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Humanity

Got an XB1X and I'm looking for friends because Apex is tragic by yourself - my XBL name is supHumanity so please add me!

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Humanity

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Gotta save this for when I go running after work! Alex returns, the original Navarro experience!

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Humanity

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I wouldn't buy an XB1 just for this game, but then again I was never a Halo fan to begin with, but if I already owned the system I'd probably buy this. It still seems to have the same problems I always had with Halo, but it does look nice and I haven't played one of these in a while. In a way the gameplay seems really throwback in style, these empty rooms and kind of rubbery enemies that bounce around in ragdoll after you kill them.

Hopefully Halo fans will enjoy this one since most people seemed kinda lukewarm on Halo 4 and I know what it's like to wait several years for your favorite series to drop a big sequel only get something that kinda falls flat.

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Humanity

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@hatking: the European system of "keep up or fuck off" isn't much better.

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Humanity

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@the_spaz_rises: The FOB stuff really, really doesn't matter that much. Not only can you only build your first FOB like 30 hours into the game, way into the main story missions, but it won't really impact your single player all that much.

I had to play for roughly 20 more hours after I got the "real" ending in order to be able to research some of those high end weapons, and even that was more for fun than anything else since they were all lethal variants of sniper rifles, revolvers or shotguns that have little to no use in single player if you choose to play non-lethal. Since the game is sort of built around non-lethal, stealthy playthroughs (the more people you fulton, the faster your research level goes up, the sooner you get new stuff) I'd say you will have 90% of the tools you'll ever want for the single player portion way before you have to worry about any of the FOB business.

Even if you do get invaded later on, you'll lose like 5k fuel or something, and that late in the game you'll need around 50k fuel to build more struts to mother base so it's negligible.

In short: honestly don't even worry about it.

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Humanity

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Edited By Humanity

I really appreciate Danny kinda coming down hard on Destiny. For the longest time I've had similar thoughts about how shady this whole game appears to be but I never really saw anyone from the mainstream press touch on it. Brad is mostly content with how it operates so we never really get too deep into these conversations about how they're manipulating peoples expectations. The way the game is engineered to specifically make sure you don't get too much good stuff just seems counter intuitive to the basic concept of playing games to enjoy yourselves. Whats even more preposterous is that just recently Bungie went on Twitter to suddenly agree that nightfall strike rewards are poor, just now, after the game has been out for quite some time and people have been complaining about it forever they just now realized that you get poorly rewarded for the time investment. It's this sort of completely aloof attitude that is really terrible about the Destiny Bungie team.

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Humanity

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Man I keep thinking how MGS V is the perfect game for DLC content. I would love to get like smaller new areas, about the size of Ground Zeroes, with new objectives, some new equipment rewards and so forth. A whole new continent would be amazing, but the way this game is structured you could just keep adding small hand crafted side ops that wouldn't interfere with the award winning main narrative.

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Humanity

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At first I was a little skeptical, but man this was GREAT. Vinny at the controls is a sight to behold..

I would love for them to do the whole series cause I laughed really hard throughout the entire 2 hours.

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Humanity

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@marblez3: Well thats cool I'll have to check it out. The reviews say it's not as much a book with a traditional plot but an idea expanded onto a novel like setting. Seems interesting and it's always fascinating to see people describe the modern internet so many years ago which is exactly what has always impressed me about Neuromancer - apart from it's great sense of style and setting.

I actually have read Do Androids Dream of Electric Sheep although many years after having watched Bladerunner. It was really humorous to see just how little the story had to do with the movie apart from borrowing a few characters and themes. I'm not quite sure what Neuromancer looked like before Gibson revised it as the book in it's current form is nothing like the Philip K. Dick short story, which all in all is for the better.

Of course there is no single creator of the genre, as many authors, over a span of great many years have explored the many elements that we collectively attribute to cyberpunk of today. I was simply stating, as you yourself have said, that Gibson certainly popularized it by a large degree, and a lot of terms and concepts going around today stem specifically from his novels - this is all fully acknowledging that he was most definitely influenced by authors that came before him. Gibson himself speaks highly of John Shirley who also wrote a variation of cyberpunk way back in the day.

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Humanity

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@flasaltine: I enjoyed both a lot but it was the opposite for me. Despite spec'ing in signs I remember most of the combat from Witcher 3 being the same 3 hits combo over and over mixed with a sign here and there. Likewise for most quests the tracking boiled down to following the glowy red footprints from A to B with very little actual detective work, if any. Still loved the game, even though it cheated me out of my romance option for some reason, but I wasn't too in love with actually playing it.

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Humanity

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Here I made a new GB logo just in time for our WAY WAY East Coast correspondent @alex Navarro

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