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schindigg

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schindigg

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@plinko: I completely agree that our society has gotten too used to the speed at which things are produced regardless of the situations needed to get it done, and that's a fundamental problem that I can't even begin to think about how to solve, but it mainly goes back to money. And yes I agree no project is worth human suffering in a idealistic world, but frankly in our current dystopian world we don't have the building techniques to make that possible. And really I was referring to construction projects on the time scale issue. With games/music/movies Id be totally fine with it taking longer, we have a total over saturation of the market in literally every form of media and it makes everything worse as a result. But in a construction sense you can't spend 10+ years building a school, hospital, bridge, or say a car dealership simply because with our current methods and materials you would be have to take extra crews to start repairing and fixing parts of the project before it's even done and then at that point what are you even doing.

And yes people shouldn't have to rely on overtime to get by, but until our rotten government and corporate system start instituting higher general wages and a higher minimum wage then Im not sure what else some people can do, especially in smaller rural towns where jobs aren't near as plentiful that might be the only choice someone has, and that sucks. Maybe some people in here are talking about other industries and overtime but ton's of other sites comments sections you never see it, at least I don't. This issue as a whole really leads into tons of other over and underlying issues that should be addressed or really thought about but sadly 99% of people never will. As they say "you can't stop progress", BUT, we can redirect where that progress goes, but what it would take for that to happen in the right direction is beyond me. I just hope comments sections like these can help spark some dialogue and raise some general awareness. But who knows ''shrugs and sighs"

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schindigg

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@kcin: Oh buddy your off the mark, for one your over estimating the percentage of the construction industry/field that's in a union, it's far lower than what your probably thinking especially in more rural areas. And two I'm not saying overtime is cool or awesome, if you read my comment I say it sucks but until things advance enough to compensate then overtime is going to be a thing. I would love it if overtime didn't exist and everything got done on time. But I also know people that live off the overtime, and if it wasn't there they wouldn't make it, Im by no means saying that justifies it but it does genuinely help some people.

And your really swinging for the fences saying "you don't get it, we ARE fighting for all", I have never once seen someone on here or any other gaming site, comment section or staff, talk about a single field outside of the game dev world, period. Another interesting thing I see is people have this white knight/moral compass mentality where they say "we should show them and not support that company and not buy their products, that'll teach them" yet you still blindly support and buy products from literally every other business or line of work that supports overtime without a second thought? So no, your not fighting for or being an activist for literally anyone but game devs, as the saying goes actions speak louder than words.

People think they have their finger on the pulse but they're really miles off.

And can we drop the melodramatic "lashing" term, that's a bit much. You could use "overtime" and the message would still ring the same. No need for hyperbole.

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schindigg

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@plinko: long reply ahead, be warned lol :D

Im not saying overtime for extended durations is fun, it gets old for sure no matter who you are. But here's the thing, deadlines exist for a reason. Especially in the construction world where i worked for 15 years, when I was working on big projects like a school that HAS to be done before the school year starts so kids have a school to go to then you have to do what it takes to get that done. The people that pay for these projects aren't going to pay for the project to take 3x as long because people wanna only work 8-5 everyday no matter what's going on and how far behind schedule you are. Same with digital projects, yeah sure everyone can only work 8 hours a day but that game that was going to take 4 years under normal overtime conditions suddenly moves to 6-7 years, and then during that time there will be engine changes and underlying architecture changes which might then facilitate changes that undo some of what's been done. Assets have to be redone because techniques have changed allowing for better textures or models.

It's a very hard balance to find but IMO it's a necessary evil. You think it takes a long time to build a skyscraper or bridge or highway system or house, just wait until no one works overtime. And until construction techniques and methods (in the both the physical and digital sense) advance far enough to compensate for not having to work overtime than it's going to be a part of the job.

I just hope people realize overtime is part of what makes our world go round, for better or worse, doctors, first responders, teachers, lawyers, people in construction have been doing this long before tech people started doing it and no one cared because it wasn't in "their field of interest" and that sucks. And to be fair people in the tech world have it WAY better than most, Id gave my left arm 3 times over to work overtime coding a game or program then working in sub zero or 120 plus degree temperatures building a car dealership or school or hospital.

The main thing id like to say and I hope people read out of this is:

FIGHT FOR EVERYONE OR SHUT THE HELL UP

Overtime has existed long before programming/coding became a avenue of employment but yet people act like it's only in that little bubble in which it exists and that infuriates me to no end.

End of rant, thanks for reading all of this if you did, please feel free to message directly if you, always glad to have a discussion about this :)

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schindigg

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schindigg

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Boy, it's hard for me to imagine how slid from "overtime" to "corporate exploitation", only in the tech industry folks, only in the tech industry. I worked 6 day weeks and was on call 24/7 for years in the construction field, and no one said a thing, know why? Cause some jobs call for it. It was never corporate exploitation it was simply part of the job, your aware of it and and are told about it when you start the job, and that applies to every job, construction or not, it's never a surprise unless you walk through life idealistic horse blinders on.

With all that said Im torn on this game, on one hand i love the world they made and the potential the game as a whole has and the characters are interesting and I want to see where they go with them; and on my PC it runs pretty good. But on the other hand general performance aside the game is still buggy as hell and clearly not finished. Even after the 1.05 patch i still see graphics breaking, characters sliding across the floor, objects and npc's spawning into the world right in front of me or inside of each other (leading to funny physics moments). Most npc's mouths don't animate when they talk. Car's and objects floating in the world. It's crazy to thing how people on base consoles are dealing with this.

Something Ill be very curious to see is years down the road when we start to hear about how it was during development, for a game in dev as long as this has been the world still seems like they never had a chance to implement much reactivity or tertiary immersion, there's not a lot to do in the world compared to lots of other open world games of this nature. I have a feeling they had to scrap portions of the game several times, either that or management is some of the worst in gaming history; those are really the only reasons for the game being like this after 8+ years in dev and a budget/staff the size of a GTA budget.

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schindigg

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Edited By schindigg

@brad if you want to make your own worlds using RTX in minecraft here's a site with tons of RTX texture packs, just download the pack and double click the "mcpack" file and it auto imports it into the game, then just add the packs to your like any other

https://mcpedl.com/?s=RTX

Also in the first world you were in I believe the normal terracotta blocks are the emissive blocks and one of the nether blocks in the mirror block

And on the rendering distance, you hit a weird bug, I always play with distance set to 20 chunks on my survival worlds and on my 2070 super i get around 75fps

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schindigg

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@toughshed: Right, also the last two AC games (origins and odyssey) and DOOM 2016 are way more satisfying on hard.

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schindigg

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I wish someone would talk about cyberpunk that's not playing with controller (defaults to strongest auto aim) on normal, play it on Hard with no auto aim, it's not a standard action game, you'll get your ass handed to you. Stealth and dialogue is almost always more preferable as shoot outs almost never end well for you.

IMO games are far funner on Hard these days as they require you to engage with more of games systems.

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schindigg

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I feel like people forget, this is just CDPR making a cyberpunk themes fallout game, nothing more lol. It's just one of those, I think people are expecting this to be the end-all-be-all of modern gaming.