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Balmora is a city located on the isle of Vvardenfell in the province of Morrowind. It's one of the largest cities on Vvardenfell, and one of the key locations in The Elder Scrolls III: Morrowind.
A snow covered city north of the Imperial City in Cyrodiil.
A castle in The Elder Scrolls Oblivion that serves as the headquarters for the Blades, the Emperors personal guard. It lies in the mountains above the city Bruma.
Cyrodiil is a province in central Tamriel. It is home to a well-spoken race of humans known as the Imperials. Also, the setting for The Elder Scrolls IV:Oblivion.
Home to the Dunmer and presided over by the tribunal gods, Imperial provincial rule, and the three Great Houses of Morrowind.
Nirn is a High-Fantasy setting that encompasses all thirteen Elder Scrolls games. It was first introduced in "Arena."
The Planes of Oblivion are regions that the player is able to visit. One should be careful when entering an Oblivion Gate, consequently travelling to one of these Oblivion Planes, infested by merciless creatures and sadistic traps.
Skyrim is the northern most province in Tamriel and home to the Nord race in the Elder Scrolls series.
The unique High-Fantasy setting the Elder Scrolls series takes place in. It is made up of nine different provinces with the capital Imperial province of Cyrodiil situated in the middle. The name is Elvish for 'Dawn's Beauty'.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
The largest city and capital of Cyrodiil. Circular in shape, and located on City Isle in the middle of Lake Rumare.
Vvardenfell is an island in the province of Morrowind. The natives are Dark Elves, whom are divided into six different houses (clans). It appears as a central location for players to explore in The Elder Scrolls III: Morrowind (wherein it first appeared); it also appears in The Elder Scrolls Online as part of the expansion pack titled 'Morrowind'.
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