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vocalcannibal

I never should have started editing the wiki. Now I'm going crazy waiting to see how many points I can get for Skullgirls contribu...

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vocalcannibal

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vocalcannibal

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I'll only jump in since I've mentioned this before, but the 'teen dialogue' is absolutely accurate.

I'm a senior at an art and design college, so I'm constantly around artsy teens even though I'm a few years removed from the characters myself. Teenagers are basically meme machines, and throw references into casual conversation to reaffirm out loud that they Like A Thing and therefor Belong To A Group.

I always get brought back to hearing adult men in games media talking about how realistic they thought the teen dialogue in Beyond: Two Souls was, where that game made me absolutely bonkers because the weird 'all teenagers are cruel for no reason especially girls' and 'calling a paranormal character a witch like they're 100% serious about it feels so out of place when ACTUAL CHILDREN also did it in another scene' stuff felt so stiff and unnatural.

(Other notable examples, 'I got you a thong now you can stop wearing your mom's' and 'This shy character that we barely know is such a slut because apparently that's the best insult I can come up with')

Not that David Cage's games have the best dialogue to begin with, but damn. Seeing all that praise just really sticks out to me now that people have been questioning how realistic Life is Strange's teen talk is.

The voice acting can get a little stilted (Chloe's use of hella, for example, seems more like the writers made a mistake that couldn't be salvaged by even the best take) but for the most part I didn't have any issues with it!

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#3  Edited By vocalcannibal

Undyne is my favorite character in anything in a very long time. I like the buff fish girl a lot.

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vocalcannibal

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I follow Swery on instagram, and this man's life looks so damn lively. I'm jealous! I would go drinKING with him any day of the week.

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vocalcannibal

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My legacy will be buying and playing "objectively bad" video games. I won't be satisfied until the very fabric of the gaming community is in ruins, and there are only video games with buff fishgirl lesbians.

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  • More female leads in games
  • More lesbians in games
  • Maybe if I wish hard enough Beyond Good and Evil 2 will either happen or people will stop talking about it and messing with my feelings :(
  • Remakes of Metal Gear 1 & 2 would have been nice but that's even less likely
  • Consistently good long hair, I'm stick of awkward-looking ponytails (Until Dawn's compromise where all the girls just had very cute hair styles was a good workaround)
  • I want the Paper Mario games to be good again, I hope Paper Jam isn't terrible
  • A good Animal Crossing spinoff game, because goddamn it that series has potential to expand and it's being squandered
  • Horror games that don't involve asylums
  • I don't know why, but I've been thinking that a new Left 4 Dead would be cool lately
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@mjhwwbg: Glad I could help! Honestly, it's century gothic 90% of the time haha. Even my resume's main font is CG, and I've gotten a lot of good feedback on that choice.

Otherwise, I have a soft spot for fonts that look like handwritten printed letters which is definitely influenced by the fact that I design mostly juniors clothing. I also like using highly stylized fonts if I'm only using one or two short words on my posters. True Lies was a fun one, and I found it for free just fishing around on the internet! I basically never use serif fonts, since the kerning always ends up looking wrong when my text is often 72 pt or bigger. (I almost always print my stuff on 11"x17" paper, so text needs to be pretty huge.) But that's a personal choice, not a rule or anything haha.

Try checking out articles about which fonts NOT to use, too. I've browsed some of those and graphic designers do a pretty great job explaining exactly why you shouldn't use certain fonts. It's funny to moan and groan about comic sans, but people complaining to be funny aren't actually teaching you anything worthwhile.

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vocalcannibal

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#8  Edited By vocalcannibal

It depends on what you're choosing the font for. A poster with a bunch of text? A minions meme for dads on facebook? I'm a fashion design senior, so I have to put together images with titles that convey the concept behind the clothes I design without my having to over-explain them.

Consider that fonts are usually split into five major categories, then do some visual research from there. Old style, transitional, modern, slab serif, and sans serif.

I like to make projects look sleek and simple most of the time, so I typically stick with sans serif fonts. I design mostly for women ages 15-25 so I don't need a font that looks script-y or calligraphic. It would make my posters look way classier than my clothing designs, and create an aesthetic clash.

Kabel, which is very wide and geometric.
Kabel, which is very wide and geometric.
Outlining text in white makes it 100x easier to read. Century Gothic is basically my favorite font to use.
Outlining text in white makes it 100x easier to read. Century Gothic is basically my favorite font to use.

There's a time and place for display fonts, too. These are typically all uppercase and meant for small chunks of text to be read from far away. See below, Exquisite Corpse.

I wasn't planning on making these all huge, but the formatting is fighting me.
I wasn't planning on making these all huge, but the formatting is fighting me.

Honestly, a lot of choosing a font is trial and error! Your eyes will know when you get it right, and it gets easier once you have a backlog of fonts in your mind that you know look good placed a certain way. I'd say narrowing it down to one of those five categories is the best advice I have, though. It takes 4/5 of a massive digital font library out of the equation immediately, which seriously narrows things down.

Finding inspiration is pretty helpful too. Lost Type Co-op has some pretty cool stuff, and there are plenty of websites with free font downloads that break into even more aesthetic categories for narrowing down what you want. Hope this helps! Not as good as an article, but straight from the mouth of someone who spent 3.5 years learning this exact sort of stuff in school.

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@i_stay_puft said:

Idol culture seems no different from the popular teenage pop star that comes out every few years. It just feels a whole lot weirder because in the west you can't really say you follow that scene, while in the east they kinda wear as a badge of honor.

Hm, I wouldn't say they're anywhere near a 1:1 comparison. Idols 'graduate' (aka are forced to leave their groups) once they get too old and have to maintain a sense of 'purity' that fans take very seriously. Young women who are perceived to have gotten too close to a boy their age have made tearful public apologies (where whether or not it was 100% voluntary is dubious if entirely unbelievable) and shaved their heads to make fans forgive them.

Idol culture in Japan certainly seems odd to western audiences for some easily explainable reasons ('groups' aren't very popular in the US, barring a few exceptions like Fifth Harmony and Little Mix, if they're still around), but there are more shocking issues that western pop stars definitely don't deal with on the same level.

Based on the first post, P4:DAN sounds like it's actually taking a critical stance on some of the less savory aspects. Whether or not it's successful, I can't say since I haven't played the game!

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#10  Edited By vocalcannibal

Now I'm really curious how you're supposed to portion out this type of thing. There's no way I have even close to the same dietary needs as the creator, right? Or anyone else in this thread?

I guess it doesn't matter because I probably wouldn't implement this a permanent change to my diet, but hypothetically I'm still interested. I would totally try it once or twice, at least. I'm a serial breakfast skipper and I've been trying to change that since middle school. I also just love weird food. Once food can be made into flavored future paste, I'd be in the first in line to try that shit.