30 Good(?) Uses Of The Light/Darkness Mechanic
What the title says. Why 30? Because 30 is a spooky number! WOOOOOO-I could only think of 30.
What the title says. Why 30? Because 30 is a spooky number! WOOOOOO-I could only think of 30.
Being in the light is safe.
Being in the light is dangerous.
Being in the light is dangerous, but not as dangerous as not being in the light.
Taking out searchlights is a stealth game staple.
Floating. Eyeballs.
Things look different in the dark.
Very different in the dark.
The dark is a good place for jump scares to live.
And grues.
And.. magical luminescent goat heads.
Maybe it's for the best we can't see what lives in the darkness here...
The dark is also a good place for a particularly feckless adventurer to trip over and break his neck.
When it's dark, they can't see you, but you can see them. Comeuppance'd?
The darkness is useful when it manifests itself as weird snake demon things and eats gangsters. This is rare. Normally it just means you can't see shit.
Can't stop here, this is bat country. Exploding bats, no less.
There are things that explode at you in the dark here too. It's almost as if venturing outside in the dark is a bad thing.
However, there are times when the dark incapacitates troublesome foes, like the deadly alien plants in the hydroponics bay.
Or the dark just makes them invincible, which just makes things all the more difficult when they're already psychotic anime schoolgirls with assault rifles.
Shops tend to close when it's dark. Yay? Guess I'll be hitting the "Wait" button.
Darkness can be an interesting aesthetic choice.
Or a cost-effective one.
It can provide a natural barrier to progression until the player finds a source of light.
Or can be added arbitrarily to a game title to make it seem dangerous and exciting.
There are Lords of Darkness, apparently.
And Kings.
And Queens?
And Knights? Can we get a full chess set?
Dark Bishops? Check.
Dark Castles too.
I don't.. I don't think this counts as a darkness mechanic.