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    Resident Evil Village

    Game » consists of 15 releases. Released May 07, 2021

    After a disturbing encounter with Chris Redfield, Ethan Winters must rescue his daughter in a village overrun with mutant creatures in the follow-up to Resident Evil 7: Biohazard.

    Resident Evil Village is a Bad Game

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    AV_Gamer

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    A person has the right to their opinion, but I have to disagree. I beat Village earlier this week and had a blast with it. The game reminded me of a first person RE4, and I think that game was one of the best in the series. The storyline was decent enough, the plot twist later on was well done. I think the gameplay is very fun and snappy, especially since it could have gone completely wrong. The graphics and presentation are great. The only knock I would give the game is that its a little too short for my taste. My finishing time was 9 and a half hours. I'm now playing the Mercenaries mode which I'm also enjoying. Its like a modern day version of House of the Dead. I also believe the game will have a decent amount of story DLC added in the future and I'm looking forward to it, especially with how the game ends.

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    Justin258

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    #52 Justin258  Online

    OK, so this is sort of like a "favorite Final Fantasy" thread except everyone is picking apart their favorite and least favorite Resident Evil games.

    I'm looking forward to playing 8 at some point in the near future, but I've gotta finish the first Mass Effect before going to RE8.

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    Haz_Kaj

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    As for the topic.....re8 is absolutely a decent game. Is it amazing? For some maybe. I'd rate it an 8/10. Not at the level of Remake 1 remake 2 and 4 but a good game.

    Anyone who thinks it's a bad game needs to learn what a bad game is. Is it a bad RE game? That's something fanboys have labeled most post tank controlled games.

    I don't know what a bad RE game is. What is the criteria. I do know what a bad game is though. And re8 is not it. I can point to one and only one bad mainline RE game. I don't even need to say which as I stated it in my previous post.

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    deckard

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    @benwayne: That's just, like, your opinion, man. I agree that was a bit short but I think RE8's my favorite of the franchise so far (it probably helped that I played RE7 for first time immediately before RE8 came out - that 1-2 punch is probably the best RE has to offer).

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    butterstick1

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    I thought this game was gonna suck since I heard it wasn’t as scary as 7. I’ve played for like 6 hours ish I think, and it hasn’t been scary at all. What is has been is absolutely fucking hilarious and enjoyable nonetheless. It’s like campy B horror at its best/worst, which I can totally get down with.

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    Ohverture

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    That healing thing I thought was fairly well explained by the end of the game, no?

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    doctordonkey

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    I hate RE7 because the run speed of the character is roughly the speed of a crippled slug trying to make its way through molasses, and RE8 did not fix this. I think that's why it's a bad game.

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    Efesell

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    The one complaint I see a lot of is that the game isn't scary anymore and every time I just have to think that RE7 tricked a lot of people into thinking this was a serious horror series.

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    Humanity

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    @topcyclist: Hey I get it. Some people will like the RNG on getting headshots or not and some won't. I don't get it but I don't love it. I also don't need it to be Titanfall but I also don't want it to have the aiming fidelity of a walking sim either. This all comes down to that age old discussion of whether purposeful clumsiness of controls is an inherent part of the survival horror DNA. Does movement have to be "bad" in order to amp up the tension when running away from slow moving creatures. Of course at this point RE8 is so far removed from what you would even consider survival horror that it's not unreasonable to find the clumsy aiming and shooting to be detracting from the overall experience rather than heightening what little tension there is.

    Of course all of that, as always, is just a matter of opinion. I've heard people say they think the aiming is absolutely fine, and I believe them, but just like the original poster of this thread I have a hard time understanding why they would think this given my experience with the game.

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    infantpipoc

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    #60  Edited By infantpipoc

    @benwayne: Cannot say that my preference of series installments is a particularly unique one.

    4 and the remake of 2 are top notch horror action games because they nailed the gingerly aim and shoot monster to death feeling so well. Molding down monsters with machine guns in 5 and the remake of 3 just ain't the same. Plus 5 is way too long, while the too-short-for-the-asking-price run time of 3 is actually its saving grace.

