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Game » consists of 4 releases. Released Mar 20, 2006
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Typically found in fighting games, combos are a series of strung-together moves.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Sometimes you want a challenge, sometimes you wanna coast.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
Falling blocks appear in many games.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Goombas are common enemies in the Mario games.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A very common collection of enemies in the Super Mario Bros. franchise. Some famous Koopas include: Lakitu, Hammer Bro., Bowser Jr., and the King of Koopas himself, Bowser!!
Several different game types like driving, shooting, and platforming in one cohesive game. Compilation releases don't count.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Nintendo's online service. It supported the Wii and Nintendo DS.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Reptiles known for their hard shells.
Zoomers are basic enemies from the Metroid series. They move in a set pattern, and are capable of climbing walls and ceilings.
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