Greetings all Turbo lovers! It's time to rocka rolla another demolition of a beloved 16-bit video game by ramming down this month's screenshot LP for a PC Engine game (one of many that were sadly only unleashed in the east) that I British-stole from the internet. But I'd best stop talking about my committing sin after sin before my I stain my class any further and move onto this game's introduction before you all start screaming for vengeance. If you need a point of entry for this series, look no further than the table at the bottom of the page.
Tomcat System/Irem's Gekisha Boy is a photography action game that was unfortunately never localized for the US TurboGrafx-16 console for reasons that will become very evident once we begin. Luckily, there's not a whole lot of Japanese language in the game and the context behind it is very easy to pick up. Essentially, the game is a far weirder 2D version of Pokemon Snap's snap snapshot-shooting precision with some jumping/dodging thrown in for flavor. The only goal is to reach a target score for each stage and you earn more points for photographing unusual sights and... that's really all there is to it. (Well... mostly. You'll see.)
Sounds dumb, right? You have no idea.
Taking Pictures of Some Completely Normal Things That Are Happening
So that's it for Part 1. As with Neutopia and Bonk, I'll continue capping the other stages in the comments below for those curious about how much weirder this game is about to get. Spoilers: It's going to get a lot weirder. Thanks for stopping by!