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Kirby And The Rainbow Curse

That's a hell of a bad curse ya got there, Kirby. Sorry, man.

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Giant Bomb Review

177 Comments

Kirby and the Rainbow Curse Review

2
  • WiiU

Ten years later, this frustrating follow-up to Canvas Curse feels shallow and soulless by comparison.

In 2005, owners of the Nintendo DS were waiting for a game that demonstrated the benefit of a dual-screen portable with a touchscreen. The handheld had been out for seven months, and many of its titles were ports (Super Mario 64 DS) or collections of minigames (WarioWare: Touched!, Feel the Magic XY/XX). Nintendo hadn't yet sold anyone on the notion that we needed a touchscreen-based handheld.

The star dash is one of the few special abilities that Kirby has access to.
The star dash is one of the few special abilities that Kirby has access to.

Kirby: Canvas Curse came along in June, and was the first to really deliver on that promise. Its gameplay was simple, requiring players to draw paths on the touchscreen for Kirby to follow. Navigating the levels wasn’t a complex procedure, but it nonetheless felt like a unique experience that was custom-made for the DS (this is before the iPhone and iPad made touch-controlled games commonplace). I had a great time with the game, and I certainly wasn’t alone. It’s widely regarded as one of the best early titles in the DS library.

Almost a decade later, Kirby and the Rainbow Curse revives the format for the Wii U. While the touchscreen gameplay is intact and it features a gorgeous clay-based art style, the experience of actually playing it is a far cry from those early DS days.

One thing you’ll notice right off the bat is that it’s almost impossible to look at the TV screen while you’re playing. There’s no good way to determine where the stylus is located if it’s not actively touching the screen, so your eyes need to be glued to the GamePad if you want to play this game.

On the surface, the gameplay seems similar enough to Canvas Curse. You lead Kirby by drawing rainbow-colored paths for him to follow, and you can scoot him along faster by tapping on him directly. If you collect 100 stars, you can hold the stylus on him for a moment to charge a star dash that can break through special blocks and do extra damage to bosses.

Nothing about the gameplay feels broken, it just feels soulless this time around. Levels are linear and don’t offer much in the way of challenge, and it’s rare that it strays from the “guide Kirby to the exit and collect stars” formula. Canvas Curse incorporated Kirby’s power to inherit abilities from dead enemies, but that’s been taken out for this entry. Occasional levels will have Kirby morphing into a rocket, torpedo, or tank, but these stages feel even more stripped-down and simple than the standard levels.

There are seven worlds (with three levels each) that fit squarely within traditional platformer themes, and each one ends with a boss fight. Many of these are frustrating, and require a level of precise control that your stylus just can’t provide. Even with so few worlds, you’ll see more than one boss recycled for another area with a minor twist (this time he’s underwater!).

Outside of using a rainbow path to shuttle Kirby along to the end of each level, there isn’t much to do. Each stage has a handful of (barely) hidden treasure chests that unlock figurines, and you can also collect little bonuses like music tracks and diary pages. None of these collectibles inspired me to go out of my way to obtain them, but they don’t add much in the way of challenge even if I had gone for 100%. Bare-bones challenge rooms can also be unlocked after beating areas, but they’re nothing more than an assortment of 15-second rooms that task you with getting to a treasure chest in time.

Up to three other players can join in to babysit Kirby.
Up to three other players can join in to babysit Kirby.

Other players can hop in and out with a variety of Wii U-compatible controllers, and they appear as Waddle Dees. It’s actually refreshing to play as them, as they can be directly controlled with a standard controller rather than the unreliable stylus paths. Several frustrating boss fights are made more tolerable if you have a friend jump in as Waddle Dee and spam melee attacks while you simply try to wrangle Kirby’s movements and keep him alive.

Playing Kirby and the Rainbow Curse was a tedious experience from beginning to end, and it lacks the "time and place" factor of Canvas Curse. If Nintendo was more open to bringing its properties to mobile and tablets, I could see the game being more appealing as a cheap eShop or iPad title. As a full-fledged $40 Wii U title, however, it only feels like a disappointment.

177 Comments

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striderno9

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Damn.

