When I was a teenager I could seemingly scratch the dead skin out my mop-top for a good few minutes but that doesn't happen anymore, I dunno. You should slip a bottle of neutrogena t-gel shampoo in the guy's bag or something.
My cable box is propped up with an N64 box to get it over the line of sight of the coffee table for the remote until I get a real entertainment center-y thing. Everytime I see that bad boy I think "NINTENDO 64!!"
Sci-fi themed RTS. I just can't wrap my brain around sci-fi tech trees the way I used to with Warcraft's medieval/fantasy units. I dunno why cause I love a lot of other sci-fi game types, fiction, movies etc.
I'd say that's where reviews and podcast discussions come in for me. If its a non-Steam PC game or something achievement-less that's getting a certain amount of positive coverage in podcast circles I will want to play it. I will play mediocre games that I sense have fun or easy achievements though.
The whole on-the-fly difficulty thing bugs me, cause I always like to pick a mode at the outset that I feel matches my skill in the genre. Invariably it seems there will be encounter where fighting against the mechanics becomes entirely too frustrating, at which point, if there are no achievements on a mode-by-mode basis, I will just swallow my pride and put it on casual. I wish more games had achiements to incentivize sticking with a setting or not have on-the-fly difficulty. I assume, however, on-the-fly is internally mandated these days by publishers.
No, definitely not. Like other guys have said wish I could get rid of the ones I still had. I now get aggravated when I have to dig though my tub of games. Back in the day cheap hard disk space broke me on wanting to keep my tons of CDs around forever like some librarian, Steam did the same for me for PC games. Have repurchased games I had discs of just to have easy access to them on Steam because now I feel like those are the more permanent versions of those.
Been wrestling with this recently since Tribes and some other notable f2p games have been getting some discussion. F2P to me still means bad, cheap or not a full experience without "paying to win". The barrier of entry of paying up front to me is still something that ensures that what I'm getting has some quality that's in it. Additionally, as a person who gets bored with games easily, paying up front for a game only to find that I'm not into the gameplay mechanics or whatever usually brings on "stockholm syndrome" for the game. I will see a purchased game through and/or start to enjoy it because I want to get my moneys worth whereas with a f2p game I will quickly quit it and never pick it up again.
In a post-Age of Conan, Warhammer, Aion, Rift, SWTOR, TERA, etc. world with Guild Wars 2 on the way and an Elder Scrolls game announced this trailer is just not to enough to muster up any kind of excitement or promise given how bad this situation seems to have gotten.
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