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Scrawnto

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Scrawnto

2558

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My guess was also Spec Ops: The Line. I have no idea how they intend to justify the use of the license here.

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Scrawnto

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Front right: Keys, wallet

Front left: phone

If I've got a jacket with pockets, I usually have some chapstick and maybe a pen or pencil.

When I was younger, I wore cargo pants and I always had a whole-ass novel in one of the pockets.

On the way to and from work, my work bag contains:

A laptop, two sketchbooks, pencil, kneaded eraser, ruler, sandpaper for sharpening pencil for drawing, markers, tissues, chapstick, allegra, some cash, kindle

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Scrawnto

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Tamales for sure. The best tamales I've ever had were at the farmer's market in Davis, CA.

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Scrawnto

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@trilogy: To be clear, they don't have ownership over the games or your content. It's a license. Specifically for Oculus : "Unless otherwise agreed to, we do not claim any ownership rights in or to your User Content. By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services."

So they can't sell it, but they can show it to people without getting your express permission every time it's accessed.

Youtube has a very similar clause, but no one seems to worry about that: "For clarity, you retain all of your ownership rights in your Content. However, by submitting Content to YouTube, you hereby grant YouTube a worldwide, non-exclusive, royalty-free, sublicenseable and transferable license to use, reproduce, distribute, prepare derivative works of, display, and perform the Content in connection with the Service and YouTube's (and its successors' and affiliates') business, including without limitation for promoting and redistributing part or all of the Service (and derivative works thereof) in any media formats and through any media channels"

It's more complicated once money is changing hands for something, like on Steam. At that point they actually draw up contracts rather than just having the developers agree to a EULA and upload whatever they want to the service.

Also, take all this with a grain of salt. I'm a software developer, not a lawyer.

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Scrawnto

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@trilogy said:

Giving total ownership to them seems like the one that is the most crazy to me. My assumption is that most developers know this going in (at least I hope so). Personally, I couldn't ever see myself handing over ownership to something I made. Especially if the competition doesn't engage in the same rules.

The thing about this is that legally they have to have a license to the thing you created in order for you to transmit it over their service and show it to anyone, because in doing so the work is replicated. Each time it's downloaded by someone viewing your work, a local copy of it is created.

If they didn't have a license to make and distribute those copies, you could sue them for copyright violation for duplicating and distributing your work, which is obviously absurd, since you uploaded it for the explicit purpose of sharing it or retrieving it later. It's the same reason Facebook, or Twitter, or Instagram, etc. all have a license to recreate and distribute your photos if you upload them to those services. That's how sharing things over the internet works, since you're not moving physical objects around. It's data that's copied and distributed. The only way to get around that is if you are storing the data on your own server and people are connecting directly to that to access your creations, whether those are photos or whatever else, because then it's you copying and distributing your own creation.

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Scrawnto

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If it was interesting sure. But then, the only Metal Gear I've enjoyed playing was 5, so who knows if any other would interest me.

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Scrawnto

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I don't think it will have the scale of an MGS game, but I still think it will retail at or near $60.

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Scrawnto

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Anyone concerned about the look of this thing should realize that this is just a patent, not a blueprint. They can use this tech in something they make without making it look just like this.

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Scrawnto

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@cale said:

@lanechanger said:

@lawgamer said:

Also, I agree with OP that Cloud looks weird. He too thin. I get that he was always supposed to be "wiry-strong," thin, but that isn't what it looks like in that trailer. That looks more like "strung-out junkie" thin.

Cancer patient was what I described to my friend but strung out junkie is also appropriate!

This is the kinda shit we skinny-armed men have to put up with. Finally we get a guy who represents us and this the the response? He looks like a lovely boy, nothing wrong with his arms at all. Even skinny arms can be strong you know.

Sorry, I know you didn't bring up the arms specifically but the OP did and this was in response to that.

My arms are almost exactly like Cloud's in this trailer, i.e. really thin but defined muscles. It is sort of surprising to see that sort of body type in a game, but it's not so uncommon in anime.

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Scrawnto

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I got pretty good at Picross and burned through the whole Picross e series in like a couple weeks earlier this year. I even went back to Mario Picross and replayed a good chunk of that afterwards (which, incidentally, is also way less responsive than Picross e).

It will be weird to not be able to just cruise through this one.