I was thinking about the old debate around the Souls series having difficulty options and I'm thinking Sekiro is the perfect candidate to re-open the fight!
When it comes to the older Souls games I'm not too sure, you can always grind up and farm gear and improve your character or build a magic user, there are builds that make the game easier, but Sekiro has none of that.
I think with the way Sekiro is more mechanics based, with no real character flexibility outside of skill equips and no real way to grind up you stats or improve your character, no weapons or gear sets to swap for utility, it seems like Sekiro is the perfect candidate to introduce difficulty settings into FromSoft games. Even little things, like reducing damage received so that more casual players can learn the timing of parries better without being constantly punished.
Having level ups and improvements locked behind defeating difficult enemies is a neat idea, but it severely limits the ability of players to get by in the game if they are stumped. Unlike Souls games, where a player can grind up a few stats or change their gear, in Sekiro you don't have much choice but to bash your head against the wall until it breaks or you give up. That's fine for some people, but for many it's a deal breaker.
So, what do you think? Do you agree that Sekiro ought to have a difficulty selection or not? And why? I'm looking forward to reading what you have to say!