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As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
The ability to stop or reduce the damage from an oncoming attack.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Brewing is the production of alcoholic beverages through the process of fermentation. It is most closely associated with beer, but can also include wine, tea, cider, mead and other liquids.
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
The ability to dodge an attack, making the player untouchable for a brief period.
A melee skill that allows for attacking twice in one turn with the same weapon.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Fletching the process by which aerodynamic arrows are crafted. This trade skill is often a chosen profession of rangers, rogues, and warriors. In games, the fletching usually includes the skill of crafting bows as well.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
"Hand to hand. It is the basis of all combat." -Gray Fox
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Jewelcraft is the art of creating jewelery from precious metals and gemstones. The necklaces, rings, bracelets, earrings, and other items crafted by this trade skill are often highly sought after.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Some games include pets you can either ride on, battle with, or simply enjoy spending time with.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Pottery is one of the oldest forms of art in the world, and it is still popular today. In some games, pottery is a tradeskill that can be learned.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A riposte is a counter-attack immediately following a successful parry.
Sense Heading is a skill that allows one to determine what cardinal direction he/she is facing without the assistance of an in-game item or user-interface compass.
Shadow Knights are a hybrid of Warriors and Necromancers and are reknowned as the most evil and feared fighters in Norrath.
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