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Giant Bomb Review

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Kane & Lynch 2: Dog Days Review

3
  • PS3

Kane and Lynch's trek through Shanghai's underworld is astoundingly brief, leaving you just enough time to get a feel for the game's great visual style, but not much else.


 Kane's calling this his last job.
 Kane's calling this his last job.
Kane and Lynch's return to action sees the duo placed in Shanghai, but more importantly it sees the criminal duo placed in a better third-person shooter than 2007's Kane & Lynch: Dead Men. But the more intense and satisfying action of the sequel doesn't last. Kane & Lynch 2: Dog Days suffers from a general lack of content across all of its modes. It also has a crazy and unique visual style that really makes the game worth seeing, but its length (and some seemingly rare but decidedly crippling issues in the 360 version) makes the game's $60 price tag feel high.

Dog Days puts Lynch and Kane in Shanghai. They haven't exactly remained close since the events of the first game, but when Lynch's Chinese connection--OK, he's actually a British guy named Glazer--needs someone to help out on a caper, Lynch gets Kane involved. As you might expect, the deal goes sideways almost immediately, pitting Shanghai's biggest crime boss against Kane and Lynch, forcing them to spend the entire game trying to get the hell out of China. The plot is quite thin, though there's some pretty good dialogue interspersed here and there. There's a bit of a "less is more" approach here, because every time the action stops, something incredibly messed up happens, from a naked woman getting gunned down by stray bullets to a torture scene that leaves the two protagonists bloody and, hey, wait, they're also naked.

The gameplay in Dog Days is fine, but you've played this game before. This is a cover-based third-person shooter with very few frills. You hit a button to get into cover, back away to get out, and you'll use the left trigger to pop out and the right trigger to shoot. You'll use a variety of weapons, including some of the most effective shotguns I've seen in a very long time. Seriously, the shotguns in Kane & Lynch 2 feel like they reach out and touch enemies that would be too far away for most other in-game shotguns. But aside from the occasional gas can or other explosive object that you can throw out at your enemies and shoot, all of the weapons are guns. Without grenades, it's tough for the enemies to flush you out of your position, and though they'll occasionally try to flank you, it's not especially difficult to keep them at bay. As a result, the game usually only gets difficult if you're out of patience and trying to rush ahead.

If you're trying to get the most out of the game, I'd actually advise you against rushing ahead, because the game is already short enough as it is. It took me a little under four hours to get through the story mode. You can always play the game cooperatively, but the co-op mode doesn't support any kind of jump-in or jump-out play. You'll have to create a lobby and wait for a player to join or invite a friend. It all feels a little dated, design-wise. Luckily, the rest of the multiplayer is more interesting.

Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns from the first game, and it's more effective here because, unlike the first game, the core shooting and player movement in K&L2 is actually fun. It's a unique mix of cooperative and competitive play, as all the players start on one team of criminals, attempting to take down a big score and escape within four minutes or so. The catch is that, at any point, a player can gun down someone on his team and turn traitor, which means he won't split the money he's carrying with anyone else--if he can make it out alive, that is. Regular players that die respawn as cops, adding another human element to the criminals' opposition. The problem with all this is that there are only six maps (unless you unlock an extra map or two via pre-order codes) and running them over and over gets old. The enemies usually appear in the same areas every single time, and there are realistically only one or two places where it makes sense for a player to turn traitor, so once you've grown to expect those, it's fairly similar every time. But some additional modes help change things up.

Cops & Robbers is a mode that allows players to respawn as they fight back and forth over sacks of loot. It's a decent diversion, but the Undercover Cop mode is probably the best of the lot. Here, Fragile Alliance is played as usual, but one player is secretly told that he's the cop. And it's up to that player to ensure that none of the other criminals escape. To facilitate this, the cop isn't flagged as a traitor when he shoots the criminals. So the goal is to stealthily take down the criminals, one at a time. It's pretty thrilling and tough, but not impossible, to pull off.