    4's influence shall not be understated. Just look at every sci-fi themed cover based third person shooter. Strange how they all tend to pepper in some horror element. Man, the amount of zombies I had to shoot in original Mass Effect.

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    Y2Ken

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    4 and the remake of 2 are top notch horror action games because they nailed the gingerly aim and shoot monster to death feeling so well. Molding down monsters with machine guns in 5 and the remake of 3 just ain't the same. Plus 5 is way too long, while the too-short-for-the-asking-price run time of 3 is actually its saving grace.

    I agree with this for re2make vs re3make, but I think (combat wise) 4 and 5 are a lot close than you're making out. Having replayed both recently 4 is way more of a straight action game than I think most people remember it being. Tons of sections throughout the entire game throw dozens of enemies at you at once, and while it leans a little more in favour of single-shot precision stuff, you can totally go all-in on the TMP and Striker if you just want to pump rounds into enemies.

    Conversely while 5 is just as action heavy, in fact even a tad more so, when I played it recently I exclusively used the starting pistol, the bolt-action rifle, and a magnum for the entire playthrough so it was just as much about precision head/knee shots and utilising the stagger-melee mechanic to great effect as 4 can be. 6 is where it really does go full auto; that game feels more like Saints Row 3 than it does its predecessors. You're overloaded with assault weapons and a melee system that encourages you to just running dropkick and spinning DDT everything in your vicinity. Plus it feels like they really toned down enemy reactions to being shot in 6, whereas 4 & 5 both let you reliably stagger enemies with carefully-aimed hits (something re2make nailed even more, which is probably the single thing I'd point to for why I think it felt so good to play).

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    Kitamuramiike

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    I love that some people say that RE8 is too campy, but also love RE4...arguably the campiest silliest games in the series, with such wonders as: Leon's incredibly stupid one liners that make Ethan look like a goddamn poet (*unprovoked* Rain or shine, you're going down! and of course Your right hand comes off?), Tiny screeching Napoleon, 2 a castle connected via literal rollercoaster, lava sections in an ABOVE GROUND castle, rooms that contain nothing but large swinging sword blades, a giant zombie catfish boss, and my personal favorite, a giant MOVING statue of Tiny Napoleon that chases you down a bridge that is literally never mentioned by any of the characters or ever explained.

    And 4's story is one of the most basic action movie schlock things in the franchise, with such forgettable cardboard cutouts like Lord Sadler, Luis, Ashley, and whatever the fuck Krauser was doing. At least RE7 and 8 try to say something about family, loss, fear, and sacrifice. I love RE4, but don't forget that as fun as it is from a gameplay perspective, it is a very, very stupid game (that is 80% an escort mission with a terrible charge).

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    the8bitNacho

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    I've been a huge fan of the series ever since a buddy and I got our hands on Resident Evil 2 in secret, and locked ourselves in his bedroom to try and fumble our way through the game without a memory card. The intertwining stories were kind of mind-blowing for my pre-teen brain -- did you all notice that the walkway railing is missing in Leon A because Birkin breaks it off in Claire B!? Crazy stuff!

    I really liked Resident Evil Village. The game effectively draws from different eras in the series' history, and brings everything together in a way that pulls of Big Dumb Game™ in a way that Resident Evil 5 failed.

    That said, I think this first-person era should be over now. I just don't think there's much left to explore there. And I felt that the RE2 remake was nearly a perfect take on what Resident Evil should be. I'd prefer to see it refined just a little more.

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    hippie_genocide

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    Your opinions of the game are fine, not that I agree, but they're fine except for one - you called it "shockingly short". All RE games are short by their nature. If anything Village is one of the longer RE's. I think my first playthrough clocked in at around 11 hours. I really loved it. I think it's my 3rd favorite behind Remake 1 and 2 in that order.

