for those of us that play it on the PC, an 11 kill streak on a good server is no easy feat. Though i do agree that finding a way to balance it out in multiplayer is going to be difficult. Maybe if they removed the helicopter support? "
  lolwut?  unless heli's have reduced health, 11 kill streak is easy. Moreso on PC because you can have more people in one game, so you get more kills with air strikes and helis.
It takes a long to time to customise an engine to use the way you want it, even longer to be the team that writes the engine.
I think people are confusing the quality of the models and the fidelity of the graphics as being intrinsic to the engine.
The same engine can be used to animate and model stickmen but also high res textures and human-like bodies like in crysis.
The quality of the graphics is only loosely tied into the engine used.
From the scans of the game informer article, the models and textures are definitely improved from COD4, the guns look much more detailed, and the characters look a lot less rigid.
Don't forget, we're talking about IW... its not like they are going to spend 2 years making a game and not make it awesome...
It's Xmas, and still no HD remix on the Euro PSN store - yet they have managed to get Street Fighter Alpha Warriord' Dreams onto the PSN, wtf is that about? Are they just not releasing it at all on the Euro PSN now?
This is a joke - I accidentally bought super puzzle fighter 2 turbo hd remix last night... how sneaky is it that they give it exactly the same name, with a cartoon picture of Ryu for the icon...
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