While it's a bit lacking on the content side, the visual style of Kane & Lynch 2: Dog Days is really amazing. The whole game looks like it's being filmed on a busted-up cell phone, with plenty of MPEG compression artifacts, color separation, streaky lighting, and so on. Watching the frame rate deliberately take a dive during huge explosions is especially cool. Also, the game's camera lopes and swings around dramatically, especially when you run. While it can be enough to make spectators a bit nauseous, I didn't have any trouble with it when I was actually at the controls. If you can't deal with it, a "Steadycam" setting in the options lets you calm down the camera movement, but not the other visual tricks. All in all, it looks great by looking deliberately awful.

It's got a striking visual style, but you won't spend much time looking at it. 
It's got a striking visual style, but you won't spend much time looking at it. 
While the console versions of Kane & Lynch 2 seem to be on-par, I experienced a fairly crippling issue with the Xbox 360 version of the game after spending around 10 hours with it. It seems that some sort of profile or save game-related issue causes the game to completely seize up for a few seconds when you kill someone, often with a shotgun or via the game's human shield mechanic. I'm no QA guy, so I won't try to speculate too much about what's going on, and perhaps it's not the sort of thing that will happen to every single Xbox 360 owner, but it happened here on multiple machines. We've got footage of it occurring in our video review. It's pretty terrible. If you're looking at buying the Xbox 360 version of the game, you might want to wait for a patch or two. No such issues occurred in the PlayStation 3 version of the game.

Kane & Lynch 2's visual style really sets it apart in ways that its standard take-cover action can't. It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
Jeff Gerstmann on Google+

245 Comments

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lasafrog

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Edited By lasafrog

Seems very forgivng to give it 3 stars. Ioved the little nudges and winks in reference to his epic review of the wretched prequel.
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kratier

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Edited By kratier

3 stars on top, and 2 stars above the article
 
what gives?

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chewii101

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Edited By chewii101

This game looks like it needs a couple of months of polish.

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lhaymehr

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Edited By lhaymehr
@Bionicicide said:
"  @lhaymehr said:
" A list of DLCs leaked a few weeks back from some steam files. That explains the 4 hour playtime, right? "
I'd like to know more. 4 hours for a shooter is only worthy of a rental for me. "
Well, the standard. More than half the game (some 15 DLC packs) is cut into DLC and you get to pay twice for the complete game.
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illmatic19

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Edited By illmatic19

This game would  be awesome if it was as long as say Uncharted 2 or something.

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psykhophear

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Edited By psykhophear

I'll be funny if Jeff gets thrown out of GiantBomb after reviewing this game. It'll be like a total deja vu. 
 
Ok, joke aside: Kane & Lynch 2 is a game that I didn't look forward to. I was not enthusiastic with its release as much as the first one because of its presentation and overall vibe to it. IO is trying to make it look different, which is a great idea for any developers to do so but for Kane & Lynch 2, it sure doesn't look good. The video filtering thing looks absolutely awful, at least in my eyes. Plus, the title Dog Days is so gay. Even the PC demo I downloaded a few weeks ago didn't really get my attention. 
 
I miss Hitman.

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mau64

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Edited By mau64

It doesn't surprise me that everyone is saying Jeff will get fired again lol. Don't get fired Jeff.

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eillothebadger

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Edited By eillothebadger

Looks like you can actually play this one without becoming extremely frustrated, unlike the first. Still, this is one deceased equine that continues to be corporally punished. Come on guys, everybody loves hitman, get back into it. The 5 or so games that have been released in the franchise have never diminished in quality. Prequel maybe?

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zakk

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Edited By zakk

Is the PC version any better?

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EgoCheck616

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Edited By EgoCheck616

It tickles my insides that Jeff reviewed this. 
Good work.

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Sideburn

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Edited By Sideburn

If you think about it, without Kane and Lynch, there would be no Giant Bomb - That's reason enough to go out and get it

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beargirl1

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Edited By beargirl1

was thinking about buying it, but last night i thought that it would be too short. i guess i was right.  
i'll wait until it dropped down in price. 

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DwightDHoward

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Edited By DwightDHoward

IO should move on from Kane & Lynch and make a hole new game, put some nice ideas into the game mix it with some stealth (which they are masters of(hitman)), create a new unique graphical style and maybe input some great squad controls like in Freedom Fighters. Well there you got your recipe for A GREAT IO Game!!! Also they should mainstream their games, i'm talking about co-op and the general feel of shooting.