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    SoapyRubDub

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    I uninstalled the game after just a couple hours because I thought that it felt like garbage to play. Bummer too cause I was really looking forward to it.

    turning off movement and aim acceleration in the camera options, tightens the controls

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    Shindig

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    Your opinions of the game are fine, not that I agree, but they're fine except for one - you called it "shockingly short". All RE games are short by their nature. If anything Village is one of the longer RE's. I think my first playthrough clocked in at around 11 hours. I really loved it. I think it's my 3rd favorite behind Remake 1 and 2 in that order.

    From what I've heard, Village is 8-10 hours long. I might call that short in comparison to 4, 5 and 6. That's about the same length as RE2 Remake. Admittedly, the length and the general tone might reel me in to buying Village at some point. There's something about the modern (4 onwards, basically) that I can't quite jam with. I really, really enjoyed the puzzle mansion style of the original trilogy. There was a tightness to it and it's burned into my memory. The remakes have ticked that box for me but the over-the-shoulder RE's feel like such a stark contrast.

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    infantpipoc

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    #67  Edited By infantpipoc

    @y2ken: I suppose you are right about 4 and 5 being more alike. The aspects they chose to remain the same as 4 is what put me off 5, namely the inability to aim and shoot while move. 5's bombastic soundtrack made it FEEL more like a run and gun than it really is. After 2019's 2, I just feel that move and shoot is a better way to adjust one's aim, and since there is less bullets one has to adjust the aim well to play. If you want me to talk shit about 2013's Last of Us, aim adjust in that game is garbage like the rest of Naughty Dog's PS3 offering.

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    Ry_Ry

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    I had a blast with RE8. I did need to adjust the movement and aiming sensitivity but I generally need to.

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    OSail

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    Resident Evil 8 is fine but very much a case of the Resident Evil 7s in that it's references and nicely cribbed (/not a criticism, everything is cribbed and worked into other things) design ideas are more of the game than anything else. The level design is fun at points, the shooting is okay and manageable but nothing more than that, and the story has a big case of the 7s (fighting against itself and a want for specific tones or styles which was very apparent between the former third and latter two thirds of 7). I did agree a lot with criticisms of 7 in that it felt 5 years behind the time despite having great tension in the first third. 8 is fine but tries for too much with too little significant success. I'm interested in seeing other's thoughts in a years time when recency bias (/not an insult, what you invest in/buy/focus on for long periods in the recent past often change how you think and process stuff) subsides and updates have been applied to it.

    I'm a huge fan of Resident Evil but I think my favourite of the series, main-line or side series, is 3. One of the most rewarding speed run games, infinitely better than the original and remake of 2 in every regard, and a fabulously tight game that never outstays it's welcome. The best of the tank control games.

    Resident Evil remake on the Gamecube/Wii/the remaster of it that came to every console and PC recently, is probably one of the best fair (very few unnecesary shock moments or sudden deaths if you're playing half decently) horror games ever made, still, almost 20 years after it's release. For someone who re-plays games a lot, 3 offers more variety/randomness/meaningful choices to change routes etc, so that's why REmake isn't quite as interesting to me these days.

    With that all being said, there is only one truly awful main-line Resident Evil in my mind, which is 6. A fundamental mess of a game which rests so much of itself on stories and characters that were always crap and badly realized after the first 3 games. The flow of the game, boss battles, the ridiculous amount of QTEs, really awkward dodge system etc are badly done.

    There are mostly bad side-series games, of course, but there are a few fun oddities like the Wii light-gun style ones, or Gaiden on the Game Boy Colour, which I honestly feel is one of my favourite handheld horror games, even if it becomes impossible to stick with two thirds of the way through. I'd honestly rate Gaiden higher than half of the main-line games even with the major flaws, thinking on it (Original 2/Remake 3/5/6/7/8 are all less appealing to me as a lover of the series).

