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Giant Bomb Review

77 Comments

Call of Duty: WWII Review

3
  • PS4
  • XONE

Call of Duty's return to World War II looks great, but feels flat and uninspired from start to finish.

Despite the change in era, this still feels like a Call of Duty game.
Despite the change in era, this still feels like a Call of Duty game.

It's been a decade, almost to the day, since Call of Duty rewrote the book on multiplayer first-person shooters with the release of Modern Warfare. The game's fast action and propulsive sense of progression with interesting new gear and unlocks changed it all, and in the years that followed, developers continued to refine and rework the Call of Duty blueprint, often in surprising new ways that made a great thing even better. Over time, though, those changes have been getting more and more divisive, culminating in last year's game, which let you travel to space, run on walls, and shoot lasers at the opposition. This year's game rejects all of that and takes things back to the original, pre-MW days by rolling all the way back to where the whole series began: World War II. While there's certainly something to be said for a back-to-basics approach, COD: WWII is plain and straightforward in a way that makes it feel less like the developers were excited and inspired by a return to the 1940s and more like market research determined that it was time for a reset.

This manifests most plainly in the game's campaign. Call of Duty campaigns vary wildly, but they're usually at their best when they stray from their linear roots. This year's campaign feels bone stock in setting, story, and execution. You largely play as a Texas farm boy with a picture of his best girl in his pocket, just trying to stay sane and alive as the war gets more and more grim. You've got some friendly faces with you throughout, and the cutscenes more or less have your core group of characters palling around between major conflicts. Your story starts at Normandy, because this is a World War II game, and weaves its way through the battles that followed as US forces pushed into France and, eventually, the Rhine.

The story almost feels like a placeholder, like something they meant to replace with
The story almost feels like a placeholder, like something they meant to replace with "the real story" at some point.

I found the characters and arc to feel lifeless and generic in a way that really undercuts the game's attempts at an emotional core. This feels like a remake of a World War II game that would have come out last time around, when every game about war was just giving its own spin on influential media like Band of Brothers and Saving Private Ryan. It doesn't really have anything new to say about the nature of these men. It doesn't make any real attempt to establish a specific antagonist, instead just serving up hordes of faceless Nazis for you to mow down. And by the end, when it tries to tie all of its character work back around, the main character stops to remark that it's like everything has come full circle--just in case you're too boneheaded to realize that the ending ties into an earlier moment. It comes off as awkward and out-of-step with modern storytelling. Even Call of Duty's previous entry did a better of job of conveying the human costs associated with war, and that game had a frickin' robot sidekick in it.

The campaign does make some material changes to the experience, though, and this helps freshen up the action a little, even if what you're doing isn't all that memorable. For starters, recharging health is out and an on-screen health bar is in. You can hold up to four medkits at a time and pop them by pushing right on the D pad. This requires you to play somewhat more carefully, but in practice I don't think I ever actually ran out of health packs. That's because your squad has the ability to give you more. One guy is the medkit guy, another will give you more ammo, there's one for grenades, one that'll helpfully highlight enemy targets for a brief period of time, and one that lobs you a smoke grenade to call in a mortar strike. All of that helps give the game a bit of resource management, making you a little more thoughtful about how and when you shoot, but it also enables you to feel better about using special ammo, like rockets or incendiary shotgun ammo, because you can always get more from your squad. This also creates a reason for you to stick close to your squad, since you need to look at the appropriate person and press up on the D pad to get a package. Finally, you must fill up a meter to earn those packages, and that meter fills when you kill enemies, preventing you from just hanging back and idling away to get out of trouble. It's a minor but interesting twist on the now-traditional mechanics of the series.

Of course, plenty of people still just come to these games for the multiplayer component, and Call of Duty: WWII's competitive multiplayer is where the real reset is. The past few years have been a mobility arms race of sorts, as every big shooter started to include jetpacks, wall-running, or some other way of making the act of getting from point A to point B just a little more active and exciting. This game has none of that, resetting the multiplayer structure back to something more closely resembling Call of Duty 4. Or, really, last year's Modern Warfare Remastered, since it still has all the same sort of microtransactions and such. While it turns back the clock on mobility options, the rest of the game doesn't feel appreciably different than the other games in the series. The weaponry is authentic, but you'll still bolt attachments to BARs and Grease Guns to give yourself scopes, grips that reduce recoil, options that let you aim down sights more quickly, things that increase headshot damage or bullet penetration, and so on. Was all of that stuff available in 1944? I have no idea, I'm not a historian. But it does mean that even if you aren't really into what we think of as the realistic guns and firing options of the era, most of what you'd expect from a Call of Duty game is definitely here and feels roughly as it always has.

