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Game » consists of 4 releases. Released Jul 28, 2005
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Because you'd never expect a banana to be an undercover cluster grenade.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Feline animals commonly kept as pets. There are many different breeds and varieties.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
The turn-based battle system used in Final Fantasy X.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gothic Lolita is a fashion sense based on styles from England's Victorian era which has developed in Japan, particularly in Tokyo.
Constantly performing an in-game action to progress a certain attribute.
A heads-up display is a graphical overlay of vital information used in most modern games.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Allows the player to enhance an attack in a standard RPG battle by pressing a button or buttons in a pattern or at a specific time. Initially found in games such as FF6 and Super Mario RPG
An aspect to the battle system used in the Shadow Hearts series that requires the player to hit areas on a ring in order to perform actions as well as decide whether they will be critical hits
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Has gay characters.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
It is common in Japanese video games (and other media) for the Moon to appear much bigger than it is in real life. This is usually happens when a main or villain character is standing with the Moon shining behind them for dramatic effect.
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