With procedural generation you'll often see things repeat No Man's Sky doesn't help itself by always putting Platinum in the blue plant, Zinc in the yellow one Thorium in the red with Plutonium in the red crystal and so on, it makes every planet feel more samey than it needs to be.
1. Scrap the need for fuel in the take off thrusters its annoying.
2. Put elements in random items which you have to scan to find, but use consistant logic platinum would always being a rock undergroud in a cave.
3. There no gas giants because they have no gamey purpose which is stupid, why can't you say use iron to build a condenser to extract from a planets atmosphere you could use a ship scanner to find out what the planets atmosphere is made of.
4. There needs to be more things to do in space a Rebel Galaxy bounty / trade system would be a perfect fit.
5. The solar systems should have more variety red giants, brown dwarfs etc and they should determine what elements would likely be in said system. A planet shouldn't be ice cold with the moon being red hot.
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