My video game era begun with Pong in 1977. In 1983 my parents bought me an Apple IIe, was the beginning of my love for computer video games. Here is a list of my favorite top 10 games during that time. These games were my stepping stone into the world of computer video gaming.
I hope this list serves you as a blast from the past and you enjoy it reading it as much as I enjoyed compiling it for you.
Feel free to comment about your favorite games or if you played any games on my list.
My Apple IIe with 16kb of ram still works and boots up. I still play Elite from time to time on it.
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I played this game back in 1986 on my Apple IIe. It is still my favorite game of all times and it could easily be the grandfather of EVE Online. While I never bought this game (a friend of mine gave me a copy cracked by THE FiRM), I sent money to the developer later on and he sent me an autographed copy.
This was my first RPG on my Apple IIe. It came with a Cloth Map. Wicked game, I was able to have a lvl 99 monk, named N. I would go to the room with the 99 groups of 99 kobolds and beat the crap out of them.
I learned about Miranda Rights, and all that cop-work, from this game. I played it 1st on my Apple IIe.
I played Ultima 1-3 on my Apple IIe. Ultima 4,5,6 and 7 on different computers as the games came out. Still after Ultima 4, the games got more complex, but more bloated, Ultima 4: Quest of the Avatar had the perfect mix and balance.
After Elite this was my 2nd favorite outer space game. Elite was all about the combat and trading, Starflight was all about exploration.
Castle Wolfenstein is an early stealth-based action-adventure shooter computer game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to Apple IIe, the Atari 8-bit family, and the Commodore 64. My parents bought me this game when they bought my Apple IIe. Muse followed Castle Wolfenstein with Beyond Castle Wolfenstein which is very similar in terms of game play and appearance. The objective of that game is to assassinate Adolf Hitler. Castle Wolfenstein inspired the game Wolfenstein 3D by id Software,[citation needed] which was released in 1992 and helped popularize the first-person shooter genre. Some fans of the original game now call it "Wolfenstein 2D" to differentiate it from id's game.
Another old skool classic. If you have never played Zork, you cannot consider yourself a gamer. Regardless of your age, download and play this game. Game was made by infocom. Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language. All four were members of the MIT Dynamic Modelling Group. "Zork" was originally MIT hacker slang for an unfinished program. The implementors briefly named the completed game Dungeon, but changed it back to Zork after receiving a trademark violation notice from the publisher of Dungeons & Dragons. Zork has also been adapted to a book series.
Leather Goddesses of Phobos is an interactive fiction computer game written by Steve Meretzky and published by Infocom in 1986. Like many other Infocom titles, it was released for the IBM PC (DOS), Atari 8-bit, Amiga, Apple II, Apple Macintosh, Atari ST and Commodore 64 computers. This game was Infocom's first "sex farce" and featured selectable "naughtiness" levels ranging from "tame" to "lewd". It was one of five top-selling Infocom titles to be re-released in Solid Gold versions including in-game hints. It is Infocom's twenty-first game.
It was designed by Adams and Infocom regular Steve Meretzky[36] and was one of Infocom's most successful games.[37] As with many Infocom games, the box contained a number of "feelies" including a "Don't panic" badge, some "pocket fluff", a pair of peril-sensitive sunglasses, an order for the destruction of the Earth, a small, clear plastic bag containing "a microscopic battle fleet" and an order for the destruction of Arthur Dent's house (signed by Adams and Meretzky).
Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release, and provide a good introduction to interactive fiction for inexperienced players. It was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Craig Shaw Gardner novelized Wishbringer in the Infocom Book line. Included in the Wishbringer package are several items, which Infocom called feelies: A book, The Legend of Wishbringer, that explains how the magic stone came to be (in the Solid Gold release, an in-game object included in the player's starting inventory instead of the packaging), the envelope and letter to be delivered to Ye Olde Magick Shoppe, a "postal zone map" of Festeron and a plastic glow-in-the-dark replica of the stone. All of this was FREE as in beer. Not like today's game where you have to buy it as a premium collector edition crap.