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iamjohn

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@thefinaltardis: I get what you're trying to say, but we as a society really need to get away from this toxic mentality. Opinions most definitely can be wrong. Racism is an opinion. Climate change denial is an opinion. Misogyny is an opinion. None of these things demand respect or consideration because they are bad for society. We need to stop teaching people that beliefs and opinions are not things that can be caused into question, because all it does is teach people that even the most wingnutty opinions deserves a seat at the table. They don't; they deserved to be shamed until the bad people who hold those beliefs either drop them or never speak again.

Sorry for the mini-rant, especially since I know the point you're making is: "anyone who gets this heated over someone's else's opinion of a video game is an asshole," and I agree with that whole-heartedly.

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betterthomas

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Man. I was worried about this from the start. I love the clay styling but the tedium would be a bit much for me.

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gesi1223

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Canvas Curse was probably the last Kirby game I went through that felt like a full fledged experience and properly challenging even post game with its ability challenge rooms. Just watching the quick look I can tell they gutted the original for I think no good reason. You would imagine that being put on a bigger console they would pack this game with so much more than just boring trophy collectables. Where's all the levels and minigames?

Also I kinda hated Kirby's Epic Yarn for removing the copy ability, that seems like an awful idea for any Kirby game EVER.

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BigPrimeNumbers

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Seems like they could've added a control option where you press the stylus to the gamepad to see an onscreen cursor on the TV screen, and then you could press a shoulder button (say LZ) to engage the drawing/tapping mechanic. That way you can enjoy the cool visuals in HD on your TV instead of staring at the low res gamepad.

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Player1

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@sillyabra: I can never really tell if these posts are trolls or not, but wouldn't it be more concerning if every single news outlet was releasing the same positive/negative reviews? Isn't it a good thing that there is at least some subjectivity involved?

Citing other review scores does not in any way invalidate Dan's score. Furthermore, adding an insult to your point in no way makes it stronger. We all just watched Dan beat Tyson in front of a Live audience of thousands of people. I'm fairly certain he can handle an oversimplified version of Kirby's Canvas Curse.

Play the games you want to play and be confident enough in your choices that you can laugh off a negative review. You can't let it personally bother you when somebody has a differing opinion than you.

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Goldanas

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I applaud you for putting in the price, Dan. I didn't know it was $40.

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Entreri10

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Edited By Entreri10

Bummed about this but good review Dan.

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hunterob

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I experienced Canvas Curse last year as opposed to when it first came out and I thought it was an absolute chore to play. Maybe people were too amazed by the prospect of interacting with the game through touch to realize that at the time?

Sidenote, I've heard people try to describe as if (despite his appearance) Kirby is some sort of monster before, and it's never clever or funny. But goddamnit, Dan, that was nothing if not poignant. "Kirby’s power to inherit abilities from dead enemies". I mean, that's actually kind of funny in a gallows humor kind of way. Whether or not it was intended to be.

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jerkchicken

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This is shaping up to be another shitty year for gaming.

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Tarsier

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Edited By Tarsier

@thefinaltardis said:

@tarsier: Opinions can't be wrong. Just because they don't agree with you does not make them wrong.

{{{DISCLAIMER: OPINION INCOMING}}} yes they can!

every conversation on the internet should begin from the understanding that all parties are sharing their opinions about the situation at hand. nothing more. once that is understood, confusion like this will not happen. we dont need disclaimers before every point.

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AsKo25

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Edited By AsKo25

@hunterob: i've gone back to my old abandoned file on my 10 year old Canvas Curse cart, and I'm enjoying the challenge! There is a deceiving amount of precision when drawing lines, and the levels are built for Kirby to use all his moves. the abstract art-style graphics also looks quite nice on the 3DS XL.

I definitely get complaints about not being able to look at the TV. The Wonderful 101 also handled this well, providing the option of drawing with the right stick instead of the stylus, and it was much easier for me to play because of it. I could focus on the TV screen the majority of the time, and use the stylus for more accurate shapes.

one way buttons controls could work for Rainbow Curse is Okami-style with a crosshair controlled by the left stick, and hold A to paint. you'd still need to use the stylus for tapping around the level as the crosshair would be too slow, but this would allow you to look at the TV more often.

