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Game » consists of 5 releases. Released Jun 21, 2010
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability for a player to control the motion and direction of the in-game camera.
These games let players see the credits without needing to play the game first.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
A door that players must go through to exit the level
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to manipulate or control gravity in some way.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
An invisible object is something that can't be seen, but is still there. Sometimes it is a hidden bonus item, or part of a puzzle to be solved.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
A game that utilizes a letterbox frame when it is already running in a widescreen resolution.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Games that have had an Original Soundtrack album released.
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games using this concept allow players to reset the situation back to what it was without dying and having to restart. It may be resetting a room, a puzzle, or an encounter, and it can be explained in game terms (a "reset spell" for instance), but it does not involve dying and/or "reloading a save".
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor.
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