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MikeLemmer

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The Malleable Open World in Sid Meier's Pirates!

This weekend, the Gamespot ExtraLife stream closed out on a game of Sid Meier's Pirates! Reminded of how much I loved that game, I began replaying it for the 5th time in a decade. It's one of my favorite games of all time, up with the likes of Deus Ex and Chrono Trigger, which ain't bad for a game that consists solely of minigames. But that description sells it short. The key is it combines simple minigames with an extremely malleable open world that is easy to influence and change.

Pirates! is set in the 17th-century Carribean, when the colonies of the great European empires were duking it out and privateering flourished. Note I said privateering instead of piracy; instead of being a lone wolf, the game encourages you to work for 1 (or more) of the 4 empires against their enemies. Each empire has several ports in the region, which are where you repair your ship, hire more crew, sell your stolen goods, and woo the governor's daughter. Each of these ports has 2 traits, Wealth and Defense, graded on a scale of 1 to 4. Wealth determines what goods and prices each port has, while Defense determines how hard it is to raid a town. Each port can also switch hands to a different empire if you raid it while its Defense is weak enough. You have a vested interest in ensuring your patron's ports are strong and your enemies' ports are weak. The tools the game gives you to influence this include:

  • Escorting ships carrying soldiers or immigrants.
  • Destroying ships carrying soldiers or immigrants.
  • Convincing a group of immigrants to settle in a certain port.
  • Escorting a new governor to a port.
  • Convincing pirates or natives to raid a port.
  • Destroying a raid before it reaches a port.
  • Destroying an invasion ship before it reaches a port.
  • Attacking the port yourself.
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These also happen without your interference, and you'll pass by such ships regularly in your travels. This is how most players are introduced to the system: you pass by a pirate ship heading to St. Kitts to raid, or a sloop carrying a new governor to Guadalupe. At first it seems like a nice bit of flavor, until you actually see one of them dock at their destination. The pirate raid drops a port's Defense or Wealth, while the governor increases a port's Wealth, and since each port's Wealth & Defense are visible on the play area, you notice they changed. You've just learned the special ships actually factor into the mechanics, and it's relevant whether or not the special ships reach their destination. Now you're purposely taking out certain ships and defending others. Then you realize you can dock at native villages or pirate havens and convince them to raid specific ports to soften them up for your own attack, or escort a ship carrying a declaration of war to make two nations start fighting. Soon you're inciting wars to get rewarded for conquering a port after softening it up with native raids. All of this gives the open world a malleability you rarely see in games like GTA or AC; the only AAA game I recall that even came close to it is Shadow of Mordor.

None of it's mandatory, or even alluded to. You can play an entire game without utilizing it, but learning how to use it gives you new tools, new goals, and lets you (try to) mold the Caribbean as you see fit using just a few symbols and mechanics, whether it's making a prosperous, heavily-guarded home port, establishing a friendly port in the midst of Spanish waters, or conquering the entire region for your empire.

17 Comments

17 Comments

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jagenheim

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I just came here to say that the Amiga version was the best. ;)

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TheHT

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I played the PSP version and despite having a ton of fun with it, didn't play it for long. Can't remember why, but it wasn't to do with the game itself. I remember making the comparison to Mount & Blade at some point, just for the amount of freedom you have to get up to actual shenanigans.

They should give it the XCOM treatment!

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MikeLemmer

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I just came here to say that the Amiga version was the best. ;)

I disagree. I've put dozens of hours into the NES port of the old Pirates!, and while it's one of my all-time favorite 8-bit games, the remake recreates the gameplay while having more options & activities.

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Fredchuckdave

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Edited By Fredchuckdave

Pirates is a fun game but Black Flag kind of does almost all of the same things in a more interesting environment + shanties. It was fantastic in 1987 of course but the more modern version leaves a bit to be desired beyond a single playthrough; there are numerous very simple tweaks you could make to the game to make it much more interesting (i.e. mods). As always with Firaxis games (aside from Gettysburg!) the higher difficulties are just raw numerical changes with very little thought put into them.

The one thing that is consistently fun is taking a port with 600 defenders with like 120, since that part of the game is pretty rad.

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Getz

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Pirates is awesome, but there's just not enough of a goal for me. Lots of stuff to do, but to what end?

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sparky_buzzsaw

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I'm with you, OP. Pirates is an awesome game and I hope they revisit it sometime in the future. That and Railroads.

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MikeLemmer

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@getz: As much of a goal as any other game: rescue your family, avenge their kidnapping. Pirates! just puts less emphasis on it than other games. It's more concerned with setting than plot.

Although now I'm suddenly thinking, to what end is any video game goal? What makes Pirates!'s goal of "amass as much wealth as possible before you retire" a lesser end than a typical game goal of "rescue the princess" or "defeat the army"? Would it have been improved by forcing you to amass wealth for something, ala ME3 or Fable 3?

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oraknabo

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Edited By oraknabo

I spent about a week last month thinking a lot about Pirates. I still have never played the 2004 version of Pirates but ended up replaying the original DOS version and Pirates Gold and got a sale copy of Sea Dogs on gog.com. You can see a direct lineage from those games to ACIV: Black Flag which is a lot like Sea Dogs with more interesting cities.

