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Game » consists of 10 releases. Released Nov 22, 2013
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Games that have art on the inside of the game case, to double the decoration.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The Sages of Hyrule are groups of individuals picked to protect Hyrule and the Sacred Realm from evil. The identities of the sages change throughout the Legend of Zelda series.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Special locations in game that allow the player to manually save their progress.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
These games are designed to be played by one person, and one person only.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Stalfos are skeletal enemies in the Legend of Zelda series, commonly wielding swords with surprising skill, and wishing for nothing else than to murder the living. Ocarina of Time implied that adults who enter the Lost Woods are transformed into Stalfos.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A beam of light or energy emanating from a swung sword
Games that suggest players take a break from playing. This is a common feature in Nintendo games.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
Games whose main character is so egotistical that the whole game just HAS to be named after them.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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