The Dark Pictures Anthology: House of Ashes
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The Community Spotlight 2021.10.23
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consists of 16 releases.
Released Mar 18, 2008
The three round burst is a setting on a rifle that causes the rifle to expel three bullets with one squeeze of the trigger. It mixes the stopping power of an automatic gun with the accuracy of a semi-automatic.
A.C.E.S or Advanced Combat Enhancement and Specialization is the experience system used to add customization to player-character Bishop in in Rainbow Six Vegas 2.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games that feature two different styles of writing numbers. This is frequent in games that feature a year in the title.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer and open-world games give players a chance to try this sneaky tactic themselves.
A system put in place to stop players from performing game breaking-actions, such as hacking or using specialized software to cheat, such as an aimbot.
Assault is an objective-based multiplayer game mode that involves an attacking team trying to destroy an objective that is guarded by a defending team.
Attachments are objects in video games that augment the user's abilities.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Automated Grenade Throw refers to games that have specific controls for tossing a grenade, as opposed to being forced to switch out your current weapon with a grenade before throwing.
Person A follows person B by a certain distance
so person A can kill person B's killer when person B dies.
Usually caused after a fatal blow, when a character is bleeding out they will have only a limited amount of time to live as their health slowly depletes. They must quickly seek assistance or die.
A game mechanic popularized by Epic's Gears of War. The player while in cover shoots "blindly" at the enemy. Used in conjunction with suppressive fire to stop the opposing team in their tracks.
When blood will splash textures on walls or floors and even roofs.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
For all these games, it is illegal to sell or make them available to minors in Germany and it is illegal to advertise for it in any form. This includes the mere presence of a game in the shelves of a store.
Glass that can be broken and destroyed in real-time.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
A concept in which a player is assisted physically by another human or AI controlled player. Examples of this are getting help to climb over a ledge or disabling a laser grid.
The ability in a first person shooter to shoot bullets through walls and objects at enemies. This usually results in less damage and accuracy once the bullet passes through the wall/object, and may only work on certain materials or thicknesses.
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Character Creation refers to characters created by players themselves, rather than developers.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
CQC and CQB are close range combat techniques.
Game mechanic that allows a player to respawn as long as at least one teammate is alive.
Commandos are elite special forces units, often tasked with stealth operations or eliminating high-priority enemy targets
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
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