@bigsocrates:Come Thanksgiving, I will be telling my parents of their failure to raise me on the good games. They were foolishly thinking with their wallets and not their brains.
@sparky_buzzsaw: Thanks for the read and comment. Yeah while I might like someone re-visiting this game, I think it would be a lot of work for very little reward. To make it worthwhile the game would have to change a lot of its puzzles, and probably big chunks of plot as well.
@zombiepie: That's fair.. I can see how this game doesn't work for a lot of reasons I outlined above. However, this blog not only didn't touch on a Sierra vs. LucasArts debate, or "proof" of dominance in the adventure game market, but has never skewed towards that conversation. I grew up playing both Sierra and Lucasarts games.. I had an earlier blog talking about my love of the Sierra game, Gabriel Knight. I'll leave that debate and in-depth sales figures to other blogs, like yours. I'm just grading the game on the finished product (as I also mentioned above). Whether it made a billion dollars, or $10 dollars if it is a finished product for sale, it gets reviewed the same.
@goosemunch: Totally understand your feelings on the game. If I wasn't approaching this with nostalgia, I don't think I would be able to even pull out the few positives I outlined in this game. While I haven't played every Lucas-arts adventure game ever released, I will say that Escape from Monkey Island might hold the spot for my least favorite Lucas-arts adventure game of their time..
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