Titanfall 1 is a goddamn classic. IMO, it's still easily the best FPS that's been made in the past decade, so Titanfall 2 had a high bar to meet/clear in my book. The mobility/"feel" of the game's controls is still more fluid and fun than many imitations that have been made since. Also, the Smart Pistol made for some amazing multiplayer stealth gameplay, and tailing and then dropping multiple targets with a single trigger pull is cool as shit. More on that later, but suffice it to say that I came into Titanfall 2 perhaps a little prepared to be let down thanks to some real love for the original. I played the beta of Titanfall 2 and had some fun with it, but like most everyone else, I skipped the day one purchase of Titanfall 2 because EA in all their EA brilliance released the game at quite literally the worst possible time competing against one of its own games among many others. (FWIW, I bought Battlefield 1 and largely enjoyed it.) The awful release window was the main reason I skipped the day one buy, with the reveal that the Smart Pistol was mostly gone in Titanfall 2 being the other. That was a bit of a bummer for me, but I kinda promised myself I would give the game a chance at some point anyway. That time has come.
One of the complaints people had with OG Titanfall was the lack of a campaign. I felt that the quality of the game's multiplayer more than made up for whatever it was missing there, and thought that this was mostly a convenient excuse for people to ignore a good Xbox exclusive at a time when the anti-Microsoft bandwagon was full-fucking-steam ahead, but enough on that. Also, let me clarify one thing before I discuss Titanfall 2's campaign. Sassy robots are a personal pet peeve of mine. It's an oft-used trope in video games (see: Destiny, Borderlands, et al.), and it generally crushes my spirit like little else. It in no way amuses me that "robots shouldn't act human, so it's hilarious that this one does". It's that Family Guy-level of "humor" that relies almost entirely on the mere concept of unexpected behavior with a truly offputting wink, wink quality to it. Fuck. That.
Thus, when I heard that you have a robot buddy in Titanfall 2's campaign, I feared the worst. For me, an annoying robot would completely ruin the campaign, if not the game itself. Thankfully, they pulled it off. Knowing myself, it's an accomplishment that I don't hate BT. I don't know if it's BT's dry, stilted, monotone delivery or what, but Respawn somehow managed to find a good balance of charm that I find most games whiff terribly on. The "personality" they gave BT never feels like it's trying too hard, BT isn't some quip machine that never shuts the fuck up, and the subtle humor that's there is often related to robotic misunderstanding of human emotions/idioms instead of embodiment of them for ironic effect, which largely works. The only "robots acting human" bits were limited to dumb stuff like endearingly cheesy "thumbs up" gestures, and I enjoyed that, although they perhaps overused BT literally throwing your player character to get to areas you otherwise couldn't.
I had rolled my eyes and groaned at the marketing of the game that kept referring to the "bond" you'd build with BT, but that...actually kinda happened? I mean, as much as one can feel invested in a virtual character, especially a robot, kudos to them for making me care a little bit about BT. This is even more of a feat because in Titanfall 1, I played it almost entirely as an FPS and constantly used my robit as a bullet-sponge distraction while I stalked other Pilots. That's how little of a fuck I gave about the robits. I think allowing you dialogue tree choices in your interactions with BT certainly helped here, as did having some canned segments where your character would contact BT or vice versa when you get separated to keep you feeling "connected". The campaign features a lot of boss fights, and I found myself wanting not only to not die, but to protect BT as well. By the end, he feels like something of a pet or at least part of some buddy-cop duo. That's a lot of different ways to say they did a good job with BT, but they really did. Moving on.
The game plays as well as the original and also looks terrific. The Xbox One X Enhanced site doesn't list it as 4K or HDR, but you could have fooled me. From an environment standpoint, it's pretty incredible artistically. The game starts with a bit of spelunking through some cool-looking caves/lagoons, and the other levels have some good "themes" to them. There's some platforming that centers around the wallrunning, and without spoiling too much, the game finds neat ways to make this somewhat dynamic to mask what would otherwise be a linear structure of convenient setpieces. I don't really want to call this stuff a gimmick, because that's doing it a disservice, but they definitely tweak the gameplay from level to level, and entire games have been built around similar/worse gimmicks to lesser effect than what they achieve here.
Some of the robits are surprisingly creepy/intimidating as well. They'll often do the "crawl at you after you've shot them" thing, and there are portions where seemingly decommissioned/broken robits wake up and attack you, which is fundamentally terrifying. I don't scare easy and find most horror stuff to be lame, so it was surprising how unsettling (or at least startling) certain portions of this game were to me; I guess because IRL robits are getting to a point where seeing murder robits in my lifetime is no longer an entirely impossible concept. Also, if you're quick enough at certain parts, you can activate robots to fight for you, which is pretty neat (and satisfying). Anyway, the recurring theme of the campaign if you haven't noticed yet is that a bunch of it is surprisingly great.
Special shout-out as well to the HCOG sights on the guns in Titanfall 2. I never realized how much I despised the top part of your sight until I didn't have to deal with it obstructing what I aim at in this series, and goddamn is it pleasant in terms of visibility. As much as I miss the general lack of the Smart Pistol, playing with the rifles in Titanfall 2 is still more enjoyable than almost any other shooter. Also, I cannot state enough how the game just feels good. It's viscerally satisfying the way helmets pop off dudes, the melee is ridiculously vicious and great, and the sounds are all bass-heavy to where it constantly feels like you're this complete badass just kicking the shit out of everything, figuratively if not literally. It's the best.
The late game gets a little Titan-heavy for my tastes, but it's mostly fun. The game closes with what for me was a bit of a tease, as you're given my beloved Smart Pistol for an all-too-brief section where you're just wasting IMC randos at high-speed while wallrunning and it's glorious. As far as power fantasies go, this shit is A+. I was both elated to use the Smart Pistol and sadly reminded how much I missed it, so it was a little bittersweet. Also, the postgame credits are great. It's nothing but cheesy, slow-motion high-fives, fist-pumps, and fuck yeahs, and it's fantastic. I might have given an appropriate thumbs up of my own to share in the moment/show my appreciation for the good times I had with Titanfall 2.
Please play this game, everyone. It's damn near free and well-worth your time. Not that EA needs your money, but this franchise getting the axe would be a goddamn tragedy. A possible Titanfall 3 that brings back the Smart Pistol from the first and a continuation of the campaign from the second game would be near-perfect. There's always the very real possibility that EA gonna EA and ruin everything even if we do get a Titanfall 3, but one can always hope, and Titanfall 2 is definitely worth playing on its own merit. The Respawn devs are still doing great work and deserve your support, and this game deserved much better than EA basically putting it out there to die. Playing this now makes for a perfect late-summer romp until the upcoming Fall/Winter deluge of video game releases, and I can wholeheartedly recommend you give it a try if you're looking for something to play.
The verdict:
As far as campaigns go, it's hard to do much better. It was maybe a little short, but also doesn't overstay its welcome and never dips much in terms of quality or fun. The multiplayer is still there and still very good, although you either like the grapple stuff and the near-removal of the Smart Pistol or you don't. I fall a bit in the latter category and thus prefer the multiplayer of Titanfall 1, but there's still a lot to like about Titanfall 2's multiplayer if you feel like getting into that. Overall, it's a very good game that was done dirty by EA dumbassery, and I really hope this isn't the last we've seen of Titanfall.
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