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ShalashaskaUK666

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ShalashaskaUK666

865

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So back when some initial gameplay footage came out of this, I remember seeing a really cool attack where it looked like a guy parried someone, and riposted with his pyro flame, resulting in a grapple that scorched the dude and finished with a huge explosion.

Now I've got the game I can't for the life of me pull this off - nor can I find the initial footage either! - so any help would be greatly appreciated. I can parry well enough, but then when hitting R1 or R2, he just lobs a fireball or punches the dude instead. Is it a specific spell you have to have equipped perhaps?

My equip atm is medium shield (Dragon Crest) in left hand, and pyro flame in the right, if that matters!


Cheers!

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ShalashaskaUK666

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#2  Edited By ShalashaskaUK666

As the title says, I just got a Wii U second hand, only to realise it didn't come with the Gamepad charging cable. After having got one off Amazon, it's been sitting on charge with various games downloading for like 3 hours.

I finally go to use the console properly after Pokken Tournament finishes, go to tweak the brightness of the Gamepad and it starts flickering - like the charge icon is flickering back and forth as though the cable isn't connected, but it's only when the brightness is set to 5. I knock it back to 4 and keep going, then inside Pokken, everything's cool until I get to a stage select screen, at which point it gets all flickery again.

Removing the cable makes the battery light go red as if it's not done any charging in all this time, and putting it back in has the screen go from normal to dim and back again, with the light flashing orange in unison. The console hasn't been used for about 2 years from what I've been told, and as a total Wii U newbie, how do I go about troubleshooting this please?

Is it the cable, the gamepad, the Wii U USB connection? I'm pretty stumped, as googling is taking me into a few variations on this same thing, but with no specific cause (plus I trust you guys way more than a random thread on GFAQs)

Thanks!

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ShalashaskaUK666

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Cool, thanks guys! I'll be sure to check over the safehouses as I've only got the main one, the 'Meat Locker' (I think it's called) and one more next to a sewer! Totally agree with Humanity too, the story missions are really well detailed and pretty memorable too!

I loved the underground tunnel one, being barricaded in at the end with the low lighting, spotting incoming rioters from their shadows before they all came round the corner - it was like having some zombie infestation baring down on you!

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ShalashaskaUK666

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So I've rescued the main three heads of each wing and also took down the Cleaner's stronghold, but the vast majority of story missions left on my list are like levels 18 to 22 and beyond, and I'm only about 14.

Are other, more applicable missions hidden behind unlocking more safehouses or something, or is this intentional to force you into finishing a load of the side missions/encounters before returning to the main thread?

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ShalashaskaUK666

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Anyone else having the same? I know the whole "well it's your fault for being on a Mac!" ethos, but after going through the full story and a few Endless arenas, the Challenges are 'quitting unexpectedly' every few minutes.

I had similar issues occasionally during the other modes, but this is near-constant. Any help would be greatly appreciated (if there's anything I can disable or something?) as I've tweeted the SUPERHOT devs and got no response!

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ShalashaskaUK666

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I tell you guys what I didn't realise either - at the very end, just after you get Ned's 'confession' tape, when you go up the rope to the top, there's a whole underground bunker where he used to live!

I think this is probably REALLY obvious, but somehow I didn't catch it first time through. My gf is currently playing and noticed the prompt to lift the 'makeshift hatch', which I SWEAR when I played, wasn't there haha! Either way, there's some pretty crucial plot stuff down there with regards to making you care way more about Ned and Brian, alongside how crazy his operation to monitor you was.

I'm torn between saying I think it would've benefitted with a LITTLE icon or something on the hatch, and then thinking 'no, we should find that stuff ourselves'. What do you guys think? There's a lot of really good plot stuff and character work here that you can completely miss out on - such as just zooming in and reading his diary entries each morning next to the typewriter!

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ShalashaskaUK666

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So I've finished it, and I liked it quite a lot - even though it's definitely a case of enjoying the journey rather than the destination (that 'you're in your tower, right?' moment was some MGS 1 Liquid-is-Miller shizz).

ANYWAY, was I the only one who didn't really catch onto the Goodwin stuff? When I first found the backpack, I brushed it off as environment detail. Then, further down the line, just before you go to the controlled burn camp, as Delilah starts talking about how worried she was about Brian, I was more like "Who the f**k is Brian?" as oppose to worrying or getting involved.