    The original Resident Evil (and variants such as Director's Cut/Deadly Silence) is still one of the better games in the series and is a consistently lovely revisit, despite being very easy once you have a grasp of the mansion. Resident Evil 2 remake is great fun and far better than the original game, but has a huge slump in the middle of both scenarios which is boring, and the voice acting direction, writing, and cut scenes are honestly dismal. Resident Evil 3 remake is a much worse version of a great game, but it's barely fine as a rental bang-bang thing that doesn't outstay it's welcome. Code Veronica is a mess which looks worse the more you look into it without hazy nostalgia, but a charming oddity which is a defining game for the Sega Dreamcast. Resident Evil 4 was incredibly influential, one of the best ridiculous trash-for-trash-sake (like eating a huge multipack of amazing food things) games ever, and is still one of the better third person shooters, despite a run time with certain chapters which are tiresome. Resident Evil 5 was (/doesn't hold up half as well these days, but it's still fine) a great co-op game with some questionable flaws in every department. 7 is a very good tense first third of a game which loses itself after that (and the stress and differing aims of 2 studios in different countries is very apparent).

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    Giant_Gamer

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    #72  Edited By Giant_Gamer

    @benwayne said:

    I... didn’t like this game. I wouldn’t be so hard on it either except I’m stunned by how unanimous the praise is. People keep saying it’s the best RE since 4 and I just get set off by that because wow... to me it’s kind of a shameless, desperate attempt to capitalize on the vibe of 4 because they knew the game just wasn’t there.

    There's a whole thread about it here at GB and you can check it out but i think that you misunderstood what they meant.

    They just mean that we didn't have a good new RE game since RE4, and that's understandable considering the mixed reception of RE 5 to 7.

    In my opinion though, i think that this game unlike RE6 and 7 is a step in the right direction and i'm hoping that since they have achieved success by burrowing ideas from older games, they explore more of the great ideas of RE classics and bring them in a modern way with hopefully an improved fps mechanics and maybe drop all the character themed maps because that is one of the things i didn't like about RE7 and it gets worse with NG+.

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    Panfoot

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    I wouldn't call it bad but I am about surprised at how much people seem to be into it(and the seemingly retroactive negativity surrounding 7 now). Right now i'd probably put it somewhere in the lower/middle of the pack compared with all the other main line series, but it's been a pretty big disappointment personally after how much I liked 7(which is on par with 4 and the Remakes of 1 and 2 for me). Personally I felt like 7 was able to successfully take inspiration from the entire classic 1-3 era while still standing on it's own, while Village leans hard on it's 4 inspiration and just doesn't stand on it's own and feels very scattershot. It's left me a little hesitant as what direction they are going to go with for 9, I feel like were on that 5 to 6 precipice again.

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    benwayne

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    @hippie_genocide: Yeah, that may have been unjustified. I think what I really meant was unsatisfying or lacking a lot of meat to the gameplay. RE2 Remake was 2ish hours, but I replayed it for at least 40. One 6 hour run on Village and I was done. I just didn’t want to do that dollhouse or Factory level again. I just feel like it went in 10 different directions and wouldn’t just pick one, Yknow? Like you can’t be amnesia, RE4, RE6, call of duty, and etc all at once.

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    benwayne

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    @efesell: That is true, but Yknow... you can tell that’s original fans of RE1 Remake. That thing was unnerving and creepy with SLIGHTLY campy dialogue and I think it genuinely for the time it and it’s sequels all had a lot of genuine horror. It’s just the poorly translated, acted dialogue added camp.

    But the thing about RE7 that’s annoying is they DID try to make it genuinely scary! I mean they put out a demo back when it was supposed to be more supernatural scary and it was literally PT.

    I think what’s really happening is people aren’t wrong that it used to be scary or that it’s pure camp and silliness now. I think the problem is Capcom themselves know action sells more, but if they move too far away from horror they lose the main install base.

    Basically the tonal whiplash is caused by Capcom being unsure if people want PT or Call of Duty so we get something like Village which mixes walking around helpless in a home trying to solve spooky puzzles while being stalked by an un-killable monster with playing a super soldier that literally uses a laser to guide missiles towards an enemy. For me the mix was just odd.

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    benwayne

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    @ohverture: I refuse to forget his coat sleeve also healed itself!

