If you found the game boring, easy and short, that's because... well... it is!
Easy and short, yes. Boring, if you're just there for the game in itself. The real value of the game, as far as I see it, is that it managed to be very pretty without powerful hyper-realistic graphics, and use non-vocal storytelling in the early PS3 era, when there really wasn't the deluge of that sort of thing we have now.
I think that a lot of people who didn't experience the game at the time will go back and not get what made it special, because since Journey came out we have seen what feels like dozens of indie projects trying to do the same thing every month, along with our pixel art platformers.
Personally, I'm not an 'art game' sort of person. I thought Journey was really cool for what it was doing at the time, and I still do, but I don't really have the personality to get emotionally invested in video games, so I never quite appreciated it on the same level as some people did.
I'll echo what everyone else said, though. I don't quite understand what religion has to do with any of it.
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