Bloodborne: Great area design, great combat, just good enough in build options and customization.
Sekiro: No customization at all but some of my favorite combat of any game and a great world that really doesnt get enough credit. The way the world slowly got stranger and more supernatural as it went on was super cool.
Dark souls 1: My first souls game, it had some very high highs, but also some incredible lows. Some of these struggles I appreciate as part of the experience (such as Blighttown) but other parts I truly dislike (anor Londo archers, bed of chaos). Its the latter that usually keeps me from replaying the game despite my affection for it.
Dark Souls 3: Not as interesting as the games higher on the list, and the sheer amount of levels and bosses (combined with Froms minimalist style) made a lot of the game feel inconsequential, and lacking of any particular momentum. Still, it had a couple truly spectacular areas (archdragons peak and Irythill) that were From at their peak.
Dark Souls 2: This felt a bit like a dark souls imitation, and like most dark souls imitations, I played it right up until it got challenging and then promptly quit. There just wasnt enough intrigue in the world or excitement in the combat to pull me through any significant challenge. Really cool hub though.
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