Gamer_152's forum posts

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#1 Posted by Gamer_152 (14482 posts) -

It's really difficult to picture the marketing for Destiny 2 being rolled out anything like the marketing for Destiny 1. With the original game, we had no idea what kind of world or gameplay Bungie were going to be producing and it took a long time for them to completely figure out what Destiny was. The concept art/design points event happened because they were still laying the foundations of franchise and trying to convey those foundations to an audience before they got into specifics. Obviously, with a sequel, that's just not necessary, we know the world and the skeleton of the gameplay. As for the picture of the number "2", I think the level of excitement around it was a bit silly, but it's not like they put that image out in lieu of a pitch or teaser trailer and it's not exactly wasting anyone's time. I find it difficult to see this as objectionable.

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#2 Posted by Gamer_152 (14482 posts) -

I never sell back a game but I did have a bad experience when I bought my Xbox 360. The first game I got with it was a second-hand Viva Pinata and the disc was busted.

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#3 Edited by Gamer_152 (14482 posts) -

I'm really stuck between three of them. My picks would be:

  • Bioshock: It has top-notch world building and art direction, and the story takes some cool turns. I really admire the way Bioshock sees running the player through the environment of a city as a way to talk about the politics, dynamics, and labour in a city. It's also a rare kind of FPS game where you have traps and multiple kinds of ammunition, and it feels both fun and necessary to use them. Most other games introducing the number of attack methods that Bioshock does would find far more of them neglected, and a lot of the time non-direct attack methods feel fun and viable to use because the level layout provides a lot of realistic attack options.
  • Half-Life 2: Almost no games play as well thirteen years on from release as Half-Life 2. I think it presents a subtly menacing foe and walks a strong line between doing no storytelling and bogging the player down with it. It has a surprisingly affecting use of quiet, sombre moments for a AAA game and these moments convey a meaningful sense of what it's like to be detached from the rest of a citizenry in the way Gordon Freeman is. The Gravity Gun turns the environment into this enjoyable toybox and the game rolls out its mechanics slowly, meaning that you're still seeing new gameplay ideas long into play.
  • Halo 3: When a lot of other AAA shooters were doing the dulled, gritty colour palette, this was a really vibrant and vivid game. The fact that it brings so much of that colour to the foreground also emphasises the range of different locations the campaign takes you to, from the jungle to the desert to the tundra. The campaign feels more finely-tuned than Halo 1's was and more focused on what makes Halo work than Halo 2's was. The vehicle sections also mix things up while backing you with this great sense of power, and you can't beat that driving soundtrack.
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#4 Posted by Gamer_152 (14482 posts) -

Almost always "normal"/"default". Not only can harder difficulties be frustrating, they can cause a lot of replaying of the same content, and a lot of the time they kill the rhythm and pacing of levels for me.

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#5 Posted by Gamer_152 (14482 posts) -

I think it's hard to figure out all the specifics of this one but:

  1. Media probably led us to believe there were more people walking around with boom boxes than really were.
  2. Maybe boom boxes were so popular in the 90s and possibly 80s because they lined up with that in-your-face bombastic attitude of that era which started to wane as we got into the 2000s.
  3. Ultimately, I think most people will take big upgrades in convenience over small-medium upgrades in aesthetics. It's real hard to imagine anyone that walks around with tiny external speakers that can connect to their phone throwing them away for this huge set of speakers that they have to carry everywhere.
  4. The ubiquity of phones and personal music players mean that you don't need someone to bring a speaker to you to have music out in the street.
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#6 Posted by Gamer_152 (14482 posts) -

I second Brutal Legend, not for any gameplay reasons, but because there's so much potential for more world-building and excellent art work there. It would be wonderful to see another one of those, but obviously, even the first one never really should have seen the light of day. I'd also love to see another Elite Beat Agents. It has a great attitude and its core mechanics have so much longevity in them. The first EBA had only a handful of levels so it would be excellent to see a follow-up, but as we've not had one by now, we probably won't ever get one. Oh, and it would be cool if SWERY had been able to make at least one more season of D4: Dark Dreams Don't Die. It was left on a complete cliffhanger, and while it had a lot of pacing and storytelling problems, there was something about the accessibility and silliness of it that made it compelling. Again though, it looks like that ship has sailed.

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#7 Posted by Gamer_152 (14482 posts) -

I've not played it in a long while, but I did see it recently run through at ADGQ. It's still my favourite 3D Mario. I think that aesthetically it's such a vibrant and powerfully positive game, and the combination of FLUDD alongside the usual jump moves gives the platforming a depth and fluidity that the other 3D Marios don't quite reach up to.

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#8 Posted by Gamer_152 (14482 posts) -

I was bummed to find out about this. Kish has been one of the most compelling personalities at Gamespot and I hope whatever platform she moves onto, it gives her the voice she deserves.

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#9 Edited by Gamer_152 (14482 posts) -

It's hard to imagine anyone ever coming to a Zelda game for a fully-voiced experience. If you've followed the series, you know that's not what Zelda is and there are plenty of other games to get that experience with if you want it. Personally though, I'd rather have a game that is entirely voiced or entirely unvoiced. I think leaving it as not entirely one or the other creates this weird inconsistency.

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#10 Posted by Gamer_152 (14482 posts) -

This is great and I choose to believe this is IO's intended solution to this level.

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