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majormitch

Playing FF7 Rebirth is giving me the Bad Thought of replaying other FF games.

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Metroid and Me, Part 1: In the Beginning

Welcome to the first part of what will ultimately be a seven part blog series! I've had the idea for this series in my head for a long time, and I’m excited to finally get it out there. So what exactly is it? Titled "Metroid and Me," this blog is a lengthy, introspective look at why the Metroid franchise has connected with me so strongly on a personal level. It's long been among my favorite video game franchises, and I've found myself thinking about it a lot lately. Different games connect with different people in different ways, and I feel it would be an interesting and worthwhile exercise to thoroughly explore why Metroid has done that for me. What is it about Metroid specifically that clicks with me so much? What is it about my personality and preferences that draw me to this franchise? Why haven't other seemingly similar games grabbed me the same way? These are the kinds of questions I'm looking to answer here.

There will be seven parts to this series, including this one, and I will post one a week for seven weeks. Each part will focus on one substantial aspect of Metroid that I feel is important to my affection for the series. Topics such as atmosphere, world design, and isolation are among those on the docket, and my goal is that by the end I will have thoroughly and holistically covered everything that's critical to my connection with Metroid. Hopefully this structure accomplishes what I want it to, and proves to be an entertaining and engaging form of expression. And now that you have a rough idea of what this blog series is about, let’s get started! Today's topic is an introductory one: my personal history with Metroid.

Metroid and Me, Part 1: In the BeginningMetroid and Me, Part 2: Into the Green World
Metroid and Me, Part 3: Frozen UtopiaMetroid and Me, Part 4: Lone Star
Metroid and Me, Part 5: In Your PrimeMetroid and Me, Part 6: Torvus Chips
Metroid and Me, Part 7: SolitudeMetroid and Me, Bonus: Series Ranking
Remix Title: In the Beginning...Original Song: Title (Metroid, 1986, NES)
Remixer(s): Mercury AdeptOriginal Composer(s): Hirokazu Tanaka

In the Beginning

Where did it all begin? What was my first encounter with Metroid? Ironically enough, I don't think I can pinpoint the precise moment that I first played a Metroid game. If I had to guess, first contact came from briefly playing Metroid II: Return of Samus at a friend's house when I was very young. I barely remember anything about it; all I remember is loading up an existing save file and not knowing what to do or where to go, and I doubt I tried it for more than an hour. Feeling lost may be a natural reaction for people playing Metroid for the first time, especially if you're very young and diving into an existing save file. But the experience didn't leave a lasting impression either way.

It took me too long to get there, but I'm glad I eventually did.
It took me too long to get there, but I'm glad I eventually did.

Regardless of what my official first encounter with Metroid may have been, I do in fact know when I first experienced the series in earnest. I wasn't old enough to start actually following video games until the turn of the century (I was born in 1986 for reference). Until then, what games I played were determined almost entirely by what box art looked cool at the local rental store, or perhaps by what friends at school talked about. Super Metroid managed to elude both of these, and seeing as Metroid went into hibernation from 1994 to 2002, I was unlikely to get any further exposure to the series during that time. Once I was old enough to pay attention and follow games on my own, however, I became aware of Super Metroid and its legacy. Furthermore, the double whammy of Metroid Fusion and Metroid Prime were coming in 2002. Thus, I quickly went from barely knowing about Metroid's existence to curiously eyeing a trio of fresh Metroid games. It was time to dive in and find out what Metroid was for myself, so I found a copy of Super Metroid, and was off to the races.

I won't say it was love at first sight, because I'm sure there was a learning period to understanding what Super Metroid was. It was very different from the kinds of games I had played at that point in my life, and it required a particular attention to detail that I wasn't used to needing. But it didn't take long for me to "get it;" I was on board pretty quick. Exactly what I "got" is the exhaustive subject of future parts, so for now just know that I enjoyed every moment of my first true Metroid experience. It was also perhaps the perfect game to formally introduce me to the series, as Super Metroid is in many ways the best and purest representation of the series to date. After that initial playthrough, I immediately wanted to jump back in and find items I had missed, discover new paths, and try for a better time. I played through Super Metroid a few times in quick succession, exploring as much of this captivating game as I could.

The perfect way to transition Metroid to 3D.
The perfect way to transition Metroid to 3D.

