@boozak: Item descriptions, as well as the monsters, their dialogue, the NPCs, the corpses, the left behind scars in the architecture. There are a lot of things that adds to said series storytelling, it’s not for everyone though. The problem with Nioh’s “storytelling” is that it doesn’t really jam with the kind of game it wants to be.
Especially when you actually get to Japan.
I swiftly lost track of what the fuck was going on; some names would be thrown at me in a narration over still images, there would be a cutscene of William looking confused in yet another house of some important Japanese bloke, and then we get dumped on a forest path to kill a round of gits.
Making the whole gam very mission based also kinda kills the pacing a lot, it feels like the story exists in a dimension alternate to the gameplay.
I’ve played both LotF and Surge and they simply weren’t fun, and couldn’t capture what was great about the series that inspired them.
The latest story trailer for Code Vein has every anime cliche chucked into it, like on one hand it wants to be a world that is cold and unforgiving, hollow like Dark Souls, and on the other hand it wants to be a generic JRPG. The music also has that peppy, upbeat orchestral tone to it that feels more at home in a game like Valkyria Chronicles. I believe it was in a gameplay trailer from E3 that showed that. Safe to say, I don’t think it looks good.
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