@zeik: Yeah that's true. I often don't stray too far from the games that have a good buzz going, or are made by my favorite devs. The last sort of 'unknown' game that i bought was probably Mini Metro.
The problem is that a lot of those smaller games on Steam are hard to find for the same reasons why that particular game was able to be released on Steam. Valve decided to run an open store instead of a walled garden and let the people steer each other by leaving reviews and following like minded curators. That system could (and will) be improved over time. It's not like Valve is not even trying to make that system work better. We've seen huge overhauls of the store already with the discovery updates at the end of 2014 and end of 2016. You can filter tags out. The store tells you why it recommends a game to you. The sales you get shown are based on your account as well. There is a legitimate effort being made on Valve's part to make it better.
I don't think that's a bad choice personally. I rather have a store present me with 100% of the things i want, as well as 'garbage', instead of a store that solely carries A / AAA games, for instance. I remember too many instances at my local library for wanting to read a book that they didn't carry.
On top of that, nowadays It's incredibly hard to distinguish 'garbage' from 'janky with promise'. To some, clickers are literally garbage non-games, while others love those games. I saw nothing in H1Z1, but looking at stuff like PUBG blowing up, games that start janky / broken can still have a lot to love about them and grow into good games over time . Should Valve be the one to decide whether a janky game has enough potential to turn out good later on? Should they decide whether clickers are games that are worth to be sold? It's a hard issue. There are all those survival games out there that people have bought in droves and probably still play in some way? Is Rust a worthwhile product now? Was it ever? Will it become one? Did people move to a new survival game instead? A lot of questions regarding it's quality. But the fact stands that a shitton of people felt like it was worth of their money, so Valve probably did a good job to put that on their store. Even if it registers as garbage to me.
I think the philosophy behind letting the audience make the gems pop out amidst the garbage is relatively sound, but they certainly have a way to go with the tools to make that a better process. Because right now, i'm using Giantbomb, Reddit, Youtube and friends to make the gems stand out and solely use Steam to actually buy the games. Doing this, i have a wishlist that's larger than my wallet, so i don't actually have to rely on the steam store to show me new games. That said, it's also against my personality to buy things on an impulse without knowing what it is exactly, so i'm never going to be someone that relies on the steamstore for recommendations, no matter how good the tools are.
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