Is there a more tedious Mario game? I think the Beast crew would have more fun trying to finish Japanese SMB2 than go through anymore of this.
Having never played Sunshine, I'm a little shocked that this thing was reviewed as well as it was. I'm curious what reviewers would have thought of it if it were a Gex game or something. Clearly most reviewers didn't go for a 100% run. Based on what I've seen, maybe a third of the game's content is actually good. And even that is mired by the terrible camera.
Abby, this feature has been great. Please play more horror games for us! An endurance run of the Resident Evil remake with Vinny doing color commentary would be fantastic.
I enjoyed this game quite a lot. I was a little bummed out that the run and gun levels weren't all that great, the parry levels felt completely unnecessary (I finished all three of them without getting hit on the first try), and it only took me about 6.5 hours to 100% my first playthrough. I may go back and try hard mode. This game scratched the same itch that Furi did. It's probably 4/5 for me.
I love you, Dan, I do. But you are a spoiled brat. You got to swap with Abby and ended with way more shines than you had before! And it's just not enough for you? When will New Dan fully take over?
Dan is a wrestling character. "New Dan" never existed. It was just Dan switching from heel to face for a little bit.
I don't recall the map in Super Metroid giving you any useful information or any "go here" indicators. Fusion did that for sure but not Super.
Yeah, Jeff is mistaken. Super Metroid's map is actually pretty rudimentary, as it doesn't even show you the locations of doors outside of the room you're currently in. The game doesn't have an objective indicator. Nintendo rolled that into both Metroid Prime and Metroid Fusion simultaneously. I think Fusion in particular suffers for it. In fact, Fusion is much more linear on top of the objective-indicator hand holding, and it's a big disappointment as Super Metroid's followup.
Abby is frustratingly bad, hope she improves soon.
She tends to play the game like COD--always engaging no matter the circumstances, aiming down sights no matter how close enemies are, etc. This leads to her dying super early, getting killed by people with a positional advantage, and getting out-gunned in close-quarters.
There isn't much reason for a 23 year old who doesn't much care about fighting games to know what a NeoGeo was. Plus, she buys physical copies of games, which means she likely hasn't spent a lot of time combing through digital releases of emulated NeoGeo games on the Switch or whatever.
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