    But yes. At the end they do tell you how he can be impaled, shot, stabbed, hooked, and bitten and just keep kicking.

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    benwayne

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    @haz_kaj: I think bad game is also subjective though. You’d be correct that it is WELL made. I mean, it’s not broken, reasonably pretty, etc. so yes. It’s not a bad game in that sense.

    But RE6 was a bad game (to me), but honestly it was well put together. I think that’s a slightly semantic argument, but I do see what you mean.

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    Ohverture

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    #78  Edited By Ohverture

    @benwayne: That's the thing though, if you look at the eventual outcome of people affected that way, it seems like clothing is somehow part of it? Like they're composed of the memory of who that person was, clothes included.

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    benwayne

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    @ohverture: I will not acquiesce to the magical self healing jacket! Haha. But no... I suppose you’re right.

    You know what I think was the most frustrating thing about that moment? Ethan says *nothing* at all about it. Like no comment. He’s such a doofus.

    I have heard a lot of people say that they like that about Ethan though and like his air headed behavior. Danny on the last bombcast actually said as much.

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    Ohverture

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    @benwayne: I do kind of like that about him as well I have to say - I feel like that's the giveaway, that he is at that point a person composed entirely of his intentions and willpower. No need to question something if it works.

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    Icemael

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    #81  Edited By Icemael

    I wouldn't go so far as to say that it's bad, but it's definitely not great and parts of it are certainly bad. Aesthetically it's nice, brilliant in parts, but aside from the Beneviento house and a couple of other minor segments, it's not even close to RE7 in terms of building atmosphere and tension. The story is inane but some parts are funny in a dumb B-movie kind of way.

    The big problem is the combat, which is straight-up trash. RE4 (which people like to compare the game to, and which it does draw on in some areas, unfortunately not including combat) had brilliant combat, level and encounter design based around tactical movement and crowd control, having to avoid getting cornered or surrounded while manipulating enemies into forming clusters that can be roundhouse kicked to the ground after a carefully placed shot. It also had great enemy variation (shield guys, enemies with dynamite, chainsaw men, enemies randomly spawning Plagas upon death etc.) and combined those enemies in ways that made for interesting, dynamic and tense encounters.

    Then you have RE8 where you fight what are functionally the same enemies for pretty much the whole game (the vampires/ghouls behave identically to lycans except being slower...), and that almost never require any other tactic than "keep slowly backing away while dumping shots into their heads". Timing blocks is never even remotely challenging because enemy attacks are slow and extremely generously telegraphed. There's no real crowd control element or any need for tactical movement. Almost every encounter is the same and they are all boring, especially given that the enemies are all extreme bullet sponges (at least on Hardcore, which is the setting I played on). Barricading could have been an interesting mechanic given competent enemy and level design, but instead makes combat even more boring — enemies always stagger when shot in the head through a barricade, so you can literally just stand there and shoot them in the head over and over each time they step to the barricade to attack it, interrupting their attack every time until they die. Also, there were numerous occasions in the game where I found that while backing away from enemies, they would reach an invisible wall where they just wouldn't pursue you anymore and instead start slowly walking away, at which point I could just keep shooting them in the back of the head. And that wasn't the result of me actively looking for exploits, I came across this spontaneously each time. One time it even happened with a midboss!

    Everything about the combat mechanics, enemy behavior and level design (as far as it relates to combat) is just incredibly sloppy and thoughtlessly designed. Now, RE7 also had shit combat, but that game managed to be awesome by having very little of it (until the last parts of the game, which are also its weakest) and emphasizing other things that were wonderfully executed. RE8, on the other hand, wants to be this action-packed combat rollercoaster where you kill endless hordes of monsters, and when that's what you're going for you really need to have your shit together when it comes to combat design. This game, unfortunately, absolutely doesn't.