I did want to move on, however, because two new Metroid games were coming in hot. As mentioned, I didn't get around to playing Super Metroid until Metroid Fusion and Metroid Prime were both almost out. Between those I started with Metroid Prime, and I was immediately blown away by it. The game sucked me in with its stunning audiovisual presentation, and I felt that the first person perspective and 3D world brought a new sense of wonder to proceedings. Things felt more intimate, more "in your face" this time around, and yet it never lost what made Super Metroid such a special thing in the first place. Despite all the hubbub about Metroid becoming a first person shooter, playing Metroid Prime made it clear that it was still very much a Metroid game above all else; adventuring and exploration remained the focus. In short, I absolutely loved Metroid Prime, and afterwards I moved on to Metroid Fusion. I enjoyed Fusion for sure, but I also didn’t feel it was as strong as either Super or Prime. I didn't feel its world was as intricate or as sprawling as those two, and the mediocre dialogue didn't do much for me either. Still, it remained a Metroid game at its core, with many of the series’ trademarks intact, and one I very much liked.

At this point I had been introduced to the franchise, and played three wonderful Metroid games in a very short time. And in doing so, I had quickly become enraptured in what it had to offer. Seeking as much Metroid as I could, I next decided to go back and play the two games I had missed: the original Metroid, and Metroid II: Return of Samus. While I technically had played a small amount of Metroid II many years prior, I didn’t remember any of it. So as far as I was concerned, these were both brand new Metroid experiences for me, despite both being over a decade old at that point. Their age showed too, and while I certainly enjoyed seeing the series’ first two installments for myself, they clearly weren’t as polished or refined as the games that followed. Super Metroid in particular simply seemed like a bigger, better version of the original, but those first two games were by no means bad, even that long after the fact. The core essence of Metroid was there from the start, amidst the rough edges, and was still good enough for me to enjoy exploring their expansive worlds. Ironically, Metroid: Zero Mission came out around this time as well, and I followed up my history lesson of the series by playing through this remake. I thought it did a wonderful job at giving the original a fresh, modern coating, and I found it to be yet another awesome Metroid game.

What a great way to modernize a classic.
What a great way to modernize a classic.

Metroid felt like it was on a roll at that point. I was in some kind of golden Metroid bubble, and there was yet another big new Metroid game right around the corner: Metroid Prime 2: Echoes. I immediately plunged into this sequel upon its release, and enjoyed it nearly as much as its predecessor. While I do think Metroid Prime remains the better game overall, Echoes had some interesting design elements that I found very endearing, and the core Metroid tenets remained present and strong. I know Echoes was not as widely loved as the original, which in some ways made sense; this felt like the Metroid game made for die-hard Metroid fans more than a wider audience (which was somewhat ironic given this was the one with multiplayer). But as a fan, I liked Echoes’ campaign a hell of a lot. Yet it’s also the turning point for the series in my mind, and it’s where my personal Metroid bubble “burst,” so to speak. Until then I had more great Metroid games to play than I knew what to do with. Following Echoes, however, I feel like they started trying to reach a wider audience more aggressively. While I’m all for trying new things, and don’t think any company is wrong to pursue a new strategy, that doesn’t change the fact that the subtle changes they made did not resonate as much with me personally. This led to a handful of games that, while not always bad, I didn’t exactly love.

This shift began two years after Echoes with Metroid Prime Hunters (I skipped Metroid Prime Pinball because it’s, well, a pinball game). While not a terrible game, it was pretty clear that Hunters was where the focus tipped more towards shooting, rather than adventuring. Whether it was meant as a technical experiment, or as an attempt to widen the series’ appeal, I will never know (I would guess some of both). Either way, too much of the Metroid fundamentals were lost in the transition, and what replaced them simply wasn’t as interesting. It felt more like an offshoot to me, and that feeling persisted into a much more high-profile game in Metroid Prime 3: Corruption. While I liked Corruption much better than Hunters (Retro Studios’ standard of quality certainly helped), it still felt like it was missing something, that je ne sais quoi that defined previous Metroid games. Travelling between multiple disjointed worlds didn’t have the same scale or sense of discovery, the puzzles, bosses, and collectibles weren’t as devious or memorable, and the poor dialogue and stilted NPCs took away from what life and atmosphere still existed in the worlds themselves. Don’t get me wrong; I enjoyed Corruption a fair amount, and do not consider it a bad game by any stretch. But it was clear to me that this was a different thing from previous games in the series, and one that didn’t resonate with me quite as strongly.

The last Metroid game released as of this writing.
The last Metroid game released as of this writing.

