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These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
These games make it possible to finish them without killing any opponents.
Worshipping the chaotic god The Trickster, the Folk o' the Woodsie play an important role in the Thief franchise. They have a gret fondness of the nature and always employ a peculiar language to communicate with others and between themselves.
Various effects using "particles" (billboard/sprite planes or full models).
The permanent existence of one's body after death.
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
A physics system used to procedurally generate body movement similar to rag dolls.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
Projectiles that once fired can be retrieved again, either from the corpse of victims or, more likely, from the environment around it.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
Classic form of numbering that gives things a more regal feel.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Scary Children in scary games. Some speak, some don't but they all stare.
With the advent of dynamic lighting, some games allow the player to remain hidden by simply using the shadows instead of the line of sight.
These games are designed to be played by one person, and one person only.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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