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An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
A quick burst of speed that propels the player slightly forward or backwards.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Medium dog breed originating from Germany. They are ideal watchdogs.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
A peaceful elevator ride to the next part of the level or to a boss fight that becomes a non-stop barrage of enemies to fight.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A hand gesture with a long and controversial history.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Video games that are based on comic books, manga and graphic novels.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Sometimes movies are based on comic books, many of these movies go on to gain video game adaptations.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
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