Finally, the only Metroid game to come out since Corruption was the infamous Metroid: Other M. I still think there is room in the world for a more action heavy Metroid game, but Other M was clearly not it, and missed the mark in numerous ways. The control and design weren’t there, the environments and enemies were not interesting or atmospheric enough, and the game’s narrative and tone were just a mess. Chalk it up to a failed experiment if you want, but either way Other M did nothing positive for me, and I’m totally content to ignore it in the grand scheme of things. That game came out six years ago, in 2010, and there’s been no news of a proper Metroid game since (only of the upcoming spin-off, Metroid Prime: Federation Force). That means it’s been over a decade since the last Metroid game I truly loved came out. I don’t bemoan that fact; whatever happens going forward doesn’t take away from the joy the series has already given me. I do wonder about the future of Metroid, but only time will answer that. In the meantime, I can always revisit the classics, which I’ve done numerous times in the past decade. Super Metroid and Metroid Prime are the main ones, as I believe they are easily the series’ pinnacles. They are the two games that best embody what the series is all about to me, and I’ve played both numerous times from start to finish. I’ve also replayed many other games in the series at least once, and I don’t feel like I’ve exhausted the well yet either. The good Metroid games are timeless in their design, and hold up exceedingly well today.

I had two goals with today's introductory part. First, I wanted to give a brief overview of what this blog series is, and what's happening with it going forward. Second, I wanted to cover my history with the Metroid franchise in more detail. The latter was today's main topic, and I think that context is important to cover before diving into the real meat of this series; it establishes a baseline for my perspective that I will build upon. Hopefully today’s entry has provided that, and was a worthwhile and enjoyable (if abridged) trip down memory lane. Keep an eye out for part two next week, where I will really begin diving into the heart of this blog series, beginning with one of Metroid’s biggest strengths: its sense of adventure!

12 Comments

13 Comments

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BisonHero

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It's still kind of crazy that the critical/fan backlash to Other M (and presumably lackluster sales, at least compared to the Prime games) has shaken Nintendo's confidence in the Metroid series that even this long after Other M, they haven't really touched the franchise (and I don't think Federation Force counts as any indication of confidence). Just crazy that the 3DS and Wii U will have come and gone without an actual Metroid game for either.

I hope they aren't just going to indefinitely shelve Metroid like they have with F-Zero.

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packerman120

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Good stuff! I'm interested in the future posts.

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majormitch

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@bisonhero: I remember thinking about 3 years ago that it had been 3 years since Other M, and still no word of a 3DS or Wii U Metroid. That signaled to me that they weren't even thinking about Metroid, and that there was nothing in the pipe. That was 3 years ago, and nothing's changed on that front (Federation Force seems like a Metroid game in name only).

Nintendo actually has a rich history of taking extended breaks on franchises. Hell, they've done it with Metroid before during the 90s (the N64 came and went without a Metroid also). Not to mention Kid Icarus, Pikmin, and plenty of others that eventually came back. And then there are the F-Zeros that people are still waiting on... So at this point who knows, maybe one will just pop out randomly one day, or maybe not. I'm not even sure what they would do with a new Metroid honestly. That's a tough problem to solve, as it is with a lot of long-running franchises, and is probably why Nintendo does take these kinds of breaks.

@packerman120:Thanks! I'll really be diving into the guts of Metroid starting with part 2, today's was a bit introductory by design. And now I'm thinking about Metroid guts...

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BisonHero

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@loamlife: Agreed, Sakamoto is a poor caretaker of the series, because it's not so much that he's trying to write pulpy sci-fi as it is that he wants to write melodramatic shounen sci-fi anime garbage where the males are stoic military figures and the females are sobbing/collapsing dramatically all the time, and then hey let's throw in a traitor subplot that goes absolutely nowhere, and also the antagonist is an AI who neither has much to do with Mother Brain (literally no mention of any false memories/feeling of connection with this weird brain creature that she's supposedly meant to emulate that controlled the Space Pirates or whatever Mother Brain did) nor does she have a very interesting or original character arc as an AI entity trying to find its humanity.

Agreed that the best thing they could do with Metroid is farm it out again to a Western studio. It really doesn't have to specifically be Retro Studios; hell, Next Level Games probably could've made an OK Metroid because they've done good work with Mario Strikers Charged, Punch-Out!! Wii, and Luigi's Mansion 2; they probably could've figured something out and made a decent regular ol' Metroid game, instead of wasting their talent on Federation Force Minigame Festival Home Designer.

But yeah, absolutely don't give Metroid back to Japanese devs, Nintendo or otherwise. They seem to completely misunderstand what people ever liked about the series, in a similar way to how every Japanese-made knockoff of Mega Man is a mere shadow of what Yacht Club Games accomplished with Shovel Knight.

