A Jazztronomical Score: Part Seven
By Mento 0 Comments
Yeah, I'm still at it. Still stealing stuff across many community-created Garry's Mod maps, and still having a ball if you must know. Turns out Jazztronauts is a game best placed in short sessions across many weeks. I won't argue that I'm also kinda eager to see the rest of its cutscenes and the final true ending so I can start 2019 with a fresh slate. If I want those cutscenes to happen, though, it means cat-ering to my partners-in-crime: we're on the lookout for "delicious meals" (old discarded takeout) for Pianist, gas tanks for Bartender, toy dolls for Singer, and the elusive Dr. Isaac Kleiner for Cellist.
Something that may or may not be evident from the following screenshots is just how far all the money I've been earning has taken me. By extending the range of the prop snatcher - my chief means of pillaging - I can now steal props from adjacent rooms, and by extending the size of the stealing aperture it's now become possible to see most of the props in the vicinity. This expedites the thievery process considerably, even on maps with large numbers of static props to pilfer.
For those curious about my salad days as a rookie interdimensional catburglar, look no further: Part 1, Part 2, Part 3, Part 4. Part 5, Part 6.
Heist the Thirtieth
- Map Name: "hl2c_custom02_gc"
- Purpose for Visiting: I immediately broke my "200 props or more" rule from last week when I saw a new Half-Life map pop up. Dr. Kleiner's unlikely to appear anywhere that isn't HL related.
- Shards Available: 4.
- Shards Acquired: 4.
- Desired Props: Nope.
- Haul: $43,624.
- Post-Heist Report: An inauspicious start this week, as this custom map had barely anything in it. A few Citadel-like corridors that lead to a giant white room full of manhacks. I did grab a few Combine guys, though, which might be the closest I've been to finding Kleiner. There's always next time.
Heist the Thirty-First
- Map Name: "gm_7eleven"
- Purpose for Visiting: Knocking over a 7-Eleven? Do I dare live out the American dream?
- Shards Available: 6.
- Shards Acquired: 4.
- Desired Props: Nope.
- Haul: $38,331.
- Post-Heist Report: As you can see on the right, the 7-Eleven was unfortunately empty. It looked better from the map randomizer monitor is all I can say in my defense. Curiously, this convenience store had a basement full of monsters, but it was also gated off and not even Stan could get me in there to recover the last two shards on the level. A very spacious and bizarre user map.
Heist the Thirty-Second
- Map Name: "ph_abandonedfactory"
- Purpose for Visiting: I've decided that prop hunt maps with large prop counts are almost certainly going to be my best bet for fulfilling these item milestones. They may not be as interesting as "gm_Sonic_the_Hedgehogs_intestinal_tract (ultra realistic!)" or whatever, but I've seen some strong results from this map type in the past.
- Shards Available: 6.
- Shards Acquired: 6.
- Desired Props: Yes! 20x Delicious Meals + 12x Propane Gas Tanks.
- Haul: $44,841.
- Post-Heist Report: I'm sorry, is it already next week? Because it was goddamn Christmas in here. I made serious progress in two of my quests from this map alone, filled as it was with all kinds of varied garbage. The only thing it was missing was Milhouse in a night security uniform.
Interlude: Pianist 2
Heist the Thirty-Third
- Map Name: "ph_bitnanner"
- Purpose for Visiting: I don't know who "BitNanner" is, but the prospect of another prop hunt map fills me with hope that I'll make some serious progress today.
- Shards Available: 4.
- Shards Acquired: 4.
- Desired Props: Yes! 2x Propane Gas Tanks, 1x Toy Doll, and 4x Vending Machines.
- Haul: $38,652.
- Post-Heist Report: And the hits keep coming. Those look like small item totals, but they've put me at my required goals for the first two quests. I think this is the first time I've completed two side-quests in one fell swoop (though the previous map did most of the work regarding the gas tanks).
Interlude: Singer
Interlude: Bartender 3
Heist the Thirty-Fourth
- Map Name: "museum"
- Purpose for Visiting: We've had a lot of fun taking things that aren't ours today, but it's time for some serious learning and quiet study. Nah, I'm just messing with you: I'm planning to steal a lot of sarcophagi and maybe a marble statue or two. Just like the British Museum, in fact. Just a shame I couldn't swipe a Monet for Cellist.
- Shards Available: 6.
- Shards Acquired: 6.
- Desired Props: Nope.
- Haul: $34,270.
- Post-Heist Report: Sometimes you aim to steal what the cats are asking for, but sometimes a guy just wants a lot of dinosaur bones, geodes, scale models of the Solar System, and maybe an entire blue whale for their collection. It's more true to the spirit of the game, I figure.
Heist the Thirty-Fifth
- Map Name: "ttt_nostalgiahouse_xmas"
- Purpose for Visiting: It's a home map - making it likelier-than-not to contain radiators and washing machines - but also because it's seasonal and the chances of finding another appropriately-themed map was unlikely. It's kismet, as far as I'm concerned.
- Shards Available: 4.
- Shards Acquired: 4.
- Desired Props: Yes! 2x Washing Machines + 1x Radiator.
- Haul: $44,534.
- Post-Heist Report: It was a pretty short map - "TTT" in the map code stands for Trouble in Terrorist Town, a deathmatch variant that works more on subterfuge - but it was Christmassy enough so I'll give it a pass. The designer managed to sneak in little "nostalgic" sound clips which spooked the heck out of me, including part of the "You're a Mean One, Mr. Grinch" song and music from Mario Kart 64. I feel pretty confident that we'll make steady progress with these quest objectives next week, as attainable as they are, though I'm still jumping on anything Half-Life I can find for the sole Dr. Kleiner I need. I suspect his preponderance was more from Garry's Mod's earlier eras: these days it seems every other map is either a weird meme or something Minecraft related.
Bonus Zone: Rejected Maps
Just experimenting with a new feature. Here's a few maps I snapped from the selection machine that I didn't visit because they had few to zero static props (and thus nothing to steal). Sure sounded intriguing though.