Something went wrong. Try again later

    Super Crate Box

    Game » consists of 2 releases. Released Oct 22, 2010

    A shooter-platformer by Vlambeer, in which the player must fight off waves of enemies with a range of unlockable weapons. Also, crates are score.

    Short summary describing this game.

    Super Crate Box last edited by Veilor on 03/20/19 09:18AM View full history


    Super Crate Box is a shooter-platformer in which the objective is to collect crates for a high score while fighting off hordes of enemies. With further progression through the game and higher scores the player can unlock new player skins, more modes of play, and more experimental weapons.


    A game of Super Crate Box starts with the player in the middle of the level with a basic pistol and a single crate spawning at a random location. Almost immediately enemies will begin to fall from a hole at the top of the level, ranging from small green skulls, large green skulls, and flying white skulls, in varying patterns of waves.

    Unlike most video games of the ilk, defeating enemies doesn't gain the player any points instead the only way to earn points (and progress to harder levels) is to collect crates without colliding with an enemy, which instantly kills the player. Each crate contains a different weapon which the player's character will automatically switch to. This presents a dilemma as some weapons are better at certain situations than others but in order to keep it the player must forgo earning points and thus progressing. To further complicate this task, a pit is placed at the bottom of the level which kills the player if they fall in, but upgrades enemies to a much quicker,dangerous state if they progress to the pit. They will then respawn at the top of the screen to repeat the path to the bottom, while new enemies continue to spawn. In order to maintain a high score the player must balance out the tasks of collecting crates with using the weapons found in the crates to keep enemy numbers to a minimum.

    Gameplay Modes

    • Normal - The enemies spawn at the top of the stage at an average spawn rate.
    • SFMT - The enemies spawn at the top of the stage at a quicker spawn rate.
    • Ambush - The enemies spawn in random locations at an average spawn rate.


    After subsequent playthroughs, the player will unlock certain milestones based off of high scores as well as total crates accumulated of the course of play time. These milestones will make available new weapons, characters, and unlock new levels and difficulties. Being as such, while the player's options are somewhat limited during their first few playthroughs, they can use unlocked weapons from prior games to improve their scores in further play.

    Weapons include:

    Weapon NameUnlock ConditionsDescription
    PistolNoneYou always start out with one, fires a single bullet
    Dual PistolsNoneShoots bullets both ways
    ShotgunNoneWide area damage, close range, takes a while to reload
    BazookaNoneFires missile with exploding AOE damage
    Machine GunNoneFires bullets continuously, has small recoil that can push player off platform eventually
    Revolver10 CratesFires quick large bullets with a large amount of damage
    Flamethrower30 CratesCreates fire that will harm enemies while they walk in it, makes player jump if walked in
    Disc Gun60 CratesShoots out circular discs that can rebound once and possibly kill the player (The only weapon that can directly kill the player).
    Mines100 CratesPlant for exploding AOE damage upon contact with an enemy
    Minigun150 CratesFires bullets very quickly with a large spread but has massive recoil
    Katana210 CratesShort range melee weapon
    Grenade Launcher280 CratesFires grenades at an angle that have exploding AOE damage
    Laser Rifle360 CratesCharges a beam that can fire across the whole stage, the charge can also act as a melee weapon


    Overall statistics the game keeps track of include:

    • Crates Gotten
    • Overall kills
    • Overall Deaths
    • Minutes Played

    More specific statistics include:

    • Highest score for each stage on each mode
    • Number of times you've killed each enemy
    • Number of times you've died to each enemy
    • Number of times you've fallen into the fire pit
    • Number of times you've been killed by a disc from the disc gun

    An iPhone and iPad version has also been announced, and was scheduled to be released in September, 2011. But was eventually released on January 5, 2012.

    Super Crate Box can be downloaded for free for PC and Mac on the game's website alongside an online leaderboard and a download link for the game's quirky chiptune soundtrack. Download it here

    The game was also nominated for an IGF award in the Excellence in Design category, but lost to Desktop Dungeons.

    PC System Requirements


    • OS: Windows XP
    • Processor: 1.2 Ghz
    • Memory: 512 MB RAM
    • DirectX®: 8.0
    • Hard Drive: 100 MB HD space


    • OS: Windows XP, Vista or 7
    • Processor: 2.2 Ghz
    • Memory: 512 MB RAM
    • DirectX®: 8.0
    • Hard Drive: 100 MB HD space

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.