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Justin258

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Edited By Justin258

@loamlife said:

@bisonhero: I mean Nintendo had no idea what to do with Metroid long before Other M. The higher ups wanted to try to find a way to get the the name brand to find a bigger audience through the prime games, Sakamoto wanted to write pulpy sci-fi (which as Other M showed he wasn't very good at) and clearly no one in Nintendo EPD wants to make Metroidvanias.

Which is a real shame, because the past few years have held something of a renaissance for Metroidvanias, along with many other kinds of late 80's/90's game genres that faded into obscurity in the 2000's. I think the series that contributed half of the genre's name could definitely make a great comeback in the right hands.

@bisonhero said:

But yeah, absolutely don't give Metroid back to Japanese devs, Nintendo or otherwise. They seem to completely misunderstand what people ever liked about the series, in a similar way to how every Japanese-made knockoff of Mega Man is a mere shadow of what Yacht Club Games accomplished with Shovel Knight.

From Software could probably do it, though they would need someone to occasionally pop in and say "Hey! This isn't Dark Souls or King's Field, make some of this shit more transparent!"

Generally, though, I agree, I'd like to see it placed in Western hands, since the guys on this side of the pond seem way more interested in the whole Metroidvania design philosophy anyway. Thomas Happ. Retro Studios. Yacht Club. That guy that made Dust: An Elysian Tail. Rocksteady could do one justice. Visceral games could probably do it. Chair could. I don't need to keep going.

While I think it's a total shame that Nintendo doesn't seem to want to dabble in the Metroid series, I can see where they're coming from. As far as I understand, the Metroid series has always been a critical darling and never a commercial one. I think it sells better in the West, but it still doesn't scratch Zelda/Mario/Pokemon numbers. Here's VGChartz's article on the subject - not the most accurate of sources but they say that Nintendo saw 16.69 million units sold for the entire franchise. For comparison, here's VGChartz's page on sales of some Zelda games - Twilight Princess alone sold half as much as the entire series of Metroid games, and Ocarina of Time's sales almost makes up the rest of the difference. I mean, one flop in a series like Metroid could easily make a few number crunchers go "eh, not worth it", especially for a company whose latest console is hardly the runaway success they expected it to be.

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Justin258

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Edited By Justin258

As far as my own personal interest in the Metroid franchise, I've long held that Super Metroid is my favorite game of all time. I replayed it earlier this year and, yes, I still love it! I still think most of that game is damn near perfect. I could give or take on the rest of the franchise, though. Prime 1 is a game I love about as much as I love Super Metroid. Prime 2 is a great game. I never finished Prime 3. Fusion is a good game, Zero Mission is a great game, probably the best post-Prime Metroid game.

Everything else from franchise ranges from "eh" to "this is bad". Never did play Metroid Prime Pinball, though, some people really liked that.

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Cav829

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Great blog! Metroid is certainly up there as one of, if not my favorite game series of all time. And let me tell you, it's incredibly frustrating in the Golden Age of Metroidvanias that Metroid is sitting on a shelf somewhere in large part because Other M bombed. Heck, Other M didn't even sell that poorly despite being reviled by a lot of fans (including myself). Part of the issue has always been that the series isn't terribly popular in Japan. Other M felt like an attempt to appeal more to Japanese fans with its weird anime-inspired storyline. And to be clear, the story wasn't bad because it was "anime," but because it was just badly written and turned Samus into a mopey co-dependent. Where I think Other M fundamentally got it wrong was that it mistakenly believed what people wanted from a Metroid game was more action. Metroid has always been an exploration game with combat as a secondary focus.

Personally, while I'd love another Metroid that feels like a classic 2D Metroid game, there are so many of those types of games coming out on Steam that it isn't necessarily what I'd want at this point. The future of the Metroid series seems so obvious though, and it lies in the Souls series. The Prime series had so much cool stuff going on with exploring the world for lore entries. if you were to expand that even further, you could have a real hit on your hands.

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@justin258: I've never had it in me to blame Nintendo for anything they've done with Metroid, even when I don't like it, solely because of the sales numbers you cite. It's just never been a reliable seller for them, despite all its critical acclaim, and it's always a shame when that happens. (I'd bet the answer to the "Why doesn't Nintendo bring back X franchise?" question is usually "Because it doesn't sell enough.") Nintendo just seems confused on the whole Metroid situation, and I wouldn't be surprised if they've just throw their hands in the air and said "Screw it!" at this point. Totally agree with you and @bisonhero that I'd like to see western studios take a crack at Metroid if/when it ever comes back. My understanding is that it was always more popular in the west anyway.

