@apewins: The broader Halo community were really excited for this, and I think that in a lot of instances where it feels like there's not enough going on in the Campaign missions, more players could help a lot. I don't think accessing missions through the open-world is the best fit for Halo, but you will be able to go back and replay those levels after a coming update from 343. After promising this feature was in the works for so long, and all the existing issues with Infinite, this cancellation is hitting a lot of people hard.
I like Twilight Princess. After Wind Waker, which was a breath of fresh air for the series, it felt like Twilight Princess was leaning too much on old tropes, even in a series which generally plays it very close to its roots. Given that it's so familiar, you'd think that the game might be shorter than it is, but it's a lot longer than it needs to be, and consequently feels like it exhausts its bag of tricks long before the credits. But it's still a very reliable bag of tricks, and it managed to be a late 00s game with a rougher, hardier look, that didn't lose its character and vibrance in an attempt to go darker. The melee combat feels impactful, Epona once again provides a great sense of forward momentum, and the structure opens up the world in a fascinating way as you go.
@humanity: I agree that Faro didn't set up Zero Dawn because he thought it would make him any more money. I'm only claiming that he got into that position because he'd profited so much up to that point. Even if the workers of Zero Dawn weren't making a salary, Faro's control over material resources allowed him to set up and head Zero Dawn which gave him a lot of power over the project.
@cyrribrae: I thought it was fairly unlikely this is the way someone would first discover the contents of Horizon. That's pretty amazing. I'm not saying that the developers behind Zero Dawn were actively advocating the positions I talked about in this article. None the less, the game itself says what it says.