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    frustratedlnc

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    #82  Edited By frustratedlnc

    Everything the OP mentioned is valid. It’s the dumbest the story has been ...maybe ever. And that’s saying a lot considering RE5 and RE6 exist. The remakes of the first two games are my favorite in the series. They’re re also the most straight forward survival horror. So naturally I feel similar when Capcom shifts the franchise to a more action oriented game ( Village becomes indistinguishable from a COD game towards the end). I hate Ethan Winters as a character and I think the use of universal studios monsters, and what amounts to essentially magic is a bad direction for the series. It’s like they are on a cycle of knocking it outof the park and then slowly unlearning those lessons only to then rediscover their roots and come back strong again. That said, I loved RE4. It made a certain kind of sense within the rules of the universe they established even if it was real silly. It was still full of action while being tense and 8 does that part effectively too. I didn’t hate 8. I think it’s middle of the pack as far as how well it plays and how it uses tension effectively. I just think it may as well have been a stand alone original IP with no ties to the franchise. I liked it for what it was but I feel your complaints.

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    stealydan

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    This game is very similar to RE4 for me in that I really enjoyed watching someone else play it (Abby for RE4, Discord friends for RE8). I want to like these games, but none of them feel good to control. There is no case where I can ever wave away controls that I don't like in order to enjoy other aspects.

    Not moving while aiming in the third-person games will never sit right with me, since I use the left stick to fine tune aim just as much as the right in any shooter (I have issues with some tactical shooters on controllers because of the aim bloom this causes). I'm OK with super slow movement even, as long as I'm not 100% locked in place.

    And then there's RE 7/8, which just don't feel good even with a mouse (which is how my brain prefers to play anything first person). Also that FOV in first person, woof. Inducing horror-enhancing claustrophobia via not being able to see your surroundings does not make up for the pseudo-physical discomfort it causes.

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    xbob42

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    @benwayne said:

    @sahalarious: I’ll try to do that. You know why I think this was really disappointing? I think you’re right. The tension of the first person one RE was nice and what I actually hoped was they would have the first person ones be super tense and the 3rd person ones be kind of fun and goofy. Instead they combined them and maybe I’m just mad they didn’t go the direction I wanted.

    Sorry, I didn't really have time to read every reply, but I have to call bullshit here. You are, of course, free to feel however you like about the games and obviously not everyone's gonna like everything.

    But "super" tense" vs "fun and goofy?"

    Where do people keep getting this idea that any Resident Evil game has been anything but camp and cheese? There are no super serious ultra tense Resident Evil experiences. They're all cheesy nonsense. 1 is cheesy, 2 is cheesy, 3 is cheesy, 4 is cheesy, 5 is cheesy, 6 is cheesy, 7 is cheesy, 8 is cheesy, Rev and Rev 2 are cheesy. They're all campy as hell, Resident Evil has never been super serious horror. 1 was only as "scary" as it was for the time because back then the concept of scary games was still novel. Even by 2 the scare factor had gone way down. That doesn't mean there aren't scary moments, but that's different.

    Yes, the opening of 7 was kind of tense I guess, it seemed to really scare a lot of people which I don't really get as I found Jack delightfully hilarious, but even if you found that scary, once you get out of that house like an hour, maybe an hour and a half into the game, it was pure cheese. Or were people super scared of Marguerite's hornet crotch? When Jack pulled out a chainsaw and said "Groovy" and Ethan said "that's not groovy," was everyone quaking in their boots?

    When Barry uses a crane to smash open a door in Rev 2 and says "who's the master of unlocking now?" was that serious horror? How about Leon and Claire's relentless cheesy flirting in RE2R? Jill yelling "I'll show you STARS"? How about getting chomped on by a giant snake and going "There's a terrible demon! Ouch!"

    RESIDENT EVIL IS CAMPY HORROR. It always has been, and it always will be. It's almost never actually scary, and even when it is, it's only scary for a little bit. It always has a dumb story, it always has cheesy lines, it always barely makes sense if it makes sense at all. Resident Evil 8 is like 4 because it's a lot more action-based, has a merchant, upgradeable weapons, treasure to find and sell, and a very large arsenal of fun tools with which to blast enemies.

    I don't know where this super serious Resident Evil series people have been playing it is, but as someone who's played every single game since the first one released on the PSX, I sure as shit haven't found it yet.