On another note, your take on the different Metroid games is pretty on par with mine. It's crazy how well Super Metroid still holds up today. What a game.

@cav829:Thanks! Another 2D handheld Metroid seems like the "obvious" way to go right now, but as you said, with how many of those kinds of games are currently coming out it's a weird position. At the same time, I don't know how many of the modern games in that style have completely nailed it like Metroid did at its peak. Overall Metroid just feels like it's in limbo a little, and nobody at Nintendo seems to have a good idea what to do with it.

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shivermetimbers

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Edited By shivermetimbers

My relationship with the Metroid games are kinda...sketchy? I like how they control (Super Metroid and Metroid Prime), the cool powers you get, the boss fights, and the sci fi setting, but I don't like their fundamental design.

Before I get stoned to death by someone, I see the appeal. It's a nonlinear map with an emphasis on exploration, but to me that exploration boils down to trial and error and seeing which parts of the map you haven't been to yet in order to find an item or powerup to go back and complete the challenge you found earlier on. I think I've been spoiled a bit by the Souls games (which if they were to reboot Metroid, they should take some cues from them). There is no map and it's basically the same trial and error gameplay, but your discoveries were your own and those games are designed in such a way that a map wasn't necessary. The atmosphere was your map in many ways.

So yes, I'm basically saying that the map combined with the maze like level design kinda ruins these games for me. Maybe 'ruin' is a harsh word, I don't think these games are terrible and if I cared enough, I would see if I could enjoy them fully. It's been over a decade and a half since I touched a Metroid game, but I have tried games like Axiom Verge and ran into the same problem. It's weird because I can boot up Doom 2 right now, which has the same maze like level design and a map and have a blast (there are differences between Doom and Metroid of course). It's really the trial and error design combined with the huge levels that mute the exploration aspect of these games because when I hit a dead end, my thought is 'where is the powerup that will let me advance?' instead of 'how do I navigate around this level in the best way?', which again the Souls games do well. Since exploration is basically Metroid's big selling point, I can't help but feel let down by it.

I am really curious about the rest of the pieces you have set up, especially since I don't find Metroid to give me that sense of adventure. It'd be nice to hear a different PoV. Maybe I'll convince myself I'm wrong and see about giving these games another chance.

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@shivermetimbers: Your reaction to Metroid is really interesting, and gets into why I decided to write this blog series: different games click with different folks in different ways. Some of the things that you say turn you off about Metroid are the exact same things I love about the series. Though I would describe them a little differently :) I will be getting deep into all of that as we go, starting next week with adventure and exploration.

And for the record, I'm not trying to sell or convert anyone on Metroid. It's more about offering my perspective, and shed light on why I (or someone with my personality and preferences) enjoy Metroid so much. Stay tuned!

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nickhead

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I love this series and I take it personal that Nintendo has seemingly abandoned it. I was first introduced to the series with Metroid Prime (I had a Sega, not an SNES...) but I also quickly played through everything I could after that point. I never played Other M because the different direction it took turned me off from the get go.

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Edited By Slag

@majormitch: Hey Mitch!

looking forward to the rest of the series. Fwiw my introduction to Metroid I think was the Captain N cartoon

https://en.wikipedia.org/wiki/Captain_N:_The_Game_Master

which really didn't do much in making it appealing given Samus pretty much not being in it at all. Didn't help that Mother Brain was voiced by one of Four Tops https://en.wikipedia.org/wiki/Levi_Stubbs and that Ridley and Kraid looked like this

Ridley? Kraid?

Compared to what they did to Mega Man and Simon Belmont the Metroid characters might have gotten off lucky.

And games were pricey back then, so I was resigned to the fact that I could get a few as a kid. None of my friends had it. Certainly saw ads and stuff for the games and such over the years and I knew about the famous fast clear time rerward.

I next ran into Super Metroid years after its release when a dorm mate played it so obsessively he didn't go to class for a significant amount of time. So that didn't help my impression of it either.

Smash at some point introduced me to Samus and I thought she seems cool, why doesn't Nintendo promote her more? But still had never actually played a Metroid at this point. I had played a decent amount of Castlevania NES games, but not the Igivania ones (Castlevania 64 was a real real bad game)

And then years after its release I messed around with Prime and immediately got the appeal of the gameplay (and realized that I'd like it better as a 2d game despite really liking Prime). Kinda scratched one of the itches I liked about old JRPGs (the exploration).

But I never got in nearly as deep as you have largely due to not having copies of certain titles to play, but I plan to rectify that soon-ish now that Super Metroid is on 3DS VC.