Basically what I mean by "cerebral" is that there are enough game mechanics to think about and situations to consider at a pace that keeps the player engaged; which is pretty much what your speculations for gameplay are describing. It can be meditative as well, but if it's slow to the degree that most people will get bored, it won't be very popular.
I don't think a big budget Journey (with the same number and depth of game mechanics) will do well for the new Kojima Productions. The first game that they release needs to be enticing to a large enough audience that publishers will be willing to support them further on. I'm not saying it needs to have shooting or big action sequences, but it needs to be fun and interesting, or else a lot of people will get off the KojiPro-wagon. Don't get me wrong, I still find it interesting myself and it's my most anticipated game, but I definitely see a lot of people saying "this looks boring" after the trailer was shown.
I hope it retains and builds on the ethos of open-world systematic elements, like some of the stuff you're describing. And if a lot of it is traversal, I hope it ends up being rewarding rather than troublesome (one of the mechanics I think will be keeping your balance as you carry on body on your back, and I can picture gameplay like that turning off a lot of people).
We know it won't be power fantasy like MGSV, but it's still unique enough to keep a lot of people's interests (so far).
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