Best of 2016
I'm not going to forget everything I played this year, like I have the last two years. I hope.
Honorable mention:
* A Normal Lost Phone - like Her Story, finishable in thirty minutes, pretty alright.
I'm not going to forget everything I played this year, like I have the last two years. I hope.
Honorable mention:
* A Normal Lost Phone - like Her Story, finishable in thirty minutes, pretty alright.
Tough game. Very good, and unexpected, boss battle at the end. One you really have to lose before you can figure out how to win.
I ought to like this more than I did.
Game of this year (when I played it), and last year (when it came out). It goes in my top five of all time, right next to Planescape: Torment and The Last of Us. And Red Dead. I wonder what the fifth is?
Survival mode is the cat's pajamas. Made for the most exciting first few hours. But, like non-survival-mode, eventually you get unkillable, and then it's the same game as before.
Meh.
Mid-game block game was terrible. The rest is absolutely beautiful, and I never did finish. Just like almost everything else.
I'm antisocial, so I bounced off once I finished the mines. Good westernized Harvest Moon.
Not as good as I was expecting, but still an okay sequel to Limbo. I just expected something that can't be delivered.
Surprisingly good strategy game, true to the (now defunct) tabletop version. Gets four stars just for that. The empire-building was weak and overland map bits were annoying - it's impossible to catch rampaging enemies on your turf. Eventually bounced off before I faced the really monstrous baddies.
I hear this goes for the feels. I want to experience it, but yeah, the art and all.
Wonderful, witty, entertaining. Great adventure game, but the fun, frolicky theme had me bouncing off of it a little. It's a titch too happy.
Boring, typical Diablo-esque. Diablo-like? Typical. See Titan's Quest.
Small, unpopulated "open-world" feeling. Similar to the last one. Linear, unexciting, with a great bank heist level.
Wait, that was this year? That was SO GOOD. SO GOOD. I didn't see the ending coming, but even if I had, this game is SO GOOD. And short.
Like Dishonored 1, but better level design. Don't try to ghost most of the levels the first time through. It's taking me forever. I bet a higher-chaos playthrough would be faster and more fun.
A lot has been said about the banality of evil in this game, but that's not the interesting part (though, it is a nice shade). Cleaner, more interesting combat from Pillars. Not nearly enough character development. Good branching, though.
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