I started looking for other games that work the same way. What really impresses me about Pirates is how well it decomposes the core ideas of what people expect from (at least for a cinematic version of) the piracy experience and then distills each into a good, bite-sized gaming experience that doesn't hold up entirely on its own, but contributes to the quality of the whole. You also have a lot of options along the way about how often you want to engage with any of these systems, which helps each playthrough feel personal & unique even though they are always composed of the same basic types of activities.

In the end I tried playing Covert Action which tries to do similar things with spies as Pirates, but Sid Meier considered it a major failure and they never attempted a remake. Probably the closest thing we have to it today is Alpha Protocol. I only played it for a few hours, but I tend to agree with Meier that it's really easy to lose the overall narrative during individual tasks (which never seems to be a problem in Pirates).

While there a few older Strategy/RPG titles like Darklands or the original Patrician that share some elements with Pirates, there really haven't been many games like it. Today, (as @theht noted above) the only series I think comes anywhere close is Mount & Blade.

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TheHT

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@getz: As much of a goal as any other game: rescue your family, avenge their kidnapping. Pirates! just puts less emphasis on it than other games. It's more concerned with setting than plot.

Although now I'm suddenly thinking, to what end is any video game goal? What makes Pirates!'s goal of "amass as much wealth as possible before you retire" a lesser end than a typical game goal of "rescue the princess" or "defeat the army"? Would it have been improved by forcing you to amass wealth for something, ala ME3 or Fable 3?

It's not lesser, just different. It's the sort of thing where how particular your goals are, and how guided the experience is of reaching those goals, speaks to whether or not the game is more analogous to a toy or a movie.

Different strokes and all that.

Not to imply that games are only either comparable to toys or movies, or that they're literally just those things. They're video games, and a video game can be a great many things.

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heroiczero13

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I've only ever played the PC remake of Pirates!, but I absolutely loved it and still do. I remember when Rollercoaster Tycoon 3 came out, I was so excited to play it, but then on the back of the manual there was an advertisement for Pirates! and my interests suddenly shifted to the high seas (Not that RT3 was a bad game, just...you know...Pirates!). Eventually I got Pirates! and I played it for hours and hours and I loved so many mechanics in it. The open world that you speak of was fantastic for me because, as I've learned over time, I kinda hate being so guided in my objectives. The plethora of different pursuits hooked me and I ended up being quite a nimble dancer, even as I got very very old. There would be a few nitpicks, but nothing major and were they to update the graphics and fix up a few things, I would absolutely get it again. It was just such a key part of my gaming history.

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MikeLemmer

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I've only ever played the PC remake of Pirates!, but I absolutely loved it and still do. I remember when Rollercoaster Tycoon 3 came out, I was so excited to play it, but then on the back of the manual there was an advertisement for Pirates! and my interests suddenly shifted to the high seas (Not that RT3 was a bad game, just...you know...Pirates!). Eventually I got Pirates! and I played it for hours and hours and I loved so many mechanics in it. The open world that you speak of was fantastic for me because, as I've learned over time, I kinda hate being so guided in my objectives. The plethora of different pursuits hooked me and I ended up being quite a nimble dancer, even as I got very very old. There would be a few nitpicks, but nothing major and were they to update the graphics and fix up a few things, I would absolutely get it again. It was just such a key part of my gaming history.

They sell Sid Meier's Pirates! on Steam for $10. And it plays like it was built for Windows 7, at least. They've also released it on iPhone & iPad. (A few years ago, I suggested it to a friend's 12-year old. My friend later told me his son was utterly hooked on it.)

@oraknabo said:

I started looking for other games that work the same way. What really impresses me about Pirates is how well it decomposes the core ideas of what people expect from (at least for a cinematic version of) the piracy experience and then distills each into a good, bite-sized gaming experience that doesn't hold up entirely on its own, but contributes to the quality of the whole. You also have a lot of options along the way about how often you want to engage with any of these systems, which helps each playthrough feel personal & unique even though they are always composed of the same basic types of activities.

Agreed. Pirates! is an excellent example of the whole being more than the sum of its parts. Any of the minigames alone would quickly become boring, but together they make for a great low-commitment open-world game.

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Jimbo

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Pirates! Gold is my version of choice. I absolutely loved how it looked back then and I still do now.

After the success of AC Black Flag I was really hoping they'd spin that out into a seperate franchise and take it in more of a freeform, Pirates!esque direction.

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silentflare

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I only played the most recent version of the game, i remember that the game was a lot of fun on everything except dancing(though that was only because for some reason i really really sucked at dancing in that game)

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Belegorm

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As a kid I played a lot of Pirates! Gold and loved it, and after we got a new computer and I could play the remake from 2004 I was completely blown away. I used to really love all kinds of games in the "high seas open world genre," in which I would count Pirates!, Uncharted Waters (UW2 for MS-DOS is still probably my favourite game of all time), the Patrician series (I liked 3 a lot), Tortuga, Port Royale, and maybe you can count Star Control 2 (though that one's in space).

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ArbitraryWater

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I've mentioned it elsewhere, but I'd really love to see what an actual sequel to Sid Meier's Pirates! would be alongside a sequel to Colonization. Not another remake, but a full-on progression of the ideas in both of those games. They're the unsung heroes of his catalog in my book.

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millionthlayla

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I have a PC copy. I haven't played the game in years, but I sure remember having a good time with it. Might have to dust it off and see if it'll work with Windows 7.

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Atwa

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I have it on Steam, and have tried to start it a few times. I just kinda get bored quickly