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    Humanity

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    I saw RE7 was on Game Pass so after beating Village I decided to load it up and play through on easy just to see the story. After barely 30 minutes in I was very much done with it. Not for me, not my frail soul. Even after such a short amount of time I can completely understand why people that loved RE7 might be really disappointed in RE8 though. The atmosphere is really something else. Reinventing the mansion as a rundown Louisiana colonial house is pretty genius on it's own but the pure dread of having to make your way through it is just on another level - and there is absolutely nothing in all of RE8 that even begins to compare to those opening moments of RE7.

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    #86  Edited By benwayne

    @xbob42: Yeah, I just... disagree I guess. I think they were going for tense, genuinely creepy horror (with camp of course) in RE7 and with other entries went hard into the campy, silliness with the little lord midget and such in RE4. But you can undoubtedly see a difference in tone in the RE1 remake compared to RE: Revelations or RE4.

    Again... I’m talking about levels. Variation. Let me phrase it differently although you may still disagree. I thought that Resident evil in first person would be more Halloween and RE in third person would be more Cabin in the Woods. They both have camp, but their is absolutely levels to it. Everything from game feel to tone has an affect on these things.

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    #87  Edited By xbob42

    @humanity said:

    I saw RE7 was on Game Pass so after beating Village I decided to load it up and play through on easy just to see the story. After barely 30 minutes in I was very much done with it. Not for me, not my frail soul. Even after such a short amount of time I can completely understand why people that loved RE7 might be really disappointed in RE8 though. The atmosphere is really something else. Reinventing the mansion as a rundown Louisiana colonial house is pretty genius on it's own but the pure dread of having to make your way through it is just on another level - and there is absolutely nothing in all of RE8 that even begins to compare to those opening moments of RE7.

    Interesting! For me, the second lord's house is far, far scarier than anything in RE7. For me, RE7 opened with a wacky funhouse with a crazy redneck being real goofy and I enjoyed looking at all the little details about their house. Having basically one type of non-boss enemy also dramatically lowered the scare factor. Is it gonna be another molded? It is! I guess the bugs? But I kind of count them as a sub-enemy, since they're so easy to dispatch.

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    xbob42

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    #88  Edited By xbob42

    @benwayne said:

    @xbob42: Yeah, I just... disagree I guess. I think they were going for tense, genuinely creepy horror (with camp of course) in RE7 and with other entries went hard into the campy, silliness with the little lord midget and such in RE4. But you can undoubtedly see a difference in tone in the RE1 remake compared to RE: Revelations or RE4.

    Again... I’m talking about levels. Variation. Let me phrase it differently although you may still disagree. I thought that Resident evil in first person would be more Halloween and RE in third person would be more Cabin in the Woods. They both have camp, but their is absolutely levels to it. Everything from game feel to tone has an affect on these things.

    Yeah I suppose we just took different things away from each game. The perspective change never really meant anything to me one way or another. Was just a different way to interact with the world. I just thought it was nice not having a character model permanently taking up 1/3rd of the screen. There are definitely different tones to each game, but for me the cheesy campiness is like the core backbone of the series, and is the one thing I can reliably find in every single title. Scares on the other hand... are more rare.

    Actually, on a somewhat related note, the one other thing I could reliably find in every previous RE title was a drop in quality as the game went on. The first area would be by far the best, and then it would just kind of get less and less interesting from there. I've noted this in the best and worst RE games. Nothing in 4 is as good as the village to me, nothing in 2 is as good as the police station, etc. RE8 was the first game in the series I can think of that kept up the pacing all the way through and made every stage fun and unique. Even in subsequent playthroughs, where something like the second lord's area isn't as impactful, can be ran through in like 5 minutes because of clever level and puzzle design where there's only like 3 key items and they're super easy to get once you know what to do. I know some people disliked the final lord's area, but I loved it. Despite looking very labyrinthine, it was actually very straightforward and easy to navigate for me, and I'm the dude who gets lost all the time in games like this. It was also visually excellent, rather than something like the ship in 7, which was lame as hell.

