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Wandrecanada

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Wandrecanada

1011

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As a longtime XCOM player I can barely watch this video. I just cringe constantly when I see someone who hasn't learned that out of cover positions are essentially death sentences without end game armor...

No foul just super hard to watch.

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Wandrecanada

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I feel like there was a Gauntlet Dark Legacy vibe somewhere in here.

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Wandrecanada

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I smell Dirty Business on the internets.

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Wandrecanada

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@mrsmiley said:

I'm sure no one will read this, but as someone who has been playing this game for the past week, I feel the need to respond to all the naysayers in this thread:

The more difficult FortNite gets, the more fun it is.

I'm finally getting to level 15-19 areas in the starting area, and the end waves are MUCH more challenging, requiring my team to build more complex defensive arrays. It took many hours of play to get to that point, which may turn off more casual players, but it's worth the investment. This wasn't shown in the QuickLook at all, as they are still running through the very easy areas that don't require any traps or building to complete.

This is probably the most overlooked part of this game and how early players perceive it. Everyone keeps seeing the really early parts of the game and never see the more complex evolved form.

Once you hit the Plankerton zone, requiring maybe 10 hours of play to achieve, the game types and difficulty start to ramp up and the challenge becomes far more fun. Building and Harvesting becomes more focused as you learn what comes from where and what you need.

Heck you didn't even see the actual persistent base defense which gives the best challenge to your building and defending skill.

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Wandrecanada

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Edited By Wandrecanada

@y2ken: The game is playable as a solo player early on and the game has a mechanic that allows you to deploy friendly AI that are both powerful in lieu of actual players.

But yes as you progress into the harder areas of the game new game modes will become very hard to solo. Through the "play with others" tool most players can build a roster of friendly players via the in game friend list. At the end of every mission you can simply click a button to add a friend if you liked playing with another player.

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Wandrecanada

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You don't have to log in every couple hours. Jeff got it wrong. There is a tech tree called research that requires you to drain tech points once you reach capacity. At start you gain 54 points per hour with a capacity of 1064.

So basically you have to log in every 20 hours if you want to get all the points without losing. If you log in every day you are losing very little. If you aren't logging in daily it just means progression is slowed some in one of the two tech trees.

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Wandrecanada

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Admiral of the Fleet is the highest. There can be only one.

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Wandrecanada

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So Death Road to Canada?

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Wandrecanada

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Edited By Wandrecanada

@capstan said:

Spoilers for a hundred-year-old novel: Jean Passepartout was Phileas Fogg's French valet in Jules Verne's Around The World In Eighty Days.

This is exactly what I was thinking!

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Wandrecanada

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I always play Horse in UCH. It's why I win. #alwaysbetonhorse