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wollywoo

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Nice writeup. I loved the first X-Com but I never picked up the second because

a) Everyone says it is very hard and I found it intimidating

b) I knew it would take over my life like the first one if I picked it up.

Now I'm tempted to grab it for Switch. It's gonna be hard to stop myself from save-scumming, as I did all the way through X-Com 1, but I can see where it would make things more interesting. I just hate the idea of screwing up hours of progress with one unlucky move. I kinda wish it were more of a roguelike with a shorter campaign so that losing wouldn't be so painful.

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wollywoo

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Interesting discussion. Based on the "apple test" in the twitter thread I would have said I was a 1, i.e., I can imagine an apple fairly vividly if I concentrate including filling in its precise shape and color and details like how it's dimpled or bruised. However based on the "ball on a table" test that they link to, I would be closer to the aphantasia side, because I certainly didn't fill in any of those details (and it's kind of amazing to me that anyone would.) Instead I just imagined the motion of the ball: the way it slowly rolled its way off the table and bounced a few times on the floor.

So while I *can* conjure a vivid visual imagination, it takes a bit of work for me, and I don't *usually*. Certainly when I'm reading a book, I never pay attention to a lot of the smaller visual details like what characters look like or what they are wearing. Take any character in a book, even one I am raptly interested in, and I could not tell you what their hair color is (unless it's an important story point of course.) In particular I always find it strange and a bit boring when authors describe in detail the shape of someone's nose and things like that, because those descriptions are usually meaningless to me and I never remember them later. But I guess for a lot of people that is important.

The human mind is an interesting place.

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wollywoo

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Outer Wilds is one of my favorites of all-time, indie or not. I love indies in general though. Others include

- Celeste

- Steamworld: Dig 2

- Spiritfarer

- FTL

- Into the Breach

- Night in the Woods

- Hades

- Slay the Spire

- Wargroove

- Wandersong

- Inside

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wollywoo

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@mento:

Hope you can speedread.

You know, there is a menu option that auto-pauses the game while you are reading things. This alleviates a ton of the time crunch.

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wollywoo

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@humanity said:

@wollywoo: Snyder intended for this to be two movies but the studio forced him to make it a single film. This cut is actually being screened in a few IMAXs and it has an intermission around the 2hr mark.

Oh. Well, ignore my comment then.

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wollywoo

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I haven't seen this, or any other recent DC movie besides the first Wonder Woman. So it's possible I would enjoy this. But, really, a four-hour superhero movie? Why? Was it ever really intended to be seen in theaters? Don't people have to, ya know, pee? I don't like this trend of longer and longer movies.

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wollywoo

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First thing that comes to mind is Yoshi's Crafted World on Switch, if she can handle the cuteness.

- No story. I mean seriously, one unskippable cutscene or dialogue and she is OUT.

It's interesting, I find this as well among people not into gaming. They lose interest in the story VERY fast. It's surprising to me how some devs don't seem to appreciate this! Really, for games designed with less frequent gamers in mind, they should drop you into gameplay as quickly as humanly possible. Then AFTER we see what the game is like they can sprinkle in some story. Ironically, it's *tutorials* that are especially bad at this - new gamers have no patience for drawn-out tutorials with a series of locked gates and hoops to jump through, and they have the opposite of the intended effect. Just let them play the damn game, and GENTLY introduce new mechanics once in a while in an intuitive way.

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wollywoo

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Cheats were “fun”. Fun is not allowed to be free (even though we already bought the game). Fun now requires additional grinding and dlc purchases to unlock.

Huh? I don't think I've ever once bought a single piece of dlc and I never once missed it. Games are fun, dude. If you don't want the extra stuff don't buy it. I know you're being somewhat facetious but really, I don't understand why people complain so much about dlc.

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wollywoo

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I like the GoldenEye approach of locking cheats behind speed running. Let's bring that back. I hardly even used them but the few I managed to get I wore like a badge of honor.

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wollywoo

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Do youtube series count or are you only interested in feature-length documentaries? Check out "War Stories". Each episode is a dev explaining the issues they came across in making a famous game. This is also a good documentary on Outer Wilds .