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reflekshun

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Edited By reflekshun

Hahahah thats true, Kane And Lynch birthed Giantbomb. Thanks Kane and Lynch. Now Jeff can't be fired for his review. Oh the power! But really - great review jeff, it feels like the heat is over now.. May your past rest in peace lol.

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Kyle

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Edited By Kyle

[obligatory joke about Jeff getting fired from Giant Bomb for this review]

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Crocio

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Edited By Crocio
@HellBound said:
" @Crocio: So I guess neither of you like COD 4o r MW2 considering there campaigns were insanely short?   3rd person shooter I get, but if your going to complain about length, then you have to make a valid argument using other games as examples. 4 hours does suck for a full priced game, making multiplayer necessary in COD and in this, and go figure, it seems both multiplayers are pretty good. "
I never purchased either game on that merit. It's rediculous to purchase such games when competition offers much better deals; quite simply. On the merit of multiplayer, nearly all games have an active multiplayer with the same standard modules, who cares if you play MW2, there are hundreds of other games with the same repetitive gameplay. The only thing that makes K&L different are the two stated modes: undercover  cop and heist. It's not worth the money, and won't last.
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eulogize_my_baked_goods

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@Supermarius: 
Multiplayer hasn't really got anything to do with it as far as I'm concerned, and that wasn't my point anyway. Basically I don't mind if a game is short as long as it's brilliant. However, K&L2 is clearly not that.
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deactivated-5d6bed6ebbd32

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Jeff pretty much called on what I thought was wrong with the game. It was disheartening to see this great looking atmosphere they have set with the sequel coupled with plain cover shooter gameplay. The length didn’t help things either. I am disappoint.

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Cold_Wolven

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Edited By Cold_Wolven

Geez only 4 hours on normal difficulty. No way would I pay full price for a game that's 4 hours long and has some pretty messed up early issues. I'll wait for the bargain bin.
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Lunar_Aura

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Edited By Lunar_Aura

Good news, everyone!  I just learned that Jeff owns this website so he can't be fired for his review.
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Daftasabat

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Edited By Daftasabat

I enjoyed the Demo of K&L 2 but the longevity will probably mean i'll get it cheap (like MW2, that was short) I've just bought Kane and Lynch 1 off ebay for 99p not played it yet, did i pay too much?

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JoelTGM

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Edited By JoelTGM

Great video review.  I wanted to try the demo but it kept crashing when I tried to launch it.  It looks interesting but I'll save my money for Mafia 2, if that game is any good that is.

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LiquidS

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Edited By LiquidS

Well written review. 
Wasn't interested before and even less so now.
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MikeFightNight

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Edited By MikeFightNight

Alright IO, now that you have another not so good Kane & Lynch game out of the way can you please get back to making the one game I care about, Hitman.

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SleepyDoughnut

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Edited By SleepyDoughnut

That was actually quite a good review. FULL CIRCLE.

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Bionicicide

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Edited By Bionicicide

So has anyone else heard of other reviewers describing Jeff's X360 woes?

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MasterChiefLopez

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Edited By MasterChiefLopez

Full circle, indeed!  Great review!  I will be not buying or renting this though.  Doesn't look that good.  
 
Suck it, Gamespot!

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TheMcNasty

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Edited By TheMcNasty

I've been looking forward to your review of this game ever since I K&L2's announcement.  Way to go, Jeff!
 
Even after the K&L fiasco, years ago, you still manage to impress us all with your extremly fair review ethics.  You're my favorite game critic of all time and for good reason!
 
:D :D :D

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omgmetalgear

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Edited By omgmetalgear

weird, on IGN they say the game is 7 hours long.

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Banjo_ace

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Edited By Banjo_ace

3stars tisk tisk square enix is not happy luckily this site has no ads

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Arrested_Developer

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Hey Jeff, I'm gonna have to ask you to stop by H.R. on the way out today.  It's nothing big but we're also going to have to have Leroy the security help you around for the rest of the day

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TwoOneFive

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Edited By TwoOneFive

sweet dude. i too thought the "crappy" look was awesome

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giyanks22

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Edited By giyanks22

No Caption Provided
 
 
Otherwise great review!!!
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deactivated-61665c8292280

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What a kick-ass video review.