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mando44646

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wow thats harsh. and dramatically lower than *every* other outlet. I dont plan to play or buy the game myself but....wow

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jhevans51

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Dan's wrong. This game is a worthy successor to CC. Yes it's short, but it's also only $40. The MP is novel and the art style alone prevents the game from being soulless. Feels more like an above average 3 out of 5 instead, and you know there is a big difference between a 2 and a 3 at GB.

But Dan also thinks Rocky is a comeback story. I always want someone to point out to him that Rocky loses the fight.

Anyhoo...I disagree with Dan.

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Bullrogg

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I don't understand the people saying they are no longer interested in this game after one persons review. The positive reviews far outnumber this negative one. You can always find one person that hates a game, so going by those standards there would never be a good game. If you read about it and watched some videos and it looks fun, then try it. This guys opinion shouldn't effect your enjoyment of the game.

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reverendhunt

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I would recommend this. It takes some getting used to and yeah, you've gotta constantly be looking at the Wii U Pad, but it's a lot of fun. Might write up a review of me own once I complete it.

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Junior_AIN

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Kirby should be getting 3DS games. Another reason to hate the Wii/Wii U.

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Marty20k

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great review!

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moonwalksa

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Edited By moonwalksa

I was really expecting more from this game beyond ramp-drawing stylus gameplay, but based on reviews and the QL, apparently that's all there is. No other movement, no other combat (besides the vehicle levels), which is a huge disappointment. Even with how easy other kirby games tend to be, they at least aren't nearly so one-dimensional.

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joeshabadoo

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Edited By joeshabadoo

@junior_ain: dude, Kirby HAS a 3DS game, and it's fuckin' great. this game is also great

@moonwalksa there is movement beyond the line drawing. Understanding when to tap Kirby and how to properly kite him along and pause in various stages, or wall off various hazards, takes quite a bit of skill.

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iammcbain

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@bullrogg: Totally with you. I like Dan and all but since his GI days I've never taken his reviews on games as seriously as many of the commenters seem to be doing. To be honest, I can't think of a review that has actually dissuaded my desire to play a game if I haven't extensively researched it or actually played it. I recently picked up the Wonderful 101, which got pretty mixed reviews, and yeah I'm of the opinion that that game is seriously almost a masterpiece and the negative reviewers were just bad at the game and/or didn't get it. Reviews to me are only useful to 1) gauge the current zeitgeist of a certain part of the gaming community; and 2) make sure the game isn't like technically broken. Otherwise I'm all for experimentation.

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sillyABRA

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Edited By sillyABRA

@player1: your just a Giant Bomb fanboy....... you act as if they are gods and can do no wrong...

i am not saying this game was a 5 star game but hell it was no two star i just got done playing it.. yes it was not a very long game with the same bosses but the gameplay itself was very fun and its even better with two or more people playing its a great multiplayer game also it's $40 game not a over price $60 game like The Order.........

and yes Dan can have his personal view point on the game but the whole review/quick look it felt like Dan's personal view point was the only thing that matter...........

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MEATBALL

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Edited By MEATBALL

Loving the game, feel like Dan largely couldn't be more wrong (it is a simpler game than Canvas Curse, though). I've been really enjoying the gameplay and making my way through levels, I've even been enjoying the boss fights. That boss in the Quick Look Dan complained was frustrating? I found it fairly simple and enjoyed guiding Kirby to the weak spots whilst protecting him from the boss and his lasers. I haven't found the game frustrating in the slightest, I haven't had any trouble with a perceived lack of precision. I also find it humorous that Dan complains about precision and then suggests the game would be at home on a tablet. Have you felt the difference between drawing on a tablet with a finger as opposed to a stylus? It's night and fucking day.

And soulless? Absolute rubbish. I've been really enjoying the level design. Aesthetically the game is gorgeous and charming as all hell (especially those figurine biographies) and the music is excellent.

I can at least understand feeling like the game is too expensive, without more levels it probably would have been more suited to a $20ish price point, but I'm happy to have bought it at retail on a disc - $40 isn't exactly "full-fledged" anyway.