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Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
RenderWare is an API and graphics rendering engine made by Criterion Games.
*Cue country music*
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Satire is a form of humor that ridicules aspects of real-world society and culture, usually making a serious but indirect point about the subject that the player is allowed to infer. Games such as Metal Gear, EarthBound, Grand Theft Auto, and Fallout, for example, satirize American culture.
Special locations in game that allow the player to manually save their progress.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Characters that have a Spanish accent.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Games where you earn bonus points by doing various stunts.
A Stunt Position is used as a neutral base where other, more involved moves (like commandeering a vehicle) can be performed.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
You don't know how to play our game, so we'll teach you how.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
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