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Game » consists of 15 releases. Released Nov 04, 2014
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
The lowest of all the angelic orders, angels are tasked with delivering God's messages to humans in addition to being personal guardians. Angel has also become a generic term for any such kind of heavenly being.
In some games, usually RPGs, they have a boss of the game to be a angel or appearance of an angelic-like being.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Some games don't feature a traditional co-op mode that makes the players equal partners, but allows a second player to participate in the game to assist player one albeit with significantly different gameplay mechanics.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A beggar is a pauper who resorts to begging. Some nobles are known to grow weary of their antics.
Games that contain levels/missions/chapters where the player starts off in immediate danger.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Because you'd never expect a banana to be an undercover cluster grenade.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Blindness is an affliction that robs a person of their sight. In games it usually causes physical attacks/projectiles to miss, but magical spells aren't as widely affected.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Many Horror and adventure games use blood trails to either signify that something especially violent happened that spot and/or that following it will progress the narrative.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
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