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ErrantElement

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Edited By ErrantElement

I feel like I've been waiting since Jeffs Gamespot review of K&L1 for this review and it was well worth it. 

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Lurkero

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Edited By Lurkero
I really like the visual style IO went for with KL2. It shows that they were at least trying to be a little but creative with it. Now I can only hope they are done with this "gritty" phase they are going through and can move past K&L.
 
You know what game that shaky cam probably would have worked well in? Freedom Fighters 2.
 
@illmatic19 said:
" This game would  be awesome if it was as long as say Uncharted 2 or something. "
Why would you want to prolong the pain?
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softdrinkviking

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Edited By softdrinkviking

well, 4 hours is too short for me, but i guess COD 1,2 were like that short, and i had fun playing those, except i didn't buy them until a steam sale hit for like $8 each. 
i guess Kane and Lynch will be one of those games i don't play until it goes on steam sale. 
 
you know, it's funny, but i just watched star wars episode 4, and i can't help commenting on the OB1 parallels here.... by killing gerstmann off (firing him) gamespot actually made him more powerful than they could possibly imagine! 

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DrPockets000

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Edited By DrPockets000

Great review!  I'm glad I saw this because I was considering picking it up.  But if it's less than four hours I'll just rent it. 

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saroorhai

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Edited By saroorhai

It's kind of sad because it seems like the developers have some talent on their staff. The short length and glitches make you wonder if this game had unworkable  budget constraints, because it seems there is enough good in the game to indicate the presence of competence. That is just a theory though, as I have no real information on it.

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Ouroboros

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Edited By Ouroboros

Oh God!  Now you're going to get fired from this website too! 
 
:p

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GM_Lucra

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Edited By GM_Lucra

Dang, I was so hoping that this would be good, if the game had been at least 10 hours long it would have been a huge improvement.

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Redfield

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Edited By Redfield

Haha did anyone notice Jeff killing Justin Calvert in the multiplayer?
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ptys

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Edited By ptys

Was that the same score as last time Jeff? Good on you, stick to your guns! : )

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one_2nd

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Edited By one_2nd
@FlamingHobo: he gave it two stars..
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plumeria

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Edited By plumeria
@VWGTI said:
" Ladies and gentlemen, we have now officially come full circle. "
Exactly.
 
The predecessor spawned this very website/company. So in a way that game accomplished great things. ;o)
 
Seeing how @Jeff does nothing but try to be positive and highlight everything that is working for this sequel is extremely satisfying. He could have easily taken a different approach and bashed the game far more - but instead he makes it absolutely clear why the game gets the rating it does.
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plumeria

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Edited By plumeria
@actionfitz said:
" hmm. Think Jeff is being careful here, other sites/reviews have't held back so much...."
I think there is a fair chance that other sites are dishing out review scores lower than necessary simply as a statement towards what happened that last time around. 
 
It is clear (as in well argued) from watching this video review why the game gets the rating it does on Giantbomb. Jeff even states that he wanted to like this game and he highlights every single great part about. A shame that there is not more content to the game - I'm sure it would have landed it an extra star.
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Number1

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Edited By Number1

Yeah ill miss this another co-op 3rd person shooter. Looking foward to Mafia 2 though.

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MachoFantastico

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Edited By MachoFantastico

Excellent review Jeff. 
 
Disappointed by the game though. 

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solidlife

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Edited By solidlife

Too soon? 
 
Nice review 

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Maclintok

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Edited By Maclintok

Kind of an unexpected  score but the content in Jeff's review was very informative as others have also commented on. 
 
I had generated some buzz for myself after watching the QL here on Giant Bomb.  Playing the demo actually killed my interest in buying this on Day 1 but it still looked neat.  The undercover cop mode looks cool but if the SP is barely 4 hours and the multi isn't going to catch on or have legs, there really is very little reason to grab this until it's dropped to the $20-$30 range. 
 
Yes, karma's sort of a bummer.