Now this is all going to sound super ignorant on my part, but even when I stumbled into Brian's camp thing near the end, with the books and pillows etc., I still didn't think of it as something important. It never felt like an important part of the story - I was always focussed on the H/D stuff and the Wapiti stuff, not reading into the implications of what I was classing as side content. Maybe something to do with the lack of character models maybe? I don't know - it's weird haha, I know.

Anyway, so we explore the cave and find Brian's body, but in my mind walking up to it I was just like "Oh, some dude died down here", so when the prompt to leave the cave came up, I really didn't want to - I wanted answers to all the conspiratorial stuff!

THEN, when D is super bummed out, and is all "I could've saved them" kinda thing, I just thought "What? The guys from like, the beginning of the game?" - like I get it's obviously sad the kid died, but it felt like so much time had passed and the buildup to this 'reveal' was so obfuscated and meandered towards, the fact THAT is 'the thing' for this game, initially just didn't hit me whatsoever.

How much did the big reveals of the game get to you, and what do you think was the bit that Alex said really got to him? For me, the intro stuff about Jules was the most impactful, if I'm honest!

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ShalashaskaUK666

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Congratulations Big Jeffrey!!! :D

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ShalashaskaUK666

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@excitable_misunderstood_genius said:

@shalashaskauk666

This one stopped me up for a while, but the one after it is infuriating, and actually where I currently am..

For this one the final solution is actually remarkably simple.

You do minus the exact shape in the exact orientation in this case.

The Solution if you want it:

You are subtracting the short legs of the two L shapes. If you pictured it in terms of drawing it you are putting the Ls back on their long sides (3 blocks) with their short sides against each other. If the blocks were dots they'd look like this:

..::..

Remember from earlier puzzles that the tetrominos can swap locations as long as the block identifying them is located within the piece that they contain. So you are swapping the L shapes right and left. This "..::.." shape then has a big 2x2 square in the middle of it. So the final shape ends up having that subtracted from it, leaving you with "....". Meaning the final shape is the 4 remaining long leg pieces across the bottom, then the standing up L piece that contains the blue square shape.

In SUPER direct terms, the solution is:

1 Up, 3 Right, 2 Up, 1 Left, 1 Up, 2 Right, Exit.

Of course the solution only matters if you understand how you got there.

Good luck with the fucking checkerboard nightmare of the next puzzle, which I think will finally lead me to cut out shapes and try to piece them together.

THANK YOU - okay, so when you subtract the piece, the remaining 'halves' come together to form a shorter line - I was imagining a 'hole' in the shape where the blue was, as oppose to allowing the shape to still be whole.

The one after I followed the dude on that Youtube clip again, but THAT WAS THE LAST ONE. I just needed to get out of that damn room, it felt like I was in solitary confinement haha

Thanks again though man, that helped a lot! The rest of the puzzles in that area I eventually got - as Humanity mentioned - by using graph paper (Photoshop) to visualise everything. I've now activated the laser after a pretty cool final puzzle you have to do.

Onto the next area!

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ShalashaskaUK666

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So I was making like everyone else and avoiding guides and whatnot... until I came to the underground Marsh puzzles with the blue squares.

I thought I had it, the whole 'create a shape as you would with yellow, then minus the blue' thing. But then, this...

No Caption Provided

I don't get it.

I sat for HOURS on Photoshop trying to overlay the blue square over a 'chunk' of yellow squares, and just couldn't get any shape to cover all the bottom three yellow ones plus the blue - and then have enough 'left' to 'minus' a full square.

After so long I thought "F this" and went to Youtube (it had been like... 5 hours of doing other puzzles, revisiting, leaving and revisiting again) and the video by PS4Trophies made out like you just 'subtract' the blue amount, regardless of the shape it's in. So you have 12 yellow squares and 4 blue - that means you need a shape of 8 yellow squares, providing it covers the icons?

If you check the vid (13:07 for the timestamp if it hasn't worked) the dude just says "treat it like two L-shapes" because he says you 'do a shape that's 8 blocks big" apparently just shaving off random yellow cubes to make it cover all the icons, regardless of the blue icon's shape.

So, I need help and clarification. Is the blue icon rule that it shows how many squares you don't need to count, and can be subtracted from anywhere on any given yellow shape, or do you minus the shape of the icon as it's shown?

Even with the guy's fairly rushed explanation, I don't get it - and after finally resorting to a guide, it's even more infuriating that it's not clear.