I'd like to see a new Sould Calibur. As I understand it, 6 sold pretty well but not as much as Namco wanted it to.
Killer Instinct was a great game made on a shoestring budget. Microsoft needs to let Iron Galaxy make a new one, with a bunch of cash this time.
Bushido Blade has provided inspiration for a lot of good games, but none have quite lived up to it. They forget injured limbs for one, but also the opportunities for faping about. Levels were multi leveled so you could run around like a jackass if you wanted, and I probably spent as much time chopping down bamboo as I did fighting my opponents. It was an important piece of the experience.
Capcom early 3D fighters. I'm lumping a lot of these together because they had a similar feel to them. Stuff like Rival Schools, Tech Romancer, Star Gladiator and such. Games that played much like their 2D fighters, but with side-stepping. I don't know what modern gamers have against side-stepping.
Bloody Roar. I wasn't into this series back in the day. Thought it was kinda mid, or weak-sauce as us sophisticated 90's teens used to say. But I had a lot of fun with Primal Fury recently. Maybe my nostalgia for the era allows me to overlook it's shortcomings now, maybe Primal Fury is just a better game than the first two, or maybe sophisticated teenage Judaspete was just an idiot.
New 3D fighter IP. I get that 3D makes things a lot more complicated, and the modern fanbase has expectations set by series that have been iterating for decades now, but I wish new entries in the genre were attempted more often.
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