My Playstation 2 games

The PS2 is a fantastic console, with a massive catalogue of games spanning a multitude of genres. In my case, it's got racing sims, jRPGs, quirky niche(ish) titles, and... well, little else now on this list, after the rest was removed.

What's more shameful is that a quarter of this list also resides in another list - the backlog.

List items

  • PAL

    This game is really strange compared to the rest of the BoF series. In some ways it doesn't even seem like a BoF game. However, it's a fantastic game if you're willing to be open-minded.

  • NTSC-U

    An assortment of various Capcom games from yesteryear.

  • NTSC-J

    The best version of FFX - it has all the bonuses of the PAL version (extra grid, dark aeons), the speed and screen size of a 60Hz game, an english language option to make playing it possible for me.

  • PAL

    See backlog.

  • NTSC-U, PAL - The US copy is superior not just for its 60fps refresh rate, but for its support of 480p and 1080i video modes.

    A truly great game. In many ways, better than GT5.

  • NTSC-U

    Quirky, brilliant fun. The writing is clever and funny, the gameplay is fresh, the graphics are suitably wacky, and the music is without peer. There's a nice little collectibles element for those with gamer OCD, too.

  • NTSC-U

    Disco Prince is possibly the greatest song ever. A fantastic sequel. This game ends at a perfect point, right in the sweet spot between leaving you hungry, and leaving you bored.

  • NTSC-U

    A wonderful universe, a decent game, a poor camera. The PS2 had two sticks for a reason, guys.

  • NTSC-U

    Still a wonderful universe, a better game, and a good camera. Nice work, guys.

  • NTSC-U

    This is the GBA game, only in the PS2 engine. As much as I liked the KH universe, the card system just wasn't my thing. If I want to revisit the KH universe again, I'll take KH's poor camera over Rechain's card system.

  • NTSC-U

    This game is technically and artistically amazing from a graphical point of view. I found the music a bit forgettable though. The gameplay is great, but the storyline didn't grab me.

  • PAL

    See backlog.

  • NTSC-U

    Another collection from Capcom. This is the third version of SFA3 I own (also have PS and DC versions).

  • NTSC-U

    The storyline was very intriguing, the battle system was a mixed bag, and the strategy battles were great - but there were only a handful of them.

  • NTSC-U

    The game dropped a lot of signature Suikoden systems.

    The real problem with this game was the overworld. The mostly-ocean map was very slow to traverse, your ship was terrible to control, and random battles plagued you during your slow, poorly controlled sea travel.

  • NTSC-U

    After the somewhat disappointing Suiko 4, I wasn't sure how much to expect from this game. The game was fantastic, however. It even has a New Game Plus mode, which I immediately started.

  • NTSC-U

    After the out-of-character Suikoden 4, this is a return to the old standards. 6 party members? Check. Limited inventory? Check. Classic rock-paper-scissors grand battles? Check.

    The game didn't get interesting until about a third of the way through, and I enjoyed it up until the last dungeon, which had you split into multiple teams, and fight 4 bosses in a row without a chance to save (after spending about 30 minutes traversing that dungeon, also without a chance to save). The game has NG+ but with the first third being less than stellar, I don't think I'll bother any time soon.

  • NTSC-U

    This is... uh, well now. A decidedly average RPG, with wonderful music by none other than Yasunori Mitsuda. It's really a strange game, and the last boss fight is really unbalanced. But I enjoyed it, sorta.

  • PAL

    See backlog.

  • NTSC-U

    See backlog.

  • NTSC-U

    Love this game. Love the game it was based on. Love the series it's in. Just thinking about it makes me want to play it again. Music fantastic. Gameplay great. Setting is a great change of pace from the usual RPG cliches. Storyline is... to be fair, nothing amazing. Prety standard. But still, brilliant game.

  • NTSC-U

    For some reason, this game doesn't stick with me as much as most the others in the series. It's probably because I have only played through it once, compared to multiple playthroughs of WA, WA:ACF, WA4 and WA5.

  • NTSC-U

    Wild Arms took a new direction with Wild Arms 4. The storyline and setting is different from WA/2/3, the overworld is no more, the field areas are more focused, and the battle system is now on a hexagonal grid rather than the traditional RPG style. I love it.

  • NTSC-U

    Wild Arms 5 is a mix of old and new - the storyline and setting is reminiscent of WA2, the overworld map has returned, the field areas are more open, and the battle system has been tweaked to make it faster paced. Surprise, surprise, I love it.