@johnymyko: I do not think that anyone here was even saying that if someone made a game like that they would demand it to be how they wanted or force their personal views on it. @frostyryan might have phrased it a bit strongly, but it sounds like both of you would potentially be turned away from an otherwise fun game if the subject matter was pushing themes that you find objectionable.
I agree that it's important that artists are allowed to create what they want without censorship, expressing freely in video games as well as writing and other forms. But I think it's also important that we don't allow that freedom of expression to shield hateful or otherwise objectionable messages from criticism. I would also support the right of the theoretical KKK game developer to create their game, but I sure as heck will be praising the critics who savage it for trying to push a racist agenda.
Generally speaking I'm not a very easy person to offend, but I think video games are at their best when they have strong and interesting storytelling without relying on outdated stereotypes or questionable aesops - or at least when the story is decent enough that not get in the way of the gameplay.
People tend to pay a lot more attention to the nuances of storytelling and characterization in games than I think the creators often intend, but I am of the opinion that if you are going to try and tell a story with your game and many players find that story to make the game less enjoyable, then that is a failing on the part of the creator. Just like bugs, unbalanced game play or shoddy DLC practices, the story is a part of the finished product and should not be disregarded just because it's easier to skip bad cutscenes. The lack of care for the product is still there.
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