@bigsocrates: I think you are misunderstanding me. I never said anything about how LONG you played a game. I’m talking about the focus of a game. And yes, I suppose length extends from that.
Grand Theft Auto changed the gaming landscape because Grand Theft Auto 3 was a phenomenal game in which almost every aspect was bad. The shooting in gta3 was bad. The punching in gta3 was bad. The driving in gta3 was bad. The racing was bad. Etc. but the combined total of ALL of those things together was outstanding. And, thus, the games industry was forever changed and the open-world model of quantity over quality was born. “Who cares if any one thing is fun? Just make sure they always have icons on the map that they can do at any time!”
In the NES era, you didn’t race, boat, fly, fight, and everything else in the same game. You had a game for each of those.
I always say that games in the NES era were much better. This is false, of course, but it’s also true, in a way, because a game showed you EXACTLY what it was in the first 5 seconds of play. If a game wasn’t any good... you just didn’t PLAY it. There was no, “let’s play this for 15 hours and see if it gets better”. In almost every game, what you were doing in minute 1 is the same thing you are doing in minute 81. If you do t like it, dont play it.
That’s just more... honest to me. I don’t know why we discourage that.
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