    For me, this game was basically "What if they made a game in RE4's style that kept the wind in its sails the whole way through" and I absolutely adored it for that.

    I am also utterly flabbergasted by people saying the combat is bad. We playing the same game? It's the same exact combat as 7 and 2R (the camera being first or third-person does not change the combat at all, you're controlling the crosshair, not actually handling the gun) except there's no block in 2R. The reason I like 7 and 2R so much is because the controls feel excellent. People comparing it to shooters is fucking bizarre. It's not a shooter, it's an action horror game. It's slower, more deliberate. The weapons all feel great to fire, the aiming is very responsive, the enemies react well when using appropriately heavy firepower. Merc mode's super fun, I just can't understand how anyone could play the combat and think it's bad.

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    #89  Edited By benwayne

    @xbob42: I completely agree about quality. Like most of them it’s just here comes the sewer! Boy, these crap covered hallways look great! And the ship in RE7. My goodness. Drained it of all charm instantly.

    As for the combat I feel like that’s a bag of worms for me, but here’s my thoughts. In RE2 Remake the character is rather fast and responsive and aiming is precise. Characters move slowly, but the speed matches the zombies/villains and it’s more maneuvering tight spaces and less sharpshooting. I do think RE4 was the peak though because the head/knee/weapon weak point stun mechanic mixed with the melee after a stun to free up space just felt perfectly balanced. You’re always crowded, but can tactically free up space if you’re smart.

    RE7-8.... man, I can trace it to two things easy. First off the character feels drunk. I know some people have given advice on tweaking aiming which I should try, but the default with that swimmy aiming mixed with the oddly low run speed just doesn’t feel good to me. Lastly, the blocking. I can’t get past it. I just never could get past holding up your *bare hands* to block a chainsaw/knife/sickle... it just never, ever feels right to me. My brain just tells me no, no, no, Ethan stop trying to grab the sharp things! It’s just my brain on that one. One thing is for sure. The RE series has a hell of a lot of variety and it’s crazy there’s all these differing thoughts and opinions that are so varied about it.

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    Kemuri07

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    I'm currently still playing the game so my opinions can change at any moment, but I kinda get why some people are down on it. Skillup had a review that basicaly said that while it's a well made game, he didn't personally like it. And he didn't like it for a lot of the reasons why people really like this game--this is RE4 in both tone and gameplay. This is far more action packed; it is the "Aliens" to RE7's "Alien." But much like those two films, it loses what makes RE7 kind of amazing--- RE7 is genuinely terrifying. RE8 is..fun.

    RE8 feels like a theme park ride where it charts you to setpiece after setpiece. Don't get me wrong, it is effective, and I found myself jumping at the jump scares. But there's nothing so far that I found scary in the same way that RE7 unnerved me. And I think that's disappointing. Like, it felt like RE7 (along with the RE2 and RE3 remakes) was a turning point where the series was trying to turn its back on some of the more anime wackiness that started influencing the series post RE4, and RE8 just goes right back to it. It's fun, don't get me wrong. But I was really hoping that the game would follow in RE7's footsteps.

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    I think it's a beautiful presentation, wrapped around a fairly standard action game. It's dragged down by a thoroughly unlikable cast of characters brought to life by mostly abysmal voice acting. Some of the villains are pretty charming. But, after that initial staff meeting, they never really have much fun with them. The combat is more mandatory than usual, which is bad because it's pretty dull combat. Slowly lining up headshots and occasionally blocking is not my idea of fun for hours at a time. C+

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    @rich666: lol why would you think he's trolling with this post? Are you saying it's impossible to hate this game?

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    @chriszivko: This always happens when there's a game that people generally like.

    It's "7.8" all over again. And because people are so weak minded that they can't handle different opinons, less they get upset because *reads notes* someone hates a game they like, they immediately go for "he must be trolling" so they can sleep at night knowing that the game they like is perfect.

    It's pathetic, and I was hoping we were over shit like this. Apparently not.

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