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Game » consists of 4 releases. Released Mar 31, 2004
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
Possibly the most simplistic way of drawing a living entity. It's normally used as a budget saver or out of laziness, or as a throwback to simplistic times.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
The Tyrant Virus, more commonly known as the T-Virus, is a virus developed by Umbrella to help create B.O.Ws (Bio-Organic Weapons) and ultimately to create a Tyrant.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Instead of telling you it's over and come to a conclusion, some games leave you with a "To be continued" screen.
A recurring type of B.O.W. (Bio-Organic Weapon) that is fought throughout the Resident Evil franchise.
The Umbrella Biohazard Countermeasure Service is Umbrella's personal military force to combat biohazard incidents.
A giant, multinational pharmaceutical corporation that produces many daily use goods as a cover for its primary focus; the production of biological weapons. The source of some of the most deadly viruses found in the Resident Evil series, Umbrella Corporation and its backers are among the franchise's core antagonistic forces.
A highly trained department within the Umbrella Corporation that was generally conceptualized to handle undercover missions, assassinations and Special OPS.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
Games where weapons break down overtime after extended periods of usage.
Symbolic or artistic imagery meant to evoke female genitalia.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Dogs that are undead, or possibly infected by a virus in some cases. They have been a video game staple since Splatterhouse.
You know you've always wanted to. Play as the thing that drives gamers mad.
A virus that turns its victims into zombies or puts them in a zombie-like state, whether alive or dead. Commonly used to lend an air of plausibility to zombie outbreak scenarios.
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