Greetings all Turbo lovers! It's time to rocka rolla another demolition of a beloved 16-bit video game by ramming down this month's screenshot LP for a PC Engine game (one of many that were sadly only unleashed in the east) that I British-stole from the internet. But I'd best stop talking about my committing sin after sin before my I stain my class any further and move onto this game's introduction before you all start screaming for vengeance. If you need a point of entry for this series, look no further than the table at the bottom of the page.
Tomcat System/Irem's Gekisha Boy is a photography action game that was unfortunately never localized for the US TurboGrafx-16 console for reasons that will become very evident once we begin. Luckily, there's not a whole lot of Japanese language in the game and the context behind it is very easy to pick up. Essentially, the game is a far weirder 2D version of Pokemon Snap's snap snapshot-shooting precision with some jumping/dodging thrown in for flavor. The only goal is to reach a target score for each stage and you earn more points for photographing unusual sights and... that's really all there is to it. (Well... mostly. You'll see.)
Sounds dumb, right? You have no idea.
Taking Pictures of Some Completely Normal Things That Are Happening
So that's it for Part 1. As with Neutopia and Bonk, I'll continue capping the other stages in the comments below for those curious about how much weirder this game is about to get. Spoilers: It's going to get a lot weirder. Thanks for stopping by!
There's a few more photo opp "types" to be found in the second stage, but beyond that most of the game's mechanics have been explained. From here on out it's just going to be all the weirdness that pops up in each stage. Hopefully that means less images per post, but you never can tell with this game.
Hell if I know. Kana on its own is a pain in the ass to read, and what I can make out doesn't make a lot of sense when it comes together. The grammar's fucking with me in oh so many ways. From what I can tell, he's criticizing you?
@video_game_king: I suppose a screenshot blog about capturing weird shit in games covering a game that is about taking pictures of weird shit is somewhat meta. All it needs is an austere bald guy to come along and judge my screen-capping skills.
Also, I guess I talked up the weirdness in Stage 3 too much. Despite the setting, there's way fewer dumb references to find and barely anything licentious. Still plenty of goofy shit though.
You mean the one where he goes to the Palace of the Dragon King and returns 10,000 years in the future, but gets a treasure chest that allows him one last peak at that former glory, or some shit? I vaguely remember that. One of the few Japanese folk tales that doesn't involve men forcing angels into marrying them by stealing their clothes while they're bathing, only to hide these clothes in roof beams where they'll very easily be found much later.
Yes, it's a VERY specific trope that occurs in Japanese fiction.
@slag: Actually, just photography in general in video games has always been a big selling point for me from the PlayStation era onward. I could rattle off a bunch of games I rate very highly that either focus on photography or employ it as some sort secondary side-quest mini-game type feature.
Excellent, I can end this LP already. He goes the last chapter:
Whack-A-Prof
So that's Gekisha Boy. It has a few problems: there's often way too much going on in the screen to make out anything in time to snap it; the flashing obstacles get incredibly obnoxious in their speed and number in later levels; and the hit detection somehow manages to be the least predictable thing in a game filled with unpredictable things. But it has a really interesting core conceit and is kind of cool in that bizarre Japanese manner which used to make games like this the sort of thing you'd want to fork out $50+ to import just because there was nothing else like it over here. It's a shame it never saw a US release, because the TurboGrafx-16 really needed all it could get, but given all the prurience and flagrant copyright flaunting I suppose it wouldn't have been easy. Not without a lot of changes, anyway.
Thanks for following along if you've read the comments this far. Next month I'll probably continue to find out what else lies in the vast PC Engine-exclusive library: I'm not kidding when I say there's about three PC Engine games to every TurboGrafx-16 one, and that's just for games that were released on HuCard. There's a reason the console did a lot better in Japan, and it's not because they got games where you can photograph a woman's bare ass.
@slag: Yep. This game reminded me a lot of Michigan: Report from Hell for some reason. Just the idea that you'd be dropped into this serious situation and spend the whole time using a camera to leer at half-nude women and record really messed up stuff. Then again, Michigan was planned by Suda51. I wonder if he had a hand in Gekisha Boy too?
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