This guy's just kind of a dick.
This guy's just kind of a dick.

In some ways, that similarity could be a relief, but it also further underscores that the game doesn't really feel like it's doing anything cool to take advantage of its setting and time period. The main new elements here are an attack-and-defend objective-based mode called War and the Headquarters, a new social space that feels like it's taking a few cues from Destiny's tower. Once there, the game goes third-person, and you can run around an area that lets you emote at other players, show off whatever uniforms you may have unlocked, pick up bounties that grant you bonus items for completing in-game tasks, compete in quick one-on-one matches, and so on. You can even play Atari 2600 games there, which is weird, but anything that gets more people to see just how weird Pitfall II was can't be all bad.

The social space seems like it's built for loot crates, though. Specifically, the game handles its crates in the social space, where they fall out of the sky and open for all to see. Like... is this supposed to get more people caring about opening more crates? The calling cards and uniform pieces that come out of the crates aren't all that great, but completing sets of them unlocks "epic" variants for some of the in-game weapons that give you an XP bonus. As of this writing, there's no way to spend additional real-world money on crates, but considering digital editions of the game seem to advertise a currency that isn't currently shown in the game, this seems like something that'll be rolling in at some point. Of course, most of these systems are taken from the previous few Call of Duty games, which have more or less done the same thing... just not in front of other players. The headquarters thing is a neat idea, but between the crate thing and the way the game forces you into the space as soon as you get into or out of a match, the whole thing becomes a hassle. This hassle was exacerbated by what has been probably the roughest launch for a Call of Duty game over the last few years, with all sorts of server issues that would either prevent players from playing at all or cause the game to break when coming out of a match, and so on. Since the headquarters thing is forced upon you and also is an online environment, this new feature seems like it only poured a little more gas on those issues. As of this writing, the headquarters is still in place, but players load into an empty version of it. This at least means you can play the game, but it also prevents you from doing the one-on-one matches or... listening to a bunch of voice chatters being awful to each other, I guess? It's an interesting experiment in some ways, when it works, but the implementation is pretty weak here.

While the in-game action feels a lot like Modern Warfare Remastered with older guns mapped onto it, there are some changes around the edges to consider. Some of these feel like change for the sake of change, like the new create-a-class system, which replaces the versatile "Pick 10" style of class creation the series has often used in the past with something more rigid. Now you pick a division, which confers a set of perk-like bonuses as you level it up. So if you want a suppressor for your submachine guns, you need to be in the Airborne division, which will eventually unlock the ability to run farther and faster. Infantry gets a bayonet and a third primary attachment slot, among other things. You can pick any gun with any division, assuming you have the gun unlocked. But some of the benefits of your division might be lost if, for example, you don't outfit the class that gets a free bipod on all light machine-guns with an LMG. Instead of picking perks directly, you pick a "basic training," which, like divisions, also confer some perk-like things. The "hustle" training lets you reload faster, and while sprinting. Rifleman lets you take two primary weapons instead of being stuck with a pistol in your second slot. While you can cobble these different things together and create the same types of classes you'd see in most of the previous games, it doesn't feel as fun or flexible as the previous setups.

You can tell it's old because they call the points
You can tell it's old because they call the points "Able" and "Baker" instead of "Alpha" and "Bravo."

All in all, the competitive multiplayer isn't bad. There are some really good maps on the list this year (though one, the Gustav Cannon, might be my least favorite map in the history of the franchise) and it plays pretty much how you'd expect. If you're looking to sign up for more Call of Duty and you aren't married to the mobility options they've played with over the last few years, it's fine.

The third stop on the Call of Duty train is, of course, the zombies mode, which has morphed over the last few years to start featuring celebrities in the roles of the four playable characters. Ving Rhames, David Tennant, Katheryn Winnick, and Elodie Yung play the four fighters while Udo Kier voices an evil doktor. If you've seen the zombies mode lately you have a rough idea of what to expect. This is way more than the old "board up the windows and survive as long as you can" zombies mode, with more and more things to assemble, consumable items to put into loadouts, a full leveling curve of its own with unlocks (and loot crates), and so on. It's the sort of thing that you play with friends, if only because the strangers you encounter will yell at you for opening too many doors or spending your currency on the wrong traps or shooting a zombie when you weren't supposed to or something. The shambling zombies juke and shuffle, making them harder to hit in the head than their non-zombie counterparts, but once you get that down, they only become a threat in large numbers. More importantly, since the game really focuses around the "story" of the map you're on, subsequent playthroughs start to feel like you're doing the same thing over and over again. I've long felt that the entire mode felt a little out of place in the Call of Duty games and probably deserved to be blown out into a separate thing for zombies fans to focus on, and nothing in this year's zombies mode makes me feel any differently.

At least it all looks great. The graphics probably end up being the strongest point of the game, though it's usually background elements, like sunsets and planes flying overhead, dropping tons of troops into some far-off battle. Even multiplayer maps get into the act, with little interludes at the start of a map that make the action feel a bit bigger. That said, the multiplayer does look a little corny at times, at least partially because the position-revealing UAVs that made sense in more modern settings have been replaced with recon planes. So you just see these big planes up in the air, moving so slowly that they feel like they're attached to the top of the map with string, like some kind of Levelord map with a mobile set up above a World War II-themed crib. It's goofy stuff.

The good news is that the back-to-basics approach doesn't really impact the shooting in a negative way. The weapon variety in the multiplayer is about as you'd expect it to be and the maps are, by and large, pretty good, too. The bad news is that this is the blandest campaign the series has churned out in years and despite all of Activision's big talk about "boots on the ground" action and how this was going to be some big deal, the setting change didn't bring any new and exciting inspiration with it. This feels like the most wheel-spinning, by-the-numbers Call of Duty they've made thus far.

Jeff Gerstmann on Google+

77 Comments

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captain_max707

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I know it just came out but i'm already way more interested to see what comes next.

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hollitz

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"My grandfather didn't fight on the beaches of Normandy for me to open a loot box full of commons." This is a Danika caliber quote.

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The_Tribunal

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man. this could've been so good.

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A_Faceless_Name

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After Advanced Warfare I was so excited for Sledgehammer's next CoD, this is so disappointing. Next time they need to put an AW soldier into WW2. I need me a CoD anachronism.

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Colonel_Pockets

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This isn't surprising. From the jump this game seemed like a calculation from Activision rather than a project that Sledgehammer actually wanted to make. The difference in passion they showed during Advanced Warfare pre-release to WWII is large.

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doncabesa

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I've really enjoyed it, and I didn't like the last two at all. It's fun, can't wait to see what it looks like on the One X.

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Busto1299

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Think I will skip this unless I can get it for 30 bucks or less.

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damonkey64

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Edited By damonkey64

This is one step back in time that feels like a step back for the franchise, though it's not COD: Ghost either. I'm just tired of the "we have made the same game but it looks better + loot boxes" formula of 2017...SOW felt like this to me a few weeks ago too. At least Assassins used it's extra time off wisely and does a few new things.

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hassun

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It's especially disappointing to hear that the single player is not as good as it could be, considering Sledgehammer's previous effort.

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Apparaat

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Edited By Apparaat

My holiday tradition; fire up the new COD, play it for half an hour and never touch it again.

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VirgenFJ

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ADVANCED WARFARE 2 NEXT YEAR OR RIOT!!!!

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Jeremy808

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I was way more interested to see what comes next right after this was announced.

I know it just came out but i'm already way more interested to see what comes next.

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Edited By Sil3n7

Jeff seems to have nailed it from what I played. It's campaign has nothing to say of it's own. It's doing it's best Band of Brothers impression but in a worse and more hackneyed way. It's a shame because the way they were talking and also taking some consideration of the story of Infinite Warfare, I thought this might have been special.

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Mattatar

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Played through it this weekend. Honestly, I liked it more than the last few CODs. Some great set pieces.

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chaz934

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While I agree with most of what Jeff says, I like the multiplayer. The "mobility" additions they've made in the last few years all feel like garbage (yes, even Advance Warfare) when compared to Destiny or Titanfall. I'm happy to have a basic-ass Call of Duty multiplayer again.

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chaz934

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@virgenfj: Advance Warfare was made by Sledgehammer...which made this game. You wouldn't likely see the Advance Warfare series until 2020. And with Kevin Spacey being an integral role in that game...probably never gonna happen.

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Dizzyhippos

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@chaz934 said:

While I agree with most of what Jeff says, I like the multiplayer. The "mobility" additions they've made in the last few years all feel like garbage (yes, even Advance Warfare) when compared to Destiny or Titanfall. I'm happy to have a basic-ass Call of Duty multiplayer again.

That is totally a personal call on if you like the mobility stuff or not (personally in my multiplayer PVP shooters I don't like ANY of that stuff though I realize I am in the minority).

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NTM

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Edited By NTM

Expected from the quick look. I'm going to start the campaign (which is the only thing I'll play from the game unless I play splitscreen online with my brother). I hope I enjoy it even if it is uninspired. If it does turn out to not be great, that'll be disappointing considering the two lead guys made Dead Space (which I just found out earlier this year honestly), which is one of my favorite games ever made. Lastly, is there anyone here that actually got the game and is enjoying it, and not just for the multiplayer?

Edit - Never mind. I played through six levels. The game is a bore and fails to impress on any level really other than perhaps visuals which is pretty good. COD has had its ups and downs to me with its campaigns and I'll finish this one, but it's the first COD campaign that I am actually thinking to myself 'Nah, I think I'm okay if I don't finish this one.' Well, okay, I didn't finish three.

This game has no emotional attachment to the events or characters; they just plop you into a battle and go from one fight to another for the most part. There's a lot of archaic feeling aspects too. For instance, I'm kind of tired of seeing NPC's just stand there gesturing as if they're conversing, and yet their faces are expressionless; there's a lot of that in this.

As for gameplay, it just plays like old COD. The characters are generic archetypes and moments and dialogue make me roll my eyes and shake my head. The soundtrack is also not very exciting. It's very plain, unfortunately. Maybe something will change in the last several levels to go, but it doesn't really matter at this point.

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HeelBill

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As someone who didn't like the mobility additions; i feel like i might have a decent time with the multiplayer.

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enragedstump

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@heelbill: I think you will. I'm just like you and am loving it (a bit too much...am already level 50).

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robolson0904

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I didn't like the mobility in the last few and am having a blast with this. First time in about 3 years I have really enjoyed CoD multiplayer. Only a couple hours in, seems pretty repetitive (as expected), but it has been very enjoyable.

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@apparaat said:

My holiday tradition; fire up the new COD, play it for half an hour and never touch it again.

Sounds like a very expensive holiday tradition...

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bybeach

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I don't do multiplayer, but the dev's have to be absolute experts at it.

I guess my only disappointment as a single player, was that so long ago my experiences with COD and COD 2, I loved those games. And now once again I have a WW2 campaign, just like the old days before it got stale. But this seems only by the numbers, though with good graphics.

Idk, may wait for a sale well down the road and get this anyways.

Thank you for the review, Jeff.

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steveurkel

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Edited By steveurkel

Advanced warfare was so Good! They had a really good celebrity actor can't remember who but he looked real and was a good bad guy and if he didn't die in game they should use him again since I can't remember the end but advance warfare is the pinnacle of the series.

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larmer

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if only because the strangers you encounter will yell at you for opening too many doors or spending your currency on the wrong traps or shooting a zombie when you weren't supposed to or something.

CoD players are unpleasant people to interact with on voice chat? Say it ain't so!

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ripelivejam

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Advanced warfare was so Good! They had a really good celebrity actor can't remember who but he looked real and was a good bad guy and if he didn't die in game they should use him again since I can't remember the end but advance warfare is the pinnacle of the series.

Shame he's a pretty bad guy irl too (unless you were being sarcastic and my detection meter is waaay off).

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ripelivejam

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@apparaat said:

My holiday tradition; fire up the new COD, play it for half an hour and never touch it again.

Sounds like a very expensive holiday tradition...

That tends to be my tradition with 75% of the games I buy. It's a problem of mine.

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SharkMan

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@beachthunder said:
@apparaat said:

My holiday tradition; fire up the new COD, play it for half an hour and never touch it again.

Sounds like a very expensive holiday tradition...

That tends to be my tradition with 75% of the games I buy. It's a problem of mine.

i find it easier to watch a lot of games on here. I used to end up buying them an then realizing i don't have any friends outside of the internet that are interested in playing games. whole bunch of couch coop games just sit in my library.

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elite49

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Edited By elite49

@sil3n7 said:

Jeff seems to have nailed it from what I played. It's campaign has nothing to say of it's own. It's doing it's best Band of Brothers impression but in a worse and more hackneyed way. It's a shame because the way they were talking and also taking some consideration of the story of Infinite Warfare, I thought this might have been special.

Thanks for this input, I'll skip this game entirely.

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dreadd

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Have only played the multiplayer so far, and while the game looks damn good in 4k HDR I am very disappointed at the game only having 9 maps, with 1 being behind a paywall.

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Edited By AV_Gamer

I watched the QL and Jeff made the point that the game seemed like a HD remaster of COD II or III. I agree completely. I didn't notice anything new except the improved graphics. The game even returns to a health bar system like the classic games. I think I'll pass on this one. And I'm one of the few people who liked Infinity War and wanted to see how far the space theme could have been taken with sequels.

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zinkn

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"Look how great bf1 turned out, lets make something like that, oh god"

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Sunjammer

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I'm so bummed out Saving Private Ryan and its ilk have been allowed to so define the core narratives with which we portray WW2 in media. Indeed how the hollywood representation seems to be where everybody goes at the earliest opportunity, it's so damn lame and even disgraceful.

There are incredible WW2 stories that could be told from so many scenarios and points of view, and they really had the potential to rewrite the book here, but here we go again with the ol' American Best Of.

What a colossal disappointment.

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hellforce

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@zinkn said:

"Look how great bf1 turned out, lets make something like that, oh god"

Would they have had time to rip off BF1? That game only came out a year ago.

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Humanity

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Edited By Humanity

@zinkn: I’d say BF1 is just as boring and lifeless except it manages an even more uninspired single player campaign.

I’m actually surprised this many people are shocked that a WWII COD game was going to be something amazingly fresh and new. Or that it was not going to be an amalgamation of Saving Private Ryan/Band of Brothers in various ways. The industry has collectively data mined all the interesting and even half interesting theatres of that war so of course we would get the greatest hits again like Normandy. Infinite Warfare was really amazing with both its vision of a future warfare and the way it executed the campaign. It got a ton of shit for being too different which was absurd to me. I always said that WWII is one of those “you can’t go home again” eras for this franchise and not surprisingly I was right. The boots are on the ground, the garands are in the hands, and it’s a depressing return back to basics exactly as the fans demanded.

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guip1408

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@zinkn: They decide how the next COD will be at least 3 years prior to realease (that's why they need 3 teams to make a annual thing), it wasn't a rip from bf1.

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gbrading

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Sounds distinctly middle of the road. Very disappointing the campaign is so boilerplate.

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Solh0und

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I figured from the way Jeff was talking about it, this would have been a 2 star game.

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cloudymusic

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Next year's CoD should make the protagonist a time-traveling soldier that gets sent back to the Civil War. Basically Darkest of Days 2.

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soulcake

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I think this might be the last COD i buy really bummed out with what they did to it it's just more of the same.

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wahjindo

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This is probably my favorite COD since OG modern warfare. Everyone is entitled to their own opinion, but I think a rotation of COD's that includes historic installments is a good thing. There are some factual missteps and maybe it goes a little too over the top at times, but I really enjoyed getting a look at some WW2 gameplay running on modern tech. This certainly isn't reinventing the wheel or anything, but I think its a solid product and good change of pace.

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cikame

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Edited By cikame

As a Call of Duty fan of all but AW and IW i give this game a 4/5, i usually agree with Jeff on most things but not COD.

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hans_maulwurf

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I really don't know what to make of this game. I loved loved loved Allied Assault and the first COD and I totally thought I'd be ready for another one of those games with modern graphics. Plus, the Gamespot and Eurogamer review seem really positive, especially about the campaign, which is all I care about anyway. Yet, after the ql, I gotta say that for once I agree with Jeff in that this kind of fps campaign looks mostly boring, uninspired and just plain dated at this point.

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mmarsu

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Reads like a 2/5.

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DonPixel

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I've got a weird itch to go back into COD, but I guess I'm getting the COD4 remaster instead.

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Brando81

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Edited By Brando81

@humanity: I think there's still lots to explore when it comes to the Second World War, but it will take a development and publishing team that's willing to take chances. I'd love to see something along the lines of Brothers in Arms set on the Eastern Front, North Africa, the Pacific Theatre, or even in the last days of the European campaign as the Allies closed in on Berlin.