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In video games set in schools, teachers typically play a major role in the development of the students.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
Tokyo Game Show 2008, the world's second biggest video game trade show, was held from October 9th to 12th 2008 at the Makuhari Messe.
2010 Edition of the Tokyo Game Show that is to be held from September 16 to September 19.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
Unicorns are mythological creatures, usually thought of as magical, intelligent horse-like entities with a single horn on their forehead. They can be fierce forest protectors and are a symbol of chastity and moral pureness.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
A trope commonly seen in RPGs, where a character in the player's party disbands without warning during a story event. This often means that the character takes their currently equipped items with them.
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
A group of villains, each with a different characteristic and ability (or gimmick) that insist on fighting the protagonist one at a time. They may have ridden together, but they never die together.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Possess the magical power of life. White magic are spells and abilities that heal damage, cure poison, and even revive the dead.
Wii and Wii U games that can be played using the Classic Controller (Pro).
Wolves are mammals closely related to dogs and are known for howling in moonlit forests and hunting in packs to pester players in numerous RPG games.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
Player characters that are infants, children, or adolescents.
Achievements that are given to the player to